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Author Topic:   Defending against missiles
ApcJK posted 04-10-99 04:15 PM ET   Click Here to See the Profile for ApcJK   Click Here to Email ApcJK  
Hmm... you were talking about how to defend against missile attacks and came up with the solution of building tachyon field, aerospace complex and AAA units. But why wouldn't an AAA unit with psi-armor work?
ApcJK posted 04-12-99 11:39 AM ET     Click Here to See the Profile for ApcJK  Click Here to Email ApcJK     
hey?
Plato90s posted 04-12-99 12:33 PM ET     Click Here to See the Profile for Plato90s    
Psi armor won't work. Try it with a Mindworm and you'd see how easily the missle blows the worm up.

Fundamentally, until you get Quantum power and/or neutronium armor, your units have very low survivability. Even with Tachyon Fields, Aerospace Complex, and AAA-armed unit, a Fusion Silksteel or Probability Sentinel only has about a 1 in 4 chance of surviving a strike by a vet fusion missle. There is no way it'll survive multiple strikes.

However, once you are up to Quantum Neutronium AAA Sentinels, the shoe is on the other foot. Your survival probablity increases to almost 2 in 3. And with Antimatter Plate and Singularity, missles won't do much. It'll take an average of 4-5 missles just to destroy a single Elite AAA unit [2-3 if you aren't behind a Tachyon Field].

Sparrowhawk posted 04-12-99 09:17 PM ET     Click Here to See the Profile for Sparrowhawk  Click Here to Email Sparrowhawk     
OK...next question. If I've got a carrier group on the attack, how do I protect it from missiles? (Didn't use carriers much in Civ2...)
My only idea now is to give it a Deep Pressure Hull, but I suspect enemy fighters with Deep Radar can spot subs (can they? Being a newbie, I've never used subs, and even if I had the enemy hasn't so I don't know if DR works against them.)
The other idea, of course, is to put up a constant screen of 8 fighters in the squares around the carrier stack, but that's expensive (requires at least 3 carriers, 2 for the fighter cover and 1 for the attacking copters).
Plato90s posted 04-12-99 10:08 PM ET     Click Here to See the Profile for Plato90s    
Well, you can always use the fact that your carriers can maneuver and enemy cities can't. A cruiser carrier can move 6-8 spaces per turn. Run the carrier in 3 spaces until you are at extreme range, launch/recover aircraft, and then run for cover.

Also, cover your carrier with a AAA-armed cruiser.

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