posted 03-01-99 06:13 PM ET
Actually, the full subject should read "Why Civ/CivII are the greatest games ever made (that SMAC almost is but never will be)", then that would be too long.
This sounds like a tough question, but actually most of the stuff has been chewed over and over on this forum. I am just trying to put things together, looking them from different perspectives, maybe we can come up with a better picture.There are lots of places Civ/CivII excelled in, but I always thought the single most important reason why they grabbed so much attentaion and imagination of so many people is, simply put, they captured the most grandeur subject ever known to man: the rise and fall of civilizations. (Ok, maybe you'd say Big Bang or the Origin of Life, but those would make dull games.
) Without this sense of grandeur, Civ/CivII may still be great games, but I doubt if people would remember them as "the greatest games ever written". On the other hand, the biggest complaint people have on this forum, asides from implementation details, is that they cannot identify with SMAC. Alas, there lies the answer to our question. At best SMAC can be a great game (I think it is), but lacking the essential element of Civ/CivII makes it a step apart from the greatest.
Let me break it down in details.
* History vs. Future
Civ/CivII are based mostly on history. Granted they are not detailed simulations, but they provide a fine abstract model, depicting pretty accurately what happened to the human society since the dawn of time up to present day. History people are easy to relate to. You may have not visited Pyramids or the Great Wall, but you are pretty sure they are there, built by our ancestors thousands years ago. History is quite accurate too. There may be a few versions of the same event, but the margin for error is small. And history is not intimidating, in the sense you've already known the outcome. Now you've got to be the "guiding spirit" of your people, lead them through thousands of years of struggle to prosperity. There is simply no substitute for this deep emotional journey.
Now look at SMAC. It starts from 100 years in to the future. Barring any medical miracle, we'd all be dead by then. It's hard to relate to something when you are dead.
There is no certainty in future, that's why it is so intimidating. The whole human race may become distinct tomorrow. Overall, it is a lot harder to have fun when you have an uneasy queasy feeling in your guts, which is what you get playing SMAC.
* Nationality/Race vs. Ideology
Civ/CivII are based on the conflicts between nations/races. That makes it a lot easier to choose. I usually play chinese. Not to start a flame war here, but it is especially fun to watch my army march into the mongol camps, for the mongol hordes had been a constant thread to the chinese civilization in history. I am sure people identify more with their own nation/race.
On the other hand, SMAC is the conflicts between ideologies. There are lots of gray areas here, it's not always black and white. I found myself mostly Gaian, but I also respect the survivalists and the scientists, while I'd be hard pressed to play the hive or the believers. That's probably why even when I play Gaian, I hardly get the feeling I am with "my people".
* Earth vs. Unknow Alien Planet
Civ/CivII is set in the all so familiar environment of Earth. People tend to feel more comfortable with something familiar. On the other hand, that mindworm-infested Chiron is giving me nightmares (I mean it literally
). Maybe our present-day earthlings are not ready to take the giant step to space yet.
* Conquest vs. Cooperation
Looking back at our history, the 5000 years ain't pretty. It's full of blood and conquest, which sets the perfect stage for a fun game of Civ/CivII (sorry for sounds so insensitive). On the other hand, once we leave earth, we are all earthlings, it seems a bit silly to repeat the cycle all over again. In my opinion, we should be seeing more cooperation than conquest in the space age. The splinter of SMAC factions seem to be a giant step backwards in history, especially if they are the only humans left. Then again, if there is no conflict, there wouldn't be a game.
If you have read thus far, you'll see I am trying to critisize the game. I am just trying to find out a thing or two why people feel disappoint about this game. If you agree with me, great! Set your expections a little lower you'll still have plenty of fun. If not, fire away. I may not agree with you but I'll defend to death your right to say it. 
Rong
Over and out