posted 03-01-99 10:33 PM ET
I think the problem is that, with the "noncombatant" penalty and such, the rover former takes more than 50% damage in the first hit, which reduces its movement to the point where it can't run away any more.To improve the survivability of your formers, put synthmetal armor on them. Though not directly useful in psionic defense, this will remove the "noncombatant" penalty. Combining that with the rover chassis, and possibly Trance, will give them a much better survival rate.
Also, notice that with power plants above Fission, the rover former unit doesn't cost any more than an infantry former would - which is why the autodesigner starts building rover formers at that point.
A final note - although the morale level of a former isn't displayed, they *do* have morale. With the Command Nexus and Cyborg Factory and at least +2 Morale in social engineering, my synthmetal rover formers do indeed start Elite and get a third movement point. Interestingly, infantry unarmored formers don't get a second point, so I suspect that be noncombatant negates that. I also don't know if merely having a Command Center and Bioenhancement Facility would do the same thing - but it ought to...