posted 03-18-99 10:45 AM ET
OliverK,Quite intelligent post and I agree to most of it. As I feel constructive in this era of peace, I will discuss your points.
The names of the techs doesn't bother me that much, but we can all agree they still unnecessarily (maybe a tough word, 'cause I'm sure Firaxis knew this and still went for it as a least of evils) add to complexity. Firaxis could have tried to achieve a few more telling names at the cost of correct(?) scientific terms. This goes for buildings too.
I agree also about terraforming, maybe Firaxis should have had one or two forming abilities less, in part so we hadn't needed to learn so many, in part since automated formers are terrible at doing a good job. This is something that ultimately effect the computer opponents skill-level in a big way too. Lesser abilities to master, better AI.
As for unit design, I doubt many have missed I dislike it. It is an idea that sound great on paper, but fails in gameplay.
The design of the Design Workshop is very poorly executed, and take a lot of unnecessary time of actual play(I won't get into that as I've tried to explain this pretty simple idea and failed miserably
, lets just say that prototypes makes things thrice as complex and time consuming when all things are considered). And yes, I do believe that to play a good/smart game, you have to build prototypes "constantly" to be prepared for war(I play at transcend though). Not fun.
Also it shows that the design workshop was too complex for the AI; it fails utterly in suggesting any good units when you have Auto-designing on(I never have) and the AI fails miserably too when it comes to using the designs to the fullest and best extent against you and therefore again doesn't deliver what we were promised before the release; it just follows your strategies and never surprise with its on die hard Needlejet strat, then to shift to speeders if that fails, maybe try to unload a lot of troops behind your lines, for once surprise and make use of its amphibious units effectively instead of building a couple in every city etc. It's always the same, a lot of infantry of different types, a few speeders and at most, one or two planes(who are too cheap btw, not to mention the severely overpowered copters, ugh).
Ultimately, I'm not much for critisising graphics in a game like this, but again here the design workshop adds to complexity. Units are not easily recognizible for what they are. You constantly have to click on them to see what they are, see what abilities they have, even your own sometimes
Not much fantasy and fun have been invested in the special abilities to make them truly boost gameplay either. In the end, it just seems like a bunch of numbers that has to be created in order to counter each other, and that does not add intelligence to the game, just hard work. Not that one have to counter any die hard strats from the computer though.
All things considered these things definetely add unnecessarily to complexity, even if unconsciously, to the most die hard fan of the game, and is as you say a distraction to what was really fun and interesting to the civilzation genre.
The only point I would like to make about the factions, is that I see a great opportunity missed out by Firaxis. They could have made both factions and the social engineering have greater impact on relations, gameplay and even graphics. I for one would have waited a whole year for these things to be better. Again it feels a bit too much like numbers... Here are examples of improvements: polluting could have gone over borders making Gaians angry as they try to build a fantastic landscape (reflected in graphics), making them naturally more often enemies with Morgans, social enigeering choices could actually make your people unhappy if you begin pacts and make friends of opposing philosophies etc, things that would make even human players enemies. Things like that would ring more true and add a lot to the feel of the game. Btw governments should be harder to change, and be more costly for the more cities you have.
As for your comment about democracy and fundamentalism, I guess it is neccesary to gameplay. I have no complaints there.
Fortunately, most of these things can be improved for a sequel.
The utterly misunderstood, Ottawa Senators fan,
Freddz