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Author Topic:   Batteries kill themselves
George posted 03-15-99 02:51 PM ET   Click Here to See the Profile for George   Click Here to Email George  
It's a bug and it happen many times to me already:

I have two batteries in the city, order one of them to bomb a road just out side of town. The other battery then come out to "return defensive fire". So the two of my batteries are dueling it out right there in my city. One of them get killed and the other badly damaged.

Anyone esle seen it?

George

Cat posted 03-15-99 04:26 PM ET     Click Here to See the Profile for Cat    
This is hilarious! Why it reminds me of something that happened in the Gulf War when... oops, better not get into that one
sandworm posted 03-15-99 04:55 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
I THINK I've seen it, I wasn't sure what the H*** happened, but I was using long range fire on some units(no arty in the stack, I checked b/c my artillery weapon was only impact or laser!) that had just landed on the shore of MY continent and suddenly there was an exchange of fire. I was too surprised to see where, but the artillery unit I was using died with no enemy cities or arty in range.

Rong posted 03-15-99 05:02 PM ET     Click Here to See the Profile for Rong  Click Here to Email Rong     
I haven't seen it myself, but if it's true I'd say Firaxis has done an outstanding job modeling real life. It's called "friendly fire", which probably had caused more damages than the Iraqis did in Desert Storm.
Spoe posted 03-15-99 07:08 PM ET     Click Here to See the Profile for Spoe  Click Here to Email Spoe     
I've seen this(only with ships performing the bombardment). I reported it about a month ago and sent Jeff a save. Hopefully fixed in the v3 patch.
yin26 posted 03-15-99 07:20 PM ET     Click Here to See the Profile for yin26  Click Here to Email yin26     
You're right, Rong (funny way to start),

All the bugs have added a nice touch of realism to the game.

George posted 03-19-99 12:47 PM ET     Click Here to See the Profile for George  Click Here to Email George     
In real life, friendly fire rarely duel to the death. Once the miscommunication is currected, they should cease firing on each other. And this happens because of that mis-targetting device. Last time someone bring that targetting device issue up, it's also clled a "nice touch of reality".

George

Rong posted 03-19-99 12:52 PM ET     Click Here to See the Profile for Rong  Click Here to Email Rong     
I remember Brian said in the newsgroup that the targeting problem is fixed in 3.0.
Frankly I can hardly wait.

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