posted 09-07-99 03:37 PM ET
Holy Smokes! The main reason I am replying is to rescue this legitimate thread from all the evil recycled muck that suddenly appeared.What I like to call "late game drag" has emerged as a common theme among a lot of SMACers. I've certainly experienced it but not so much recently, since I have tried out the fastest transcend challenge.
Part of it is a tech tree issue. Everyone used to think that a real big tech tree was so cool. The only problem is that in the late game you get new tech all the time and constantly have to readjust your build queues to capitalize on it. If I have enough of a tech lead, I sometimes won't bother prototyping each and every ADM advance to keep things simple.
Another aspect is the AI's natural aggressiveness. Even using diplomacy to the max, I rarely escape some late game wars. Although many of the wars are really just the mildly annoying long-distance low grade conflicts. I am a builder type who would love another setting for the AI along with Aggressive & Normal. A more peaceful option.
The other big "drag" for me is the design workshop which can get mucked up by mid game. I love the flexibility of being able to design new units, but I often run out of spots in the queue on account of obsolete units. High morale obsolete units are fine for killing worms if they are far away from any foriegn front, but I have to pay to upgrade them just to keep the queue from getting clogged.
vee, (does your name come from the Thomas Pynchon novel?) I don't think 10 to 15 cities is necessarily a recipe for disaster. I'll generally find more cities to be optimal, but even at 10 cities you can convincingly and consistantly beat the AI and transcend at the TI level.
I don't experience a huge delay on my PC while the AI takes its turn. Do you play huge world?
Good luck and keep SMACing.