Alpha Centauri Forums
  The Game
  Jeff Briggs on Civ3

Post New Topic  Post A Reply
profile | register | prefs | faq | search

Author Topic:   Jeff Briggs on Civ3
yin26 posted 08-19-99 10:39 AM ET   Click Here to See the Profile for yin26   Click Here to Email yin26  
[you can find this at http://www.fgnonline.com/news/8954.html]

Firaxis Talks Civ III

PC: The latest incarnation of Civilization will undoubtedly be the greatest yet, with massively enhanced graphics and the most immersive play in the series to date. Hit the headline for an exclusive chat with Firaxis president Jeff Briggs on visuals, gameplay and some exceedingly good reasons why strategy fans should already be literally incontinent with excitement.


"The idea is to take it [Civ III], make it look beautiful, bring it up to current standards graphically," said Briggs. "A big part of our effort is graphics for Civ III. We know we do great gameplay. We always get, 'Great game, great game, but the graphics are; adequate'. We're sort of tired of hearing that. We're hiring a bunch more artists to make our games looking better than they have ever looked. I think we are one of the few companies that can do both things � we can have both great gameplay and graphics at the same time."

Briggs also revealed that trade will become massively important in the latest version of the classic strategy series. "We�re looking at trade as a huge part of Civ III," he said. "That's just an example of four or five areas of the basic game we want to elaborate and expand on."

Fear not, brutal colonization fans. There'll still be plenty of room for murdering your neighbours. "An integral part of Civ is the combat, the war aspect of it," Briggs continued, "so that's got to stay. We hope to be able to take areas that were done in broad stokes before and amplify those to improve the gameplay, make it more interesting, richer, deeper."

The deal for Firaxis to develop Civilization III was announced at E3. Briggs himself put his name on the dotted line the day before the revelation at the show. "We didn't actually sign the letter of intent until the actual day of the announcement," he said. Work began almost immediately. "We've had a couple of programmers a couple of artists and a producer working on it since June 1. It's coming along," he said.

Strategy fans should be more than excited. The title is set to ship "sometime next year", and Briggs, Meier and the rest of the Civ III crew have big plans in place. "The goal is to make Civ III as large a step up from Civ II as Civ II was from Civ I," he said.

But will Civ III be a sequel? The positioning of Alpha Centauri by the company may hold the key. "We have Alpha Centauri, which for the longest time we were saying was a sequel to Civ, but now we�re happily admitting that, yes, indeed it was the sequel in the sense that it continued the storyline.

"Civ III will not be a sequel in that sense. Civ III will be an expansion of an existing game, an updated version, making it better than it was, but essentially the same story, the story of human civilization," he continued. "The thing we're not saying yet is whether or not it's going to come before Civilization, after Alpha Centauri or between the two. It's going to extend the story in the same was Alpha Centauri did."

Possibly the most exciting thing currently under development at Firaxis is Sid Meier's secret project. What do you mean, 'what secret project?' "We are undergoing a period of growth right now," said Briggs. "We're probably going to be doubling in size over the next eight to ten months. We've rented new office space, basically getting geared up so we can do Antietam, a whole series of great battle games, Civ III and Sid's secret project that he continues to work on right now � we're calling it the third leg in the Sweep of Time Trilogy. That's all I can say about that at the moment � we're trying to keep it sort of secret till we know when it's going to come out."

Secret project? Briggs refused to be drawn into disclosing details on the game, other than confirming it as a strategy title. Meier has been working on the project ever since the release of Gettysburg in '97, almost two full years. It seems gamers will simply have to wait till next year to have any idea what the God of all things strategy has been spending his time on. If that wasn't enough, Civilization III is shaping up to be the finest game of its type ever made. Roll on 2000�

jsorense posted 08-19-99 01:24 PM ET     Click Here to See the Profile for jsorense  Click Here to Email jsorense     
yin26,
Thanks for the heads up on this interesting piece.
Darkstar posted 08-19-99 01:57 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Yes Yin. Thanks!

-Darkstar

Zoetrope posted 08-20-99 07:39 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Sounds confusing. To paraphrase: "Not saying whether [Civ3] comes before Civ, after SMAC, or in-between". Pardon? Are we supposed to be excited by pointless vagueness? Give us information, not fairy-floss.

Graphics? I fear Firaxis will do to Civ what they did with SMAC: adopt an execrably slow, proprietary 3D animated graphics format that prohibits any form of modification by avid players. Since mods were an essential ingredient in the lifeblood of Civ2, are they intent on prenatally crippling their own "baby"?

Why Firaxis want to keep secrets is beyond reason (as I can't see it heightening interest at all), unless their plans don't exist yet.

One good thing, though: it's obvious that the only way to make it more profitable to keep a rival alive is to escalate the value of trade. I just hope they don't make it yet another micromanagement nightmare, as they seem not to have quite grasped this nettle: look at their idea of "group" commands, which abysmally fail to save any time whatsoever.

Beta1 posted 08-20-99 01:01 PM ET     Click Here to See the Profile for Beta1    
ALL HAIL THE GODS THAT WALK THE EARTH AT FIRAXIS.FOR THEY HAVE GIVEN UNTO US A SIGN- A SIGN THAT THEY SHALL SEND THEIR SON UNTO US AND HE SHALL SOLVE ALL OUR PROBLEMS AND CURE ALL OUR ILLS.

Sermon ends

Or more likely still contain the Infinite range missile bug, have xenophobic AI and just have prettier graphics.

And will probably spawn a forum where people come and complain about things which never get fixed.

Hmm I sense that the cycle might be about to begin again.

Beta-1

Is not going to buy CIV3

Shining1 posted 08-21-99 04:45 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
"We know we do good gameplay..."

Oh really? Am I daft? What have we been complaining about...

Moreover, is this a code for "We're not changing the design a jot?"

Darkstar posted 08-23-99 01:09 PM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Shining1, you obviously have been complaining to participate in an online community to feel like part of the group. Didn't the JM Thesis on how to make your customers happy with odd product behaviour adequately explain that?

And it sounds like Corp talk for, we are only changing the code minimally. Of course, its the SMAC code, not the old Microprose Civ2 code... but then, SMAC seems to be a lot of the old Civ2 code so...

And Beta1, that cycle begun a while back.

-Darkstar
(Ducking for cover...)

Freddz posted 08-24-99 06:33 AM ET     Click Here to See the Profile for Freddz  Click Here to Email Freddz     
Yin: Thanks a lot for ending my hopes right now for a great sequel. I wonder what's worse:

Firaxis unwillingness to take any risks whatsoever, or Activision's old Western sharpshooter experimental strat? I'm starting to go for Activision. If they take the critiscism of CTP seriously and put at least some kind of lid to their imagination, I won't be playing Civ 3 at all when it comes out, I will be playing CTP 2. Yes, I am utterly, utterly serious. I have played Civ 1, Civ 1 with better graphics(Civ 2), and Civ 2 in space(guess). At least Activision don't play it only safe, safe, safe. When you open their box, you will know it's a new game, for good or for worse.

Obviously we only have Sid's secret project to wait for from Firaxis. And maybe Antiem - yeah, another boring Firaxis sequel - but I haven't played Gettysburg yet.

Freddz
Lulled asleep...

Shining1 posted 08-24-99 08:18 AM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Darkstar: JM's Thesis kept clear of mentioning customer happiness all together. It was all stated from his point of view, and it's only when you take the customers into account that it all falls down. People want good games that work well. Despite the inherent problems, the people who do this best will earn the most money (Blizzard, Sid Meier, etc). No matter how hard it is, it's the simple truth.

Hence anyone who complains is a whining hardcore gamer, and not a customer with a problem.

Thread ClosedTo close this thread, click here (moderator or admin only).

Post New Topic  Post A Reply
Hop to:

Contact Us | Alpha Centauri Home

Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.