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Author Topic:   Base Governors
Nell_Smith posted 04-03-99 07:14 AM ET   Click Here to See the Profile for Nell_Smith   Click Here to Email Nell_Smith  
Anyone find these useful? Do they build sensible things? Do they work better with certain factions? I like to micromanage and so I haven't used the Governors yet, but I guess they might be helpful when the empire gets huge... hehe Any comments?
JAMiAM posted 04-04-99 01:42 AM ET     Click Here to See the Profile for JAMiAM  Click Here to Email JAMiAM     
Nell,

Personally, I don't like to use them. I tried them a couple of times back when the demo first came out and was not impressed. They never seemed to be building exactly what I thought they should be building. Of course that might have something to do with my play style. I'm an obsessive optimizer (read, control freak) who prefers a builder strategy and can't abide any wasted production.

While on the subject of dubious "player-aids" I must say that I find some players infatuation for the build queues to be most confusing. Again, it is probably just my play style, but I found myself spending more time both planning future production runs and then changing when the inevitable emergency came up or when tech advances led to a reprioritization of builds. I like to run my empire, especially in the early years, very leanly and waste no time or production getting my infrastructure built. I don't know how well that strategy will work in multi-player (see many of the TI threads in the forum for a continuing debate on this.) However, in single player, it has worked very well for me.

One thing that helps to reduce the tedium of the micromanagement in production and base operations is to set your warning preferences to flag you for just about everything built. That way, at the beginning of the turn when you have your newly produced units and facilities come on line you get a pop-up screen, go to the base in question, immediately change production for the next item (I never stockpile energy) to whatever best fills the current need, or master plan if you have one, repeat as necessary. Even when your empire is large and you're accelerating production on things, if you do this often enough you can cover the majority of your micromanagement tasks in five minutes or less.

Another thing that I do is set the game to hold at the end of turn. That's when I do the complimentary portion of my base management. That is, I check for imminent drone riots (hate to see angry workers), resource adjustments from recent terraforming, etc.

Have fun and Walk with Planet.

JAMiAM
author of "Micromanagement for Mental Midgets."

Nell_Smith posted 04-04-99 11:07 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
JAMiAM,
Thanx for the reply
Sounds like my play style is quite like yours... I love to build up a mighty empire and try to fill each city with as many cool improvements as possible, wasting as little as I can. Likewise, I hate to see those angry drones and do what I can to keep 'em happy!
Thanks for the tip on flagging production... the only non-preset flag I'm currently using is the one to tell you when a new prototype is built, but I'll set the others too - it's easy to accidentally build an extra garrison unit and waste all those lovely resources that should have been going towards a Network Node.
I do use the build queue to a very limited extent, but only on new colonies: I set them to build one garrison unit, with a queue to produce a former and then a colony pod. That way I end up with a start-up nest of tiny bases quickly, with enough formers to start getting some serious roads, energy and resources going before any other factions get aggressive enough to force me to start building strong-arm troops!
Holding at the end of the turn is a absolute necessity for me... if only to avoid the disaster of forgetting to pay those extra few energy credits to complete a Secret Project and having to spend the next turn watching Miriam building my cherished Human Genome Project!! She's almost as much of a pain as the Hive
As far as the Governors go, I've had a quick game with them now and I'm in agreement with you... they make some daft decisions and so they'll be staying unemployed as far as I'm concerned.
Nell
Koshko posted 04-04-99 11:58 PM ET     Click Here to See the Profile for Koshko  Click Here to Email Koshko     
I don't use the Governor. I tried them breifly and di not like thier decisions. Even if I have 50+ cities, I'd rather do it manually. The only time I'd consider them is after I've built all of the city improvements. Then they'll 'randomly' build armies for me.

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