posted 03-05-99 12:14 PM ET
A few more things that either I can't do, or I haven't figured out how to do yet. Most of these, obviously, are things I miss from Civ II, but I don't see functional replacements in SMAC:Being able to see the full explanation of a tech _at all_ except when I discover it, or have the opportunity to discover it. If
I don't know which advance allows me to have harvest more than three nutrients, I have to look it up on the wall chart (I may have this wrong, but I can supply a definite example if need be.)
Fully functional Datalinks. There are pages for each of the society models, but no link from the Tech Advance that makes them possible. Etc. for citizen types.
The old, beloved, "which techs should I research to attain this tech?". More necessary in SMAC, since even on the easiest setting, we don't get the full technology tree.
A simple, at-a-glance table that tells me how my cities are doing, including population.
I like being able to tell what the best city for materials is, but I can't find out the second best except by flicking through the city screens individually.
And (a longshot) while they're fixing the bug where you can click on an enemy mindworm to see the odds, and keep doing so until you capture it, what about a seperate key for attempt-capture-then-attack. Sometimes, it's very bad to capture something accidentally, for support reasons.
Of course, I'm still accidentally playing short seven-hour games