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Author Topic:   A Word About Buggy Games From Somebody Other Than Me...
yin26 posted 03-10-99 06:03 AM ET   Click Here to See the Profile for yin26   Click Here to Email yin26  
[you can read this at GameCenter]

Bean counters will be the ruin of the game industry. Just think about how many of 1998's games were tarnished or outright ruined by greedy accountants trying to fatten the bottom line of the major game publishers. If Activision hadn't flogged Ritual Entertainment so hard in order to beat Half-Life to store shelves, would Sin have required a freakin' 20MB bug-fix patch? If MicroProse hadn't promised suitor Hasbro that Falcon 4.0 would ship by year's end, would that incredibly promising flight sim have left the hangar with enough bugs to populate an insect zoo? If Cendant hadn't forced Sierra to shove NFL Football Pro 99 out the door in order to sweeten its Havas deal, would gamers have unwittingly paid $50 to become beta-testers?

Yes, these and other games were patched (with the hugely notable exception of NFL Football Pro 99, which was flat-out recalled) and ended up (or will end up) being damn fine games. But come on, gamers should not be put through the wringer like this. What's more, gamers should not tolerate companies that put them through the wringer like this. No one would tolerate a mechanic who installed defective spark plugs. No one would tolerate a dentist who performed a root canal when he was supposed to fill a cavity. Gamers should not tolerate companies that sell buggy games.



We all know that some bugs are going escape the developers' best efforts to squash them. We can tolerate that. We don't mind downloading a minor patch that fixes a problem we might never even encounter. But no one's going to convince me that a developer didn't notice that you could bake a cake while one of its game's levels is being loaded.

And you know what else irritates me about accountants? How many decent games that shipped in the last quarter of 1998 didn't get enough time on crowded retail shelves to make any kind of impression on consumers? Game-industry journalists practically kill themselves trying to review the mass quantities of games that ship in the holiday season. When January and February roll around, they have almost nothing to review. I mean, it's not like people suddenly stop buying games after December 31.

I know one thing for sure: if the situation continues, these bugs are going snap around and bite this industry right smack on its bloated ass. But in the end, I guess the accountants would still win. Somebody has to tally the losses, right?

BoomBoom posted 03-10-99 07:44 AM ET     Click Here to See the Profile for BoomBoom  Click Here to Email BoomBoom     
Yeah I for once agree with you Yin, I bought SiN and it was absolutley unplayable. However, though I have the european version (V1.0) which might be less buggy, I have yet to find a truly annoying bug in SMAC. I have played about a dozen games now with all factions, and all kinds of settings, but it has never crashed on me. Now there are few annoying things (like some trying to call you on your commlink, only for the dialogue screen not to show up etc) but in a game of this scale and granduer it is to be expected that one or two things might have slipped thru the net. So I honestly think your problems with bugs is more likely to be your system config's fault than SMAC's (have you checked for latent viruses etc).
My system is a 200MMX, 64Mb RAM, SB AWE 64, 16Mb Voodoo Banshee.
Xminator posted 03-10-99 07:55 AM ET     Click Here to See the Profile for Xminator  Click Here to Email Xminator     
There will always be bugs in software, there have always been, and as programs grow bigger and MORE dependent on thirdparty code, it won't be better.

Therefor its so important that companys actually follows up their products... And there are more and more examples of the neglection of SOME of their costumers... Fireaxis/EA still have the chance to get the patch out, and the decision on holding back a 3.0 patch untill ALL enduser have the 2.0 patch is a good decision!!

The game is one of the best I've played for very long, and is extremly addictive... But reading trough the fixlist of the 2.0 patch, I find myself saying, "yes thats annoying and thats too...." So it creates expectation, and the coming soon only adds to the sensation...

I will also add that the game has never crashed on me, BUT moving ONE unit can somethimes be VERY slow, and it realy is affecting gameplay... This bug should according to the fixlist be fixed in 2.0, so its just frustrating not to be able to patch it... My system is a socalled highend system (PII 400 128MB++++).

Xminator

Jason Beaudoin posted 03-10-99 08:35 AM ET     Click Here to See the Profile for Jason Beaudoin  Click Here to Email Jason Beaudoin     
Bugless games are possible provided that you have a quality insurance team that knows what they are doing and provided that they have the time to do it. Once again, I hate it when people say that it can't be done. I've played many games that were fine, and didn't require a patch to play it. Other games, are useless without the patch. Those types of games should never have left the company's hands, and I think that is the message that the author at GameCenter was trying to send.
Dredd posted 03-10-99 09:00 AM ET     Click Here to See the Profile for Dredd  Click Here to Email Dredd     
No, bugless software is NOT possible within the constraints of financial success. Even Microsoft, with its relatively unlimited resources, releases applications that invariably need patching. There are too many variables in system setups and styles of computer usage to effectively weed out every bug in a program and keep the product reasonably priced.

That said, I have encountered ZERO bugs in SMAC that effect the outcome of my games. Yes, there are some annoyances (my least favorite is the AI PBs that movement constraints), but they are being addressed.

And yes, my job is software quality assurance for a major insurance company.

agoraphobe posted 03-10-99 09:40 AM ET     Click Here to See the Profile for agoraphobe    
I have to wonder if all those who complain the loudest about how such and such program is "buggy", ever stop to think about trying it out on ANOTHER machine similiar to theirs? "It doesn't work on my PC" (or the converse) just doesn't cut it for bug hunting. The WindowsPC world is _huge_ , which means there is a lot of potentially incompatible software / hardware that could end up on your machine, but not on the machine next to you.

So for christsakes, next time a program crashes all over you, try it out on another machine before you run off and start posting about "buggy" programs. You might just end up doing yourself a favor and identfy a bug on your machine, which you cant return to the store as easily as a program in a box.

It doesn't take a degree in CS to figure that one out.

Derek posted 03-10-99 09:40 AM ET     Click Here to See the Profile for Derek  Click Here to Email Derek     
Jason and Yin, do you work in the software industry? Do you have any idea what it is like to have a deadline, and to have to sacrifice quality for timeliness? Yes, it sucks. Do developers like it? No. Does it make sense to skimp on QA? No. Did Firaxis due a generally good job of QA? Yes. Perfection is fine as a goal, but it is an unattainable goal.

There are bugs in SMAC. Are the bugs so bad that the game shouldn't have been released? No. Firaxis deserves a lot of praise for paying so much attention to the consumer -- something a lot of companies do not do, and not just in the gaming segment of the software industry.

I work with Microsoft SQL Server 7.0. This is a huge product in terms of both Microsoft corporate strategy and in terms of how much it improves on it's predecessor. It has bugs in it. Are they "show-stopper" bugs? No. Should Microsoft not have shipped it? Absolutely not. Would I recommend it as a product? Absoultely. If there are bugs in one of the showpiece products from a company with more resources than Firaxis could ever dream of, then what is the chance that games coming out from small companies are going to be "bug free?"

There are many games that are travesties. Read through PC Gamer -- when a game is truly bad, they don't pull punches. Look at the review of Xtreme Paintbrawl, or Battlecruiser 3000 AD. Look at the initial release of Red Baron II. The loudest and most appropriate complaints in the industry are directed at companies that release games without even bothering with due dilligence QA, and then have the nerve to charge $40.00 for a boxed piece of crap.

It is very easy to criticize something you don't know anything about. All it does is annoy people who recognize a good job when they see it.

Khan Singh posted 03-10-99 10:00 AM ET     Click Here to See the Profile for Khan Singh  Click Here to Email Khan Singh     
I agree. The lack of bugs in SMAC helps to make it a much better game than the shovelware out in the games market today.
Shining1 posted 03-10-99 09:31 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Dredd/Derek: I tend to wonder whether that kind of attitude - 'not with financial constraints' contributes a great deal to the release of crap software.

Overall, SMAC is a relatively stable game. However, I get the feeling that it definitely could have used another month or two of hard core Q.A - the PB and farm readout bugs, for instance.

Firaxis was working to a deadline, Feb 16, when the game was going to be released. IMO, this is a mistake.

Please, look at the example set by Blizzard in its developement of both Starcraft and Diablo II. SC was delayed way beyond the scheduled christmas release date (I suspect they got ambushed by Total Annihilation, and had to produce a much better game that was originally on the box (if you check the screenshots, you'll see they're badly out of date). The quality came first.

Now Diablo II. Its release date is 'Sometime in 1999'. Now that's a good idea. No deadline, no weekly updated to uninformed managers, nothing.

It must be said, patching is NOT a survival strategy for game companies. The credibility hit a game takes from the line "good, but it had a few bugs" can chop off thousands of sales (I didn't buy Fallout2 or Sin for exactly that reason - I heard that report).

Personally, I hope Firaxis gets a big greasy letter from E.A saying sorry for the release date. The very worst thing I can imagine is that they were responsible for it themselves.

uncleroggy posted 03-10-99 11:36 PM ET     Click Here to See the Profile for uncleroggy  Click Here to Email uncleroggy     
Shining1,

Watch it kiddo!

You're starting to sound too much like me. Sounds risky.

Imran Siddiqui posted 03-11-99 01:02 AM ET     Click Here to See the Profile for Imran Siddiqui  Click Here to Email Imran Siddiqui     
Shining? Did you absolutely forget? The game WAS DONE in December! EA put the release date out in Feb. to coordinate a worldwide release (great job there), and get the manuals done! FIRAXIS was not rushed!

Imran Siddiqui

Gee posted 03-11-99 04:19 AM ET     Click Here to See the Profile for Gee  Click Here to Email Gee     
I agree with you Yin.
As far a SMAC goes I believe it was pushed out the door too quick. Perhaps to get the jump on CTP? I dont know but there are definately some annoying bugs in SMAC.
It surprises me because this game is from the same makers of probably the most bug free game ive ever played CIV 2. I was always amazed at how seemless Civ 2 was. SMAC needs work and hopefully the next patch or two make it what it should have been a month ago.
Gee
OmniDude posted 03-11-99 04:56 AM ET     Click Here to See the Profile for OmniDude  Click Here to Email OmniDude     
Now THIS is a thread debating the performance of SMAC related to business issues in a good manner. Keep the friendly tone, guys!

As for my dime, I'm afraid I'll have to agree with Imrans last post. Though I'd love to be able to put the blame on EA for rushing Firaxis, the fact remains that someone from Firaxis - I think it was Brian - made a point out of telling us that they had taken EA by surprise by delivering the gold master according to the plan in December. So I guess that whatever gameplay bugs remain in the game now, the blood is on the hands of Firaxis (most likely it can even be narrowed down to their QA department). Not that I think there's much blood in the first place, but then I'm also one of the happy ones without any program-level bugs.

BTW, I'm on a 200 Mhz MMX, 32 Mb, 3.2 Gb, Matrox Mystique 2Mb, Intel Tucson MB with a ****ty Yamaha onboard soundcard.

MoSe posted 03-11-99 05:35 AM ET     Click Here to See the Profile for MoSe  Click Here to Email MoSe     
Dear Imran,

let me address this topic from the reverse side, as you brought it up:

>EA put the release date out in Feb. to coordinate a worldwide release (great job there), and get the manuals done!

Well, I live in Europe, and luckily I got an US SMAC version. Luckily, coz EA distribution policy didn't work, in Italy at least. So here the game was actually released as all games do, with the difference that I had to unnecessarily wait because of EA claimed but not realized purpose.
Maybe I could advise you (or rather EA, sorry) to revise your world atlas (or maps, or howdoyousay). I came to know (I suspected it already) that for many Europe means UK, F, D: oh well, that's business. Italian release (just want to make clear that I do not care for it) is expected for Easter time though mentioned along with the former 3 countries in the game credits (!), talkin about *coordinating* and *worldwide*.
You say "great job there". Seen from here, this looks indeed their major failure, something that made me even lose my temper for a while. The reason is that EA tried to walk a different way, set an ambitous goal, but failed, and what's the worst made the non-addressed customers feel as EA was trying to make fools of them.
As I stated elsewhere here around before, if I were in charge at EA that would have been enough to have someone else doing the job next time (i.e. fire the marketing staff).

Icing on the cake, taking what OmniDude reports:

>(Firaxis)...had taken EA by surprise by delivering the gold master according to the plan in December

having problems beacuse of a partner respecting the scheduled timeplan, well, nuff said.

As for the front side of the topic, no real bugs for me, just minor details (tho some of them look more like design rather than programming flaws) like many others already reported.

Thanx 4 your patience

Saluti
MariOne

HMFIC posted 03-11-99 09:49 AM ET     Click Here to See the Profile for HMFIC  Click Here to Email HMFIC     
"The bitterness of poor quality remains long after the sweetness of meeting the schedule is met."
"You never have time to do it right, but you always have time to do it over."
A couple of unsolicited sayings from my 20+ years in the computer programming.
That said, there no way, especially in todays highly competitive software market that I would expect a program to be totally error free. In fact, I am amazed there arent more bugs in todays titles. Sure, Ive read the argument that 'we pay them for error free software'. To that I say let him amoung us who has never erred or rounded any corners in a task they were paid to perform, let them cast the first stone.
A good portion of corporate America today does not jump on a software product the day it is made available. They sit back and wait for the 'pioneers' to work thru and out the bugs and after the product is considered stable enuff, they then make the decision to go forward with it.
I suppose if one was unhappy with bugs in their home software, they could take a lesson from corporations and wait a few months until the 'dust has settled' with a new title, and then spend their money.
I, on the other hand, dont have the patience. I GOTTA have the demo when available, I GOTTA have the game when released. I am as much to blame for the rush to market by game developers as anyone.
Darkheart posted 03-11-99 11:36 AM ET     Click Here to See the Profile for Darkheart  Click Here to Email Darkheart     
I don't consider myself any kind of authority on program development as I have only ever had one game commercially released (Genotech II for those with very long memories, Genotech never made it commercially).

Yes, I think there are far too many games released too early and while they are still really "development" or "beta" products. You have to remember though that there will always be bugs in software. If you are lucky then most of them are very minor and will never be found.

There is only so much testing you can do, e.g. in Genotech II it was possible to crash the game by pressing 1,4 & break simultaneosly, however no-one ever reported or complained about it.

I also don't think that SMAC falls into the above category, for the it works correctly for most people and most problems are caused by specific machine configurations and not inherient bugs in the code.

I'm more concerned about the shortcomings of the game in graphics, sound & interface etc. which are just not up to scratch compared with most other game software.

Darkheart

GP posted 03-11-99 04:14 PM ET     Click Here to See the Profile for GP  Click Here to Email GP     
Hey I'm an old-timer from the old threaded Firaxis Boards. I've been waiting to buy the game. Are the bugs fixed or should I wait longer. Oh and is it as good as Civ? did they fix all the annoying ergonomic problems in civ? (Having to open windows, like city window, you didn't want to to get from one place to another.)
Dredd posted 03-11-99 04:22 PM ET     Click Here to See the Profile for Dredd  Click Here to Email Dredd     
Depends who you ask. If you ask Yin and company, this is the buggiest piece of software ever to reach store shelves. I, and many others, have played the game for many, many hours and have encountered no problems (well..... except for the AI missiles ignoring their movement allowance; but that's in the 3.0 patch).

As for the interface, I have no complaints, and I think more is accessible from the main view than ever was in Civ 2.

One caveat: play the game to completion before jumping on the "this-is-just-civ-with-new-window-dressing" band wagon. This is much deeper game play than you could ever get out of Civ 2.

Shining1 posted 03-11-99 07:24 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Uncleroggy: It's a character flaw. I listen to both sides on an arguement, and will change my mind if and when I want. Not that I have - I'm still pretty much on firaxis' side - SMAC is just such a great game, I can put up with the sound issues being fixed later.

Imran: E.A, I believe, was responsible for *setting* the December date, which was my whole point. The fact they had a date was bad enough. The fact that firaxis was able to meet it is a credit to them on one level, although there might have been tense moments in the office if anyone suspected that a few bugs had fallen through the net.

As well, if you check the date on the graphics files on the C.D, you've find they were last edited sometime around January 10-20. Which is a bit later than December.

Victor Galis posted 03-11-99 07:32 PM ET     Click Here to See the Profile for Victor Galis  Click Here to Email Victor Galis     
Are you saying SMAC is unplayable because of bug, if so, you have a major problem. to compare SMAC to any of those games, is ridiculous. SMAC shipped 4 months late! To be bugfree would have meant even more month, and that would mean Firaxis would be shooting itself in the foot.
Mo posted 03-11-99 07:49 PM ET     Click Here to See the Profile for Mo    
I just wanted to respond about the comment that starcraft was not set on a deadline. Even though they weren't pressured there were still flaws in the game. One was that air units recieved a cover bonus from trees. There were several more, but most of them were minor and didn't affect the game play. Alpha Centauri runs fine on my computer and hasn't crashed.
yin26 posted 03-11-99 08:36 PM ET     Click Here to See the Profile for yin26  Click Here to Email yin26     
[Sorry. I posted this on Brother Greg's thread, too, but I think it fits better here.]

Does anybody remember the auto industry in America during the 70's and 80's? What a load of crap they unloaded on us back then. My parents, for example, bought a brand-new Ford Thunderbird in 1981. 50,000 miles later it required a new engine. Yes. A new engine! I could list countless other example of windows that stopped going up and down, transmissions that never worked for more than a month or two, but you get the idea. That same industry tried to unload these bloated sorry excuses for a machine on places like Japan, where streets are narrow and owning a garage is a luxury. No market research, mind you. Just unloaded them at the docks and waited for the money to roll in. Well, the money dried up. Chrysler went bankrupt. Even as we speak factories are closing.
I was the first on my block to own a Toyota pick-up. I lived in Orange County then, which is where Republican headquarters are. You should have heard the comments: "Communist! Buy American!" "Hey, you're putting our people out of work!" (I bought a Harley a few months later, and that made them quiet for a while, but it broke down, too, so I sold it.)

Well, 100,000 miles later--yes, 100,000 miles--I was terribly inconvenienced by my Toyota truck. Why? I had to replace the clutch. $78. 100,000 miles cost me $78 (minus religious oil-changes and gas).

The U.S. auto industry is still trying to recover for this fiasco. Even loyal Americans could no longer justify buying crap. The industry heads all said "But nobody wants to slow down and be the loser. We've got to have new models rushed to market."

Meanwhile, the Japanese produced quality cars that to this day run 100,000 miles plus with few problems.

The computer industry needs a "Japan" to whoop some sense into this mess. My hope, of course, is that an American company will take the courage and insight to make the changes first. But who knows? Australia and Denmark might just have something to say about that. If they do, trust me, I'll jump ship in a heartbeat. I've always loved Danish pastries and Roo-Burgers...

Shining1 posted 03-11-99 08:36 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Victor: Yes, some people have had this problem.

As for the being late, well, it's only late if you set a dealine. Programming is like this - you can't hope to set accurate finish times, because it's a creative process. And one small change can mean a huge amount of recoding.

As for shooting itself in the foot, it's a choice between releasing a late product (= shooting yourself in the foot), or a dud product (= shooting yourself in the head). I think the bullet wound up somewhere around shin height...


Mo: SMAC has bugs that cause the game to crash on some peoples systems - notably a couple of high performance systems who have all the new drivers installed . As well, it has the gameplay equivilent to the cover bug in the infinite range PBs for the A.I.

Brother Greg posted 03-11-99 09:16 PM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
Yin, there is a PC Japan right now!

It is called Apple. Better products, far more stable, standardised, yet with one big problem: won't run Windows software (won't run it well that is - there are emulators, but they run very slowly).

The result: Less than 5% market share.

I can see your point, however, due to the nature of the free market, it hasn't worked. I wish it had, to tell you the truth, as the world of PCs would be a much better place.

Shining1 posted 03-11-99 09:25 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Big Yin: There's a problem with that arguement. Americian car companies were morons. They were making new models simply because that's what they felt they had to do.

The average performance increase between a 1950's car and a 1990's one? Bugger all. The
reliability/safety increase? Whoa Momma.

The computer industry can't do that - yet. Performance is still increasing at a ridiculous rate. Safety and reliability are secondary concerns, still. We're at the 1930's of computer automation - things are
still getting much faster every new design, and people are breaking down regularly, or getting 'killed' due to lack of safety features.

I think, with the power of modern processors, that the ceiling may soon arrive, where you can do ALMOST everything you want on you new 1000MHz rig, and that any 'new model' that comes out will reach 1950's status - new styling, more space for the kids, and "Hey, it's this years model. Now you don't want to be seen with 'last years' model on your desk, now, do you?" (current example: Imac)

And then Denmark and Australia (which, when combined, might almost be the same as New Zealand ) will come in and standardise everything so that it works. Computers will be in every home, simply because mobility of information is getting be as important as mobility of self was becoming in the 1950s. And the geeks will go off and play with their 'home genetic engineering kits'.

(Dammit. Wasn't it me arguing not so long ago that the car couldn't be used as a metaphor for the computer? Oh well...)

Spoe posted 03-11-99 09:28 PM ET     Click Here to See the Profile for Spoe  Click Here to Email Spoe     
Gee:
"It surprises me because this game is from the same makers of probably the most bug free game ive ever played CIV 2. I was always amazed at how seemless Civ 2 was."

I'd like to point out that Civ 2 had its share of bugs in the early versions. In the readme for the 2.42 patch, there are 14 changes listed by version 1.04, including some fairly major ones, such as, "Corrected GPF that occurred for users who didn't have sound cards installed in their computers.", and "The "Accelerated Startup" algorithm has been enhanced to correct some problems (such as two cities in the same square on some preset maps) and improve some features.".
By 1.07, the number of changes had more than doubled, with some changes such as, 'Population will no longer "loop around to zero.'", "Aegis cruisers will defend their stacks against missile and air attacks as they should. Before, the Aegis ability was often overlooked when determining which was the "best" defender for a stack.", and "Corrected problem where new units were created with 'NONE' as home after a large number of cities had been built.".

Since this was a "seamless" game, I'd say SMAC is too.

yin26 posted 03-11-99 09:33 PM ET     Click Here to See the Profile for yin26  Click Here to Email yin26     
[see what I caused? Now I want to answer in two places! Damn.]

Shiny,

Good points, as usual. But I DO think the computer business is being run by morons because they, too, think they have to come out with new models just to survive--reliability and compatibility be damned.

They are simply drunk on Moore's Law. But in the process they are also making Murphy's Law standard fare. Hey, I love the monumental increases in processing power. It's a great time to be alive, in my opinion.

But when I can't play "Spank the Naughty Nurse" on my 450 Mhz PII because of a page fault, I become, well, less than dazzled by it all. Don't you?

Brother Greg posted 03-11-99 10:22 PM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
Well, Pc manufacturers wouldn't make new products if there wasn't a demand for them, so in effect, we are shooting ourselves in the foot. If we stood up for ourselves, and didn't accept crappy hardware, and a crappy OS, then we wouldn't have these problems. But we do, so we have them.

That's why I back Firaxis - they are good guys (oh, God, I han hear a SMACophant accusation coming on). Their program crashes on certain hardware/OS configs, but that's pretty much beyond their control.

I feel for you Yin, but as pointed out previously, SMAC ain't one of those buggy games that GC is ranting about (at least, not for the reasons they rave about it). If SMAC were an NFL99, I'd bag them too. Or an Unreal, which didn't work in MP as shipped.

Shining1 posted 03-11-99 11:00 PM ET     Click Here to See the Profile for Shining1  Click Here to Email Shining1     
Yin: I get your general drift, even though I think you're going to have to wait several years for the industry to come around.

It's just lag. Cellphones are a great example. First come out - massive. New model - big. Newer model - small. 1997 model - "where the hell did I leave... oh, it's in my back pocket".

1999 model - cheap, comfortable size, very popular. And companies have stopped trying to make ridiculuously small phones and are concentrating on adding internet style features to the rich phones and making contracts cheap or avoidable for the poor phones.

Industries just take time to catch on to the fact that one trend is over and the next is beginning. I'm betting in five years time there'll still be companies promoting a Quentium1000 - 16GHz MMMMMMMMx processor for home use - when the smart people have got their congolmerate friends together and are
talking about internet security, reliability and 'what colour next years model will be' (Steve Jobs is a legend).

And, I agree, it's always especially satisfying to see the executives come unstuck. People have been waiting for Gates to slip up for ages, now. It's gonna be GOOOOD to see it happen.

Gee posted 03-12-99 01:46 AM ET     Click Here to See the Profile for Gee  Click Here to Email Gee     
Spoe:

I stand corrected. I forgot that I bought Civ II some time after it came out. I think my CD is version 2.0 and soon after buying the game i downloaded 2.42. I guess your right that civ ii developed into a seamless game. The only wish is that SMAC can too. I have no complaint about the gameplay but I guess when your given perfection before (ie CIV II) you expect it again. SMAC definately is not perfect YET but I hope soon because some of the bugs are frustrating.
Gee.

Krushala posted 09-06-99 08:14 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
yep...

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