posted 03-03-99 08:36 PM ET
Yes, I agree, SMAC is more than just CivII with extras.
I'm glad to see the ending with the map of moving influence restored, I missed it in CivII, I love the queue production option and if I can get my head around the workshop that is going to be great! The planetary council feature, and actual diplomacy that doesn't justinvolve keeping someone off your neck for two turns until the attck you again! Wow!
I finally got my hands on a copy yesterday, and played til 3 am, when I went to bed only because the game caused my system to hang.
Which brings me to my next point, things I'd like to see...1) NO BUGS
That's numbers 2, 3, 4 and 5
6) more control over trade - I don't mean micromanagement, I just mean being able to pick which bases any city trades with. And an explanation of how this commerce works would be nice, too.
7) a function like civ II where you can look at your city/base from a distance and see the features. Someone posted something abouthow they felt "distant" from their citizens in SMAC, and I think this is a result of not being able to imagine what you're building for them, IMHO only.
8) a better tour/guide for the workshop. I can't get this right! Everything else makes sense!
9) cleverer governors. More AI in the governors, please, so they can work out to build a rec center if there's a drone riot and not , eg, a pressure dome. For what? In case the riots cause the city to sink into the sea?
10) MORE MORE MORE (can you tell I love it anyway?)