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Author Topic:   PlanetBusters and Fog of War
Plato90s posted 04-21-99 01:14 AM ET   Click Here to See the Profile for Plato90s  
In a recent game, I was playing as the University of Planet. Clearly ahead in research but the Hive was the largest faction with a huge military. I had determined that Yang had quite a few PBs, but hadn't used them for the 30+ years since I started noticing them.

So, in a slight mistake, I clicked on "Restore Default" in the preferences menu. Apparently, the default settings turn off the Fog of War, that haze which covers areas of the map where you don't have an unit or a sensor tower. This turned out to have major repercussions.

First, I wondered why I saw every unit move, even those across the whole world. I was just coming to the realization that the fog of war had be turned off when the unbelievable happened. Bombardment from Yang.

At this point, I had stopped keeping track on his PB stockpile since I had 8 Defense Pods up already. But PBs suddently started appearing next to Konigsberg Observatory, home to 2 SPs and about 8 squares from University Base.

1...2...3.. [ooops, ran out of undeployed pods]

4....5.....6.....7.....8...........

Luckily, my last pod coincided with Yang's last PB.

Very next turn, I rushed 6 more pods into production, but it was a very near thing.

After thinking about it, I realized a few things.

1) Yang didn't have any data on my homeland because I allow no Hive units to approach and Yang has no orbital facilities or datalink infiltration on me. So the lifting of the Fog is probably when the AI decided it could see the University Main Campus.

2) I thought ver 3.0 was supposed to stop the teleporting PB?

3) Is there some kind of a ratio for ODPs vs. PBs when they are sacrificing themselves? 6 Hive PBs destroyed 8 ODPs. I thought it was supposed to be 1 for 1 when ODPs are being sacrificed.

The Panther posted 04-21-99 08:13 AM ET     Click Here to See the Profile for The Panther  Click Here to Email The Panther     
Couldn�t Yang just have talked with another faction, and then accidentially traded maps?

It makes it more realistic, that Pods doesn't work all the time. They would have to very precice, when hitting a PB, just a few degrees wrong, and you hit everywhere but the PB. And there aren't that much of a possibillity that a PB wouldn't go of 6 to 8 actually sounds as quite good shots from your Defense pods.

Plato90s posted 04-21-99 01:12 PM ET     Click Here to See the Profile for Plato90s    
I think the details weren't clear.

I had 8 pods up. They managed to destroy 3 incoming PBs.

After the first 3 were destroyed, the pods had to sacrifice themselves to take out the last 6. I sacrificed 8 pods to take out 6 PBs. Now, I know there is a random chance factor in taking out PBs, but I thought the ratio was 1:1 when pods are being sacrificed.

JT 3 posted 04-21-99 07:29 PM ET     Click Here to See the Profile for JT 3    
Kinda. The ODP's have Lasers of Death strapped onto them. When a PB is attacking one of your bases, each ODP gets one shot free without being destroyed. If that doesn't work, one will use all it's energy to make a Super Laser of Death and take out the PB. The Super Laser of Death destroys the ODP, though.

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