Alpha Centauri Forums
  The Game
  Enhancement idea

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   Enhancement idea
TheoPhobia posted 09-09-99 09:57 AM ET   Click Here to See the Profile for TheoPhobia  
this is an enhancement id love to see in the game, what if prolonged droneriots led to the emergence of new factions, causing wars of succesion and enabling other factions to support civil wars inorder to gain an advantage, (think Nicoraguan contras) etc, does anyone else see that as a good idea?
Aredhran posted 09-10-99 07:57 AM ET     Click Here to See the Profile for Aredhran  Click Here to Email Aredhran     
They already do that. If you have a city's (esp. a captured one and on high difficulty levels) drones riot for too long, the base will revolt and join the enemy

Aredhran

mcostant posted 09-10-99 08:15 AM ET     Click Here to See the Profile for mcostant    
TheoPhobia, actually a prolonged drone riot in a base can become a revolt, ending with your base joining another (existing) faction.
It happens to me in an early game where I was in 7th place and my unhappy citizen decide to join my neighboor - the Spartan (2th place).
You can't hope in more than standard 7 faction because the engine used in SMAC (as in Civ & CivII) appear to be "hard coded" to be limited to handle 7 faction + 1 (planet or barbarian). If that number 8 sounds to you anything about power of 2 - usual programming "magic power of 2" variables... you are right!
Also Alien Crossfire (as CIV did before) will let you chose only 7 out of 14 factions.
Please, read the other, similar thread "Yet another crazy idea" started by ZuluMenace25, here at The Game. I have post there similar suggestion as your may be we should try to jump on the wagon of Yin26's "The List" for CIV III at Apolyton's CIV Site.

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.