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Author Topic:   Firaxis ... please stop the crazy AI expansionism ...
StellarLightning posted 03-06-99 05:35 PM ET   Click Here to See the Profile for StellarLightning  
Okay, here's what's bugging me: I'm playing on a small map with the Morganites, and I have 12 cities, all maxed out and running smoothly. I've left all AI players (Gaia and Peacekeepers) behind (playing on thinker) just because they are too _stupid_ to notice that they can't handle 30+ cities (I assume that the AI does suffer from efficiency loss as the number of cities increases, just as the player does). They two factions have built a freakin' city on every freakin' free space on the map ! And they're still building more colony pods ! If this could be toned down a bit in the next patch, I'd be really grateful.
player1 posted 03-06-99 06:40 PM ET     Click Here to See the Profile for player1  Click Here to Email player1     
So why is that a bad thing? That's just more cities for YOU later in the game (if you're a warmonger, that is)
LackOfKnack posted 03-06-99 07:29 PM ET     Click Here to See the Profile for LackOfKnack    
Yes, but that's another thing that bugs me: the computer puts bases too close together. If you honestly plan on getting a base with more than a population of 4, you have to space them around 3.5 squares apart. When I capture them, if you look at the city screen, the squares from the surrounding cities are not selectable because the other city is using them.
Barshy posted 03-06-99 09:14 PM ET     Click Here to See the Profile for Barshy  Click Here to Email Barshy     
I would *never* complain about a smart AI. Frankly, i think the game is too easy as it is. You can always always beat the computer in an expansion war in the beginning. In the end i always have more cities than the computer.
Cya,
Sean

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