posted 03-05-99 08:29 AM ET
So,
for someone there'are not enough turns to finish a game,
some others hardly use half ot the turns available.
The Formers (Trance... prone maybe) hence claim the game wasn't correctly designed in order to allow them too to develop their game style.Maybe when we fail we could try to take a step back and reassess our goals and objectives (Yes, I took that from that test, Ansir IIRC, I found in the off-topic forum).
Pre-requisite: the issue here is SCORING,
otherwise you ARE allowed to go on playing as long as you like. Playing, testing & exploring possibilities, exploit the land to the last drop, wager(sp?) huge war campaigns with massive armies, ...
1. The complaint is, the game doesn't allow enough turns to play your gamestyle AND get a score in the end.
2. Enforce a Turn limit is not indeed strictly necessary, thoguh it is a viable choice in game design.
3. It has been done before (w/ some success, or few complaints at least), so we should be well accustomed to the concept in itself.
4. The problem should be then, how many turns. This has been thogroughly discussed before, if you check it it turned out that the number of turns was actually more or less similar in Civ II (being the gameplay differently developed tho).
5. If you accept the idea of a turn limit for scoring purpose, and your concern IS scoring, you should at least TRY to do with the settings the games come with.
6. When your concern is scoring, I assume your goal is winning (you get a score also in other ways, but winning you surely get a higher one). Without altering your gamestyle, you should thus seek to be more efficient and try to win faster in order to score higher.
7. I too like huge maps, huge landmass, lots of cities, develop them completely, get future techs. If that was all I looked for, (the path, not the goal), I'd enjoy building an empire just for the fun of it and I wouldn't care for the score. It is not so actually: that is the way I like to play, cause I think that way I (maybe different for others) can get the best results (i.e. score) in the game.
8. Enjoying long games doesn't mean wasting time, and using 20 turns to get the same thing you can get in 8 WITH your gamestyle. It means that my priority is to build & develop well rather than rush for conquest with clay feet, but I put all my efforts to do it in the fastest & most efficient way compatible with my gamestyle.
9. In that sense, getting a score, and respecting the challenge of a turns limit, is a major component in the satisfaction I get putting to test my skills in playing the game the style I like.
10. If you have to WAIT for the AI to build up an army big enough to challenge and thrill you on the battlefield, that sounds like if you wanted you could have gone for victory before. Like it is combat fun you seek, that's good but I don't see where score caring fits in with it (in this latter perspective combat can be fun but IS a mean to an end).
11. You can always take accelerated start, or put up a scenario for the purpose of combat fun.
12. You have many options to win here in SMAC, by knowledge, by wealth, by growth, by strength. If you can't get to the end with the style you play, maybe that's not the one you're most skilled at... So take the challenge, improve and get skilled enough to have fun with your gamestyle AND win within the turns limit. Or try a different path, maybe it'll surprise you (as spartans did with a provost like me).
Hate you for luring me in keeping such a lecture. 
Hey, that's just my point of view, but I'm pretty confident with it, you'd need good logic & common sense to convince me of the contrary.
Indeed I finished just two full games:
2350 UoP, huge, citizen, Transcendent V.
2220 Sparta, small, talent, conquest
I'd play two months rather than two weeks before saying something more on the subject.
Saluti
MariOne