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Author Topic:   Civil War? Restarting factions?
presence posted 04-26-99 10:49 PM ET   Click Here to See the Profile for presence  
In Civilization and Civ II, capturing a rival civilization's capital would cause a "civil war." Half of that civilization's cities would immediately change to a civilization of an already eliminated color. (Example: Romans (white) are destroyed. Thebes (Eegyptian capital - yellow) is captured. Half of Egyptian cities change to Russian (white).)

My question is, does this ever happen in SMAC? I've noticed on the custom rules menu that there is an option "Don't restart eliminated factions." I always leave this unchecked, but I never see factions restart after their leaders have been captured and interrogated.

R A Spottiswood posted 04-26-99 11:00 PM ET     Click Here to See the Profile for R A Spottiswood  Click Here to Email R A Spottiswood     
No possibility of civil war in this game. Obviously, a faction is not going to restart after its leader has been captured -- it's gone. If it did restart, you would see a message saying that the leader has escaped.

RAS

Plato90s posted 04-26-99 11:08 PM ET     Click Here to See the Profile for Plato90s    
To be more specific, if you kill off an faction very early on [in the 1st century], the faction will often be restarted. A new colony pod will appear elsewhere.
Muad Dib posted 04-29-99 11:34 PM ET     Click Here to See the Profile for Muad Dib    
1. If you have the Factions Restart turned off, they are eliminated. Turned on, the leaders escape, and will restart elsewhere on Planet.

2. Even after a Faction has been eliminated, if you have civil unrest (no Childrens Crech), the city will revert to the eliminated faction.

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