posted 08-06-99 05:08 PM ET
Now for part II
Given the new found alliance with the Silicoids, an era of genuine peace ensued. I rapidly caught up and surpassed them in tech and broke about even in fleet strength. It was only when I started to create 4 planets in the Orion asteroid belts and pump in a 100+ population that I realized that my pair of fives had worked.
My population track began to soar and I was able to convert whole systems to the exclusive production of ships including my "Invincible and Oasis" class Doomstars. These fleets became incredibly powerful once I had maxed out the tech chart and started to build numerous bonus techs. Soon, my ships carried enormous batteries of mirved, armormed, ECCM, quantum detonator, super fast missiles; batteries of 50 disruptors; and unbelievable swarms of proton torpedos. (All of this was possible thanks to Darkstar who pointed out to upgrade existing ships)Well that and rush buying. 
Following the colonization of the last system, the Silicoids made a feeble attempt to get themselves elected as the winner. Needless to say, the vote stalemated in my favor due to my larger population. Following this failed vote, the Silicoids first tried to trade for the "Quantum Detonator" tech and then killed my spies in the hopes of stealing it. Knowing that the power gap would rapidly close once they obtained this tech, I put my spies on the offensive with the hopes of provoking a fight sooner rather than later.
Sooner turned out to be the very next turn. The silicoids had carefully massed their entire fleet that included 67 battleships, 59 titans and more than 40 of the small boys. OTOH, I massed my battle fleet in the Orion system including 69 battleships, 68 titans and 39 doomstars. The Silicoids first launched a feint with a few small boys and knocked out an outpost on a gas giant. Not buying this feint, I patiently waited until the main fleet moved.
They move 3 turns later with a massed attack against my home system. Unknown to the Silicoids, I had the tech that allows you to jump from any of your systems in one turn and my battle fleet was ready and waiting when the Silicoids touched down.
Given that this battle took 20 minutes to resolve, I'll simply hit the high points. The zeon missiles were as thick as carpeting and ships were blowing up faster than I could follow. In the end only a handful of the Silicoid smallboys hit the retreat button and I sat back and counted my losses. 2 Doomstars, 1 Titan and 4 BB's.
It's now stardate 3568.4 and I have to decide. Do I mop them up to feed my ego? or do I start a new game and hope the A/I doesn't have a memory?
uncleroggy out