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Author Topic:   A very slow war
Uthden posted 05-06-99 03:46 AM ET   Click Here to See the Profile for Uthden  
Can someone give me a clue to what I'm doing wrong. I've been at war with Morgan/Miriam for along time. Now that Gaia has beaten Yang she has up and declared war on me bringing her lapdogs the Spartans with her. So I'm at war with everyone, again.
I am activily fighting Morgan, and really just playing with Miriam. I placed 3 needlejets in a coast city and she conviently places all these weak units in their range, so they kill 3 units every other turn.
On the Morgan front I have a mass of 8 ground jets, 3 air superiority jets. Everytime I try to get a ground pounder over to the front, Morgan brings out a jet he is hiding from my air force to kill it, knowing I will shoot the jet down immediatly afterwards, but stalling me anyway. I finally completly destroyed a city, by keep on driving it to no defenders while he has no perimeter defense.
I am beating everyone technologically and finacially, but with this war dragging and dragging on, I am slowing slipping. Old Morgan has even started a PB and I can't wait to see what he does with it once he completes it (No orbital defense pods yet).
I am at probability sheath/plasma shard and Morgon is at photon wall and fusion Laser. I also just got hovertanks and am working on my first prototype. Our cities are to far apart for air drops so that's out, and I won't use atrocities (Like bombing a city out of exitance isn't an atrocity). Any Ideas?
Schoenebeck posted 05-06-99 05:19 AM ET     Click Here to See the Profile for Schoenebeck  Click Here to Email Schoenebeck     
With the Morgans, try going around the frontline, and attack him at a remote city. He is probably focused on just the cities near the current frontline. This will confuse him into dividing his effort on 2 fronts, making him more vulnerable...
Beta1 posted 05-06-99 05:46 AM ET     Click Here to See the Profile for Beta1    
As in Civ slow wars are far more damageing to you (because you plan on winning the game) than your opponent (because you dont care about him). If possible I would infiltrate datalinks (to find out where those jets are hiding) try and call a truce. Build up a seriously large group of jets then flatten the bases with the air defence with jets and follow up with a wave of drop troops/copters/locusts/worms or what ever is appropiate.

Unless you enemy is so far away there is no combat involved long wars are always a mistake. Concentrate on one faction and quickly eradicate/force to submit. Repeat.

icosahedron posted 05-06-99 09:47 AM ET     Click Here to See the Profile for icosahedron    
Use drop colony pods to make a chain of bases. Drop each base in the chain at the extreme drop distance, and these bases will naturally be at the right drop distance for drop squads. Make sure the last base is in striking distance of the Morgan base you want, and be sure to move some planes/choppers into the latest base in the chain to protect it.

These drop colony pods will probably be cheap enough for you to build in 1-2 turns, and as soon as you have the first one set down, your drop troops can move into it, and as you build the chain the drop troops will hop merrily along. Ideally, your air force can pound out all the defenders in the closest morgan base, at which point it becomes the next drop base in your chain!

I have used this with great success in long-distance campaigns. Works even better if you have the Planetary transit system, because the base-chain soon becomes a great producer, too.

- icosahedron

Uthden posted 05-07-99 12:50 AM ET     Click Here to See the Profile for Uthden    
Thanks for the suggestions. The second front Idea did the trick, even though I didn't open the second front.
Miss Deidre couldn't wait to start dying under my air force guns, so she started to attack Morgan to get to me. Very shortly after she captured one of his bases, I captured two and destroyed three by bombing. Mr Morgan is down to four bases now but since he formed a pact with Dierdre right when I first made contact with her troops, I won't let him surrender.
My air force is keeping the green ladies troop littered in pieces all over the field, while missiles, cloaked hovertanks, drop infantry are making short work of what's left of Morgan.
The big question is who will win the race. One of the four cities he has left is the one producing the PB. Will I capture it before he get's a chance to use the darn thing? Will it matter since I now have access to orbital defense pods and have one under production that is due out in one more turn.
If you want to see something funny. Build 75% of all your airforce at two bases and then take the cybernetic advancment and go to -3 police. Man where my people pissed.
Urban Ranger posted 05-07-99 08:30 AM ET     Click Here to See the Profile for Urban Ranger    
Don't fight a war you can't win. Why are you fighting all these people at once anyway?

I would suggest you try to get truces with most people and conduct a lightning war against somebody you can wipe out quickly. You may even want to try the land for peace trick.

GaryD posted 05-07-99 08:37 AM ET     Click Here to See the Profile for GaryD    
In my experience, those who will actually talk to you and consider a truce usually ask for something unreasonable anyway (wouldn't be quite so bad if there was an x turn, no sneak attack, guarantee).

And this group are probably too quiet to worry about anyway.

At one time I usually find one major aggressor, maybe a couple of annoyances, and the rest are brooding. But maybe I don't play on the same high level as you lot.

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