posted 03-16-99 11:19 AM ET
I'm looking for input on how people have customized the game rules -- what are your ideas re: how to make SMAC more challenging/realistic/balanced?I'm not talking about bug fixes or things you wish were different; I'm talking about the stuff we can change *now* using the .txt files. For example, someone just mentioned making the planes and 'copters more expensive to alleviate the "air rush" phenomenon halfway through the game. I agree with him: I've yet to play a game in which hovertanks even made an appearance, much less gravships.
I put in a tweak that gives a -25% penalty to units attacking uphill, which has made base-storming significantly more interesting, particularly when playing on no-erosion mode.
What are some other ideas?
-M.