posted 07-15-99 05:33 PM ET
I have been thinking and according to my games, the factions are not balanced. I will start by changing this.Miriam needs to lose that research penalties and the attack bonus, they just don't make sense. They should have +4 police (extremely strict) and +2 economy (rich country) 2 drones for every four people, one free talent for every 4 people (Rich priests and attuned believers, angry disbelievers), Agenda: Fundamentalism, Mind Control (Making sure everyone is Catholic). Aversion: Democracy, Free Market, Cybernetic.
This, to me, is very balanced.
Gaia should have +2 Ecology (big time recyclers), +2 industry (saves and recycles), -2 economy (too much money spent on recycling), -2 growth (doesn't expand because of fear of nature), 1 extra resource per square. Agenda: Green
Avesion: Police State, Fundamentalism, Democracy, Free Market, Planned, Cybernetic.
There should be a type of Government called Slave Drive, +1 resource per square (forced labor), -2 efficiency (cheap labor), another one called Council with +2 economy, +1 efficiency (talented and educated workers), and -2 green (expantionists). Democracy should abolish that stupid support rule. +4 economy, +1 Green (enviormentalists), +1 Growth (immagrants), +1 Bureaucracy.