Author
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Topic: V3.0 and Build Queues
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Aredhran |
posted 03-23-99 06:51 AM ET
There's one of the new features for V3.0 that I really like: when you're editing a base's production, you can now click on "Change" to modify the current build, but also right click on one element and select "Add to queue". For me, that's a huge time saver, since I used to waste a lot of time going back and forth between "Change" and "Queue" modes.There is still room for improvement, though. IMHO, any queue structure needs functions to swap items or move them around (maybe using drag&drop) to change the order of production. I really don't understand why there needs to be two separate functions (Change/Queue)... Why couldn't the first item in the queue be the one currently in production ? V2.0 had one nice feature that disappeared from the build selection screen, it's the ability to start the unit design workshop by right-clicking on an existing vehicle. Very convenient to quickly improve a design, or even create a new one. -Aredhran
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absimiliard
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posted 03-23-99 10:40 AM ET
Aredhran: I grant your wish. <i> Waves magic wang </i> *POOOF* Try this.Right-click on a design. Choose <b> Help </b> . Voila, you are in the unit design screen.  -abssimiliard |
absimiliard
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posted 03-23-99 10:41 AM ET
Hmm, sorry, forgot to notice HTML was off. My mistake. |
Aredhran
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posted 03-23-99 10:45 AM ET
Duh! Stupid me, I was sure Help would bring up the Datalinks, and therefore did not even try it... Thanks ! I'll be sure to try your "magic trick" tonight.You don't happen to have a spell ready for my other wish, do you ? (the queue reorganization thing) -Aredhran
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