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Author Topic:   New Bug in Version 4 Found!
Darkstar posted 07-07-99 01:45 AM ET   Click Here to See the Profile for Darkstar   Click Here to Email Darkstar  
Greetings!

Victory is mine!

However, I've found a NEW bug in US version 4 (the new thing on the ftp site). Minor... After combat, units shield goes back to blinking, then next unit's turn pops up. If it pops to next unit when shield/no shield is on no shield, leaves a unit on the display without a shield. Shield was displayed properly when I cursored over to it with keypad to see what was up.

Minor annoyance.

Oh... resource deallocation is the same as 3. Crappy.

DirectX is still fried on exit of SMAC. Only SMAC does it, so its something a little odd in the way its movie player does something. If I prevent movies, the DirectX isn't fried after SMAC.

Once again...

Victory is Mine!

-Darkstar

Darkstar posted 07-07-99 03:03 AM ET     Click Here to See the Profile for Darkstar  Click Here to Email Darkstar     
Follow-up...

new bugs that I haven't seen are continuing to crop up. Maybe I just never saw them, maybe they are new... however...

Needlejets continue on to their GOTO point, despite auto-return is on. Nice. Thanks Firaxis. That means it no longer hits half fuel, and runs to the closest base when its on its way to a base in range. Thanks!

What other gems are to be discovered? No telling! Got to play to find out, don't you?

-Darkstar

evil_conquerer posted 07-07-99 03:24 PM ET     Click Here to See the Profile for evil_conquerer  Click Here to Email evil_conquerer     
Congrats! I think that was the first one :-). There should be an award...
JayPegg posted 07-07-99 11:52 PM ET     Click Here to See the Profile for JayPegg  Click Here to Email JayPegg     
Congrats Darkstar! You get the honor of ticking the hell out of firaxis while they try to fix it!

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