posted 03-17-99 10:26 PM ET
SMAC: very first game, talent, UoP, played ironman-style. Basic (only) strategy: expand fast, overuse of copters, and some minor social eng. tweaking. Score: 136% (ascend, hurried through money). On the way to ascend, I also got diplomatic and economic victories (both cancelled after reload). And I could have gone easily for conquest but didn't bother (too long waiting time in end-game!)Civ2: best score ever: (only) 233% at King level, after weeks/months of obsessive compulsive replay, and full use of all the game's possibilities.
Now. If anything, we all agree that SMAC has depth, that is there's loads of stuff to experiment with. My questions are: why bother with all these tweaks and spins if (at first sight) the game, right from the start, doesn't seem to challenge that much?
And do this contribute to make an overall better game (which, to me, implies a better replay value)?
So far, SMAC feels more like those movie sequels with more f/x and more of everything but no more appeal. Am I the only one? Or maybe I shouldn't judge by my scores (so what are yours?)