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Author Topic:   Hive Econ
Iman posted 03-30-99 10:01 PM ET   Click Here to See the Profile for Iman  
Right now I'm trying to finish the game with the Hive, at the begining I'm wipe the floor with all the other faction since my followers are breeding like rabbits and finishing all the SP with their + 1 industry. However around the middle of the game net energy income start to drop to negative. I build a energy bank at every base but my base facilities are still overloading. Is there any good way to boost my income without the benefit of more advanced tech?
Reaperman posted 03-31-99 04:32 AM ET     Click Here to See the Profile for Reaperman  Click Here to Email Reaperman     
Are you using Echelon Mirror/Solar Collector farms with supply crawlers?
Fiannaidh posted 03-31-99 09:10 AM ET     Click Here to See the Profile for Fiannaidh  Click Here to Email Fiannaidh     
Hmm, you are using police-state/planned/power/eudaimondic, right?
Briareos posted 03-31-99 12:01 PM ET     Click Here to See the Profile for Briareos  Click Here to Email Briareos     
1. Never stop building new cities. Typically new cities make surplus energy.

2. Plant forests and build Tree Farms and Hybrid Forests. This reduces inefficiency and increases energy production while not sacrificing mineral/food production like mirrors and panels.

3. As has already been pointed out, use supply crawlers.

4. In coastal cities, make sure you build sea formers and put out tidal generators. These generate a lot of energy and are easy to make.

5. Efficiency is king! Use social engineering to increase your efficiency or economy.

I never build solar collectors, and in my last game I was making over 8000 credits a year before I got bored and decided to buy the final two SPs to win the game.

Iman posted 03-31-99 12:07 PM ET     Click Here to See the Profile for Iman    
Thanks, but in respond to Briareos's suggestion on efficiency. For some reason, the Hive efficciency never change on the social engineering, it doesn't get worse or better.
ApcJK posted 03-31-99 01:32 PM ET     Click Here to See the Profile for ApcJK  Click Here to Email ApcJK     
Excuse me now, but how are you supposed to get all out of supply crawlers since you want to expand as much as possible and the place where you build those solars & echelons could be used for bases also?
Or do you use them in bases that have lots of resources but not enough population to use them? I don't know because I haven't used them yet and nobody I know uses them (well... nobody who has smac anyway...)
erik posted 03-31-99 01:45 PM ET     Click Here to See the Profile for erik  Click Here to Email erik     
I build ****loads of supply crawler, my land is crowded with them.

Usally when you build cities there will always be a few squares inbetween that no
city can use. Good spot for crawlers. And most of the time my cities never get so
big that they can take advatage of all the
squares around them, so that's where I put
supply crawlers.

Ken Yoon posted 04-05-99 04:36 PM ET     Click Here to See the Profile for Ken Yoon  Click Here to Email Ken Yoon     
I didn't realize what supply crawlers did until recently.

1. First build one, it won't cost any support.
2. Place it over a square you want to extract resources from but aren't using (e.g., a borehole)
3. It will sit there and add the extracted resources to its home city's resources. It continues until destroyed.

Thus, they are great, b/c they are a total net gain for your city.

Problem: They can be destroyed very easily in wartime, especially one air power is developed.

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