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Author Topic:   Firaxis - You guys MUST fix this psychotically hostile AI!
CEO Benjamin posted 02-23-99 05:17 PM ET   Click Here to See the Profile for CEO Benjamin   Click Here to Email CEO Benjamin  
I have played about 6 full games as Morgan (bigger maps, top 3 skill levels), and am finding the Diplomatic AI to be absurdly hostile.

Almost without fail, the first contact with any faction yields a threat and an attempt to extort about half of my net worth from me. Even when I try to 'just get along', our relationships almost inevitably and relatively quickly deteriorates into 'Seething' contacts with absolutely insane demands. And what the heck is the deal with these guys constantly 'ignoring' me when I could so clearly wipe them from the face of Planet? They should be rushing to speak with me and be plaintively begging my forgiveness for their past transgressions.

What the heck is going on? I'm really an easy guy to get along with (I'm President of the local Kiwanis Club for crying out loud), but the way you guys have the Diplomatic AI set always results in my getting so pissed off that I start launching Planet-Busters at any other bases within 18 squares of my own just to save myself from the aggravation of nuisance attacks.

I think you will find that many of the SMAC players here played MOO2 to death, and I can tell you that the Diplomatic AI there was MUCH more enjoyable and seemed MUCH more realistic than what you have in SMAC. I really enjoyed playing a 'Charismatic' race with all the Diplomatic techs and getting along with everybody (at least until the inevitable time for good old-fashioned genocide later in the game).

I am trying REAL hard to like this game (the cool mushroom-cloud for Planet-Busters almost compensates for the AI problems), but it seems to be completely impossible to keep the AI thinking good thoughts, or to even make them be reasonable.

Please get Barcia over there to give you guys some Diplomatic AI pointers, then fix this darn thing in a future patch.


Thanks heaps and buckets,

Chris Benjamin
State Licensed Real Estate Appraiser
President, Kiwanis Club of West Branch
Nearly New Private Pilot
All-around nice guy


P.S. Gettysburg! is an absolutely wonderful game. After you get SMAC fixed, please do an updated American Civil War game - perhaps more strategic, with a Gettysburg!-like tactical module? All us SMAC players would buy 10 copies apiece - we promise!

Fenris posted 02-23-99 05:54 PM ET     Click Here to See the Profile for Fenris  Click Here to Email Fenris     
Are you sure you don't have the AI set to hostile? I haven't experienced that problem.
Cerastus posted 02-23-99 05:57 PM ET     Click Here to See the Profile for Cerastus  Click Here to Email Cerastus     
I would definately have to agree with this, I've been playing on Transcend with the Gaians for a while and I've found that no matter what I do my contacts turn hostile every time without fail for seemingly no reason at all.

It is perfectly understandable that certain groups would intrinsically hate eachother, (University of Planet and The Lord's Believers etc...)but I find it absurd that absolutely no one on the face of Chiron is willing to negotiate on peaceful terms.

Even compatible groups such as The Peacekeepers (Humanitarian Democracy) and the Gaians (Green Democracy) always end up in conflict.

Don't get me wrong, I thouroughly enjoy the rest of the game, but when every single communication I recieve or make degenerates into "Give me your technology or I'll crush you" followed by "You are no longer significant" it gets to be somewhat frustrating.

"Can't we all just get along?"
Cerastus

Myst12 posted 02-23-99 06:30 PM ET     Click Here to See the Profile for Myst12  Click Here to Email Myst12     
I agree with the AI having problems with ignoring "the player." I've been wiping the floor with Morgan, taking city after city of his. At the end of every turn I try and talk with him to see if he wants to surrender but he's "ignoring my transmissions." However, when his (the AI) turn comes around he contacts me and demands some technology. What gives?

Meanwhile, the University, in this game, is already researching "trascendent thought" technologies but haven't bothered to build "Voice of the Planet."

MadKraut posted 02-23-99 11:41 PM ET     Click Here to See the Profile for MadKraut    
I agree with everything you say. The AI is absolutely terrible as far as the diplomacy is concerned. I've played over 10 full games now at every difficulty level from the easiest to librarian. I've put the "AI more aggressive" thing on and off on various games.
Every single time, the AI demands, demands and demands ... if i don't give half my tech (most games i played as UoP) they will declare war. That evenhough i'm more than 3 times as powerful !! Then, the AI constantly ignores my transmissions and keeps on threatening me right until i take over a couple of their bases. Then, suddenly, they want to make peace and sometimes even a pact !
Generally, i go to war with other factions because making peace is just not worth the effort. If you want to make peace, you'll have to give them some 2 or 3 techs and every other turn you'll have to spit out some more techs or money. By the time you've gotten them to sign a treaty of friendship, they have nearly all the techs you have and probably more moeny too !! So, i just go to war and ignore the diplomacy for the most part. It worked out with all the games i've played ...
Firaxis, please do something about this AI, because it's getting really boring ...

Kraut

ViVicdi posted 02-23-99 11:58 PM ET     Click Here to See the Profile for ViVicdi  Click Here to Email ViVicdi     
I have found that once you become powerful enough EVERYBODY, even the "Peace" keepers, declare war on you.

I guess my complaint is they turn against you before you're #1. Go bash Yang, he's got the best rating! Go accuse the Gaians of expansionist land-grabbing. How could I possibly be a "bloated pig bent on world domination" or whatever when I'm #2? (Or even a close #3?)

Before being #2 makes you public enemy #1, you can be friends with any faction whose social preference matches yours most of the time. This mostly works okay, except for Zak, who declares war on me [Morgan] for pursuing "Wealth". That hardly seems rational.

Zoetrope posted 02-24-99 12:16 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Strange, I've played as the University at the lower three levels before and since the patch for version 2.0, and I get along fine with everyone except the Believers and the Hive;
the Believers don't like me because I'm the University and have Knowledge values, and Yang is afraid of his Drones being corrupted by my Democracy. I've backstabbed the Spartans and I betrayed Truces with Believers multiple times before I wiped them off the face of the Planet, so my reputation is shot, but the other factions still negotiate with me.

A rival demands a tech, I say only if you give me something in return, they say you won't trade then?, so I say not on those terms, then they say very well but one day you may regret it; usually I can continue negotiations for two or three requests of my own before they grow tired and say they have other business to attend to.

Deirdre's wanted a C5 tech for a B4 and I've usually succeeded in beating her down to a C4
or got a B6 from her. The other four factions are similarly reasonable, and I'm ususally in Pacts or mutual-respect Treaties with all but one or two factions (except I was in Vendetta also with the Spartans right after I back-stabbed them for a more powerful ally) - and even Miriam tried asking me for peace without terms several times - so diplomacy is working for me.

Maybe Morgan - with small cities, low support and drones galore - is considered an easy target for bullies? As a CP (Pacifist) he's always begging for military help against someone or other.

Perhaps the map size makes a difference? I play mostly on Huge maps where everyone has plenty of room to expand. (Except that in the current game the Hive were alone on an island that was sandwiched between me, the Gaians, the Believers and Morgan, so the Hive were constantly trying to conquer their neighbors, particularly me until I got sick of them and chopper-dropped into all of their land cities).

There must be some reason why I have consistently good diplomatic games while several players report the consistent opposite, but while you're working it out, I assure you that the diplomacy is fine.

stryfe posted 02-24-99 12:17 AM ET     Click Here to See the Profile for stryfe  Click Here to Email stryfe     
I've never had a problem anything like that...I've always played on Thinker (i.e., Emperor) and usually end up being allied with three of the factions at a time, whom I make peace between periodically. And I've never been betrayed by the faction I first became allies with (as this is usually within the first 50 turns, and factions seems less likely to renounce your pact as time goes on). I've only had touches of the problem with factions ignoring you though. I almost always get them to swear a pact to serve me, which is infinately better than conquering them once you have around 30+ bases already, as your nation quickly crumbles around the edges. Also, once they swear to serve you, you can demand most of their bases from them without losing any facilities or units. Even when winning by conquest, I've never had to wipe out more then 3 factions, and usually only two of them (when Yang or Miriam wipe each other out, which happens a lot as they both have strong early games).
Vger posted 02-24-99 12:30 AM ET     Click Here to See the Profile for Vger  Click Here to Email Vger     
Hi,

It seems that if you don't have acceptable social E choices they'll eventually get ticked off and go to war. Once you make the right picks to match them (you can tell what they should be because they'll complain) they may even turn friendly. Playing UoP at Librarian Deidre has stayed very happy with me the whole game except for when I went to wealth/free market to appease Morgan.

When I did that Morgan was all buddy-buddy and we traded at least a half-dozen techs. Then I turned green again (couldn't disappoint Deidre) and he declare vendetta. If I wasn't so busy fighting the planet I'd have wiped the floor with him. As it is I'm gradually gnawing on his cities.

From the guide it's apparent that at the last 2 levels the cps are much more prickly. Even in this game everybody else hates me too, though except for Morgan they can't get to me.


Exactamundo,
V'ger gone

Vidle posted 02-24-99 12:52 AM ET     Click Here to See the Profile for Vidle  Click Here to Email Vidle     
I have to agree. I expect certain factions to be hostile, but most factions manage to be very unreasonable. On the higher levels you must bribe the AI constantly to keep your neighbors from warring with you. It's also how the ai reacts to your demands. If i make the same demands the AI does, then I might as well declare war. It would be nice to see the ai react more to faction personalities and realtive power. Now I feel it is just another means of keeping the game challenging by making the ai out to get you
Pragmatist posted 02-24-99 02:50 PM ET     Click Here to See the Profile for Pragmatist    
CEO B: Morgan always pisses off everybody. First off, Freemarket is -3 planet so you can kiss off the Gaians, it's also -5 Police which means the Hive hates you. In addition, Democracy, Freemarket, Wealth creates a lot of Wealth for you. Wealth is something that ALL of the other factions despise. Why? Because it's an easy win if unchecked. So typically your neighbors (all but PK, UOP and Gaians) will be putting the heavy hand on your wallet in self-defense. In addition to which the non-democracies like to kick ass all things being even. If you want people to like you play PK's with no gov type, Green and Knowledge. This combo can often get past 2250 without a hint of bad breath...
Gergi posted 02-24-99 06:57 PM ET     Click Here to See the Profile for Gergi  Click Here to Email Gergi     
I haven't experienced ANYTHING like the problems with the AI you guys have. I almost always have at least 2 allies, 2 enemies and the rest are somewhere in between. If you're the most powerful faction, you should expect a bit more hostility towards you but you should always be able to talk/trade/pact with a few. e.g. look at the United States...how many people have anger towards the US just because it's superior to them in power and influence?
I think maybe you guys are too used to other games where it's basically kill or be killed and diplomacy is just a way of getting what you want. Well, diplomacy is all about COMPROMISES. Quid pro Quo(i think)-tit for tat... If you always try and get the better deal, every deal, I would get pretty pissed at you too.
Anyway, I just think maybe it's your playing style that's messed up, not the games AI.
Pestilence posted 02-24-99 07:30 PM ET     Click Here to See the Profile for Pestilence  Click Here to Email Pestilence     
referring to your reference to the US: Sure, lots of people do hate the US because we are powerful, but i sure as hell dont see most of europe, asia, etc bombing the hell out of us or demanding everything we have because of it. Oh, and that reference to tit for tat etc, i agree with you that that is how it should be, but the fact is it isnt. If I demanded half as much as the comp demanded from me, i would be at war with every faction on the map within a few turns of meeting them. In the real world, its generally the weak people that get war declared on them, because the people declaring the war knows it will be an easy victory. No country wants to enter a war with another country two or three times as powerful. Thats beyond agressive, thats suicide.
AlienAgenda posted 02-24-99 07:39 PM ET     Click Here to See the Profile for AlienAgenda  Click Here to Email AlienAgenda     
I too has encountered very hostile ai at times , But has anyone stumbeled across the extreme stupidity in the Launch solar shades/Melt polar caps council actions , I played two games.

In the first game i had almost all of my bases located on high ground but pollution was ripe and the polar caps were melting so i proposed to launch solar but Yang who was elected council leader vetoed the proposal ignorant of the fact that all his bases was threathened by rising sea.

In the second game only UoP(me) and the Gaians were left after i had used planetbusters and Deidre was located on very low land.

Seeking an quick end (The gaians was located on their own continent making it difficult to reach them) i proposed to melt the polar caps as there were only two factions left i needed her vote and got it (Due to use of Planet busters and Nervegas i faced 150 years of economic sanctions and Deidre had declared vendetta on me due to use of planetbusters).

CaptComal posted 02-24-99 08:30 PM ET     Click Here to See the Profile for CaptComal  Click Here to Email CaptComal     
I am happy with the AI negotiations so far (though I have not played too many games ... spend more time reading this board, the newsgroup, and creating/updating my SMAC reference materials).

Last night I tried a TINY map on the easiest level as UNIVERSITY and within 20 turns or so I had 3 PACTS and 2 TREATIES and 1 faction not contacted yet. The PACTS were not pushovers ... one was easy ... the other required some wheeling and dealing ... and the third PACT with the Believers took me three tries to get ... I had to give her three techs as GIFTS (to soften her up) before asking her the third time.

Of course, as the game progresses, each gets upset with SOMETHING about your set up, but that is negotiable much of the time.

My favorite difficulty level to play on is LIBRARIAN because that is the EVEN level (no benefits to the computer AI and no extra bonus to you either).

Perhaps what we need is a reference chart showing which things make each faction HAPPY or MAD (do I show my preference toward charts here??)

Best Regards,

CaptComal

Dan Scheltema posted 02-24-99 09:03 PM ET     Click Here to See the Profile for Dan Scheltema  Click Here to Email Dan Scheltema     
Capt'n,

It gets a wee bit harder to make and keep treaties at the upper levels. The step from Librarian to Thinker is a noticeable one. Citing an example from the _lowest_ level, as you did, is a bit irrelevant.

Blackjack posted 02-24-99 09:26 PM ET     Click Here to See the Profile for Blackjack    
After 5 full games on the first three lower settings, as well as custom setings, I have to agree with CEO Benjamin`s thoughts.

Even accepting the obvious fact that AC was designed ( sadly )as much more of a _pure_ Wargame then either Civ 1 or 2, the Diplomantic behavior of the other Faction Leaders to the player, in terms of declaring War _and_ their timing, is just totally irrational most, if not all of the time.

This is especially frustrating in the contex of the AC "story line" , small bands of castaways land on a fairly hostle planet and then proceed to do their best to kill off each other as fast as possible, then stop again, then start again, then Ally with you, then fight their former ally and on and on.
All for no obvious reasons, at least to me.

In at least two games they decided to melt the Polar Caps, drowning themselves as well as me. AND, this is when they were well ahead in the race!
Im my last game, playing as "Green ", and making nice all the time, Deirdre decides to extort all my $$$, then when I offer 1/2, all I`ve got, she say`s NO and starts a War.

I could go on all night,but you get the point,this is no fun. It leads to the old Civ 1 & 2 higher game level strategy, build fast and big and kill em all ASAP. Game Over.

The Faction AI is totally Psychotic ( or porked ), and compares not at all well with the more rational, IMHO at least, AI of the the Civ 2 leaders.

I would hope that this is not viewed as a put down, just a wish that AC, as a " Work In Progress " can be fine tuned.

Freddz posted 02-24-99 09:34 PM ET     Click Here to See the Profile for Freddz  Click Here to Email Freddz     
Personally, I think the higher levels should be both a challange in the gameplay and negotioations. I enjoy Thinker level right as it is, though I admit that Transcend is a bit too difficult - as it should be
Scrubby posted 02-25-99 12:19 AM ET     Click Here to See the Profile for Scrubby  Click Here to Email Scrubby     
If you have a problem with the psychotically hostile AI lower the difficulty level. Freddz is right. Also keep in mind that, according to the strategy guide, the computer factions have a tendency to "dogpile" on you if you're ahead and this tendency is exagerated on the upper levels. I believe you also have to stand up or acqueisce at the right times according to which factions you are facing.
Zoetrope posted 02-25-99 02:26 AM ET     Click Here to See the Profile for Zoetrope  Click Here to Email Zoetrope     
Pestilence says that if s/he demanded of the AI what the AI demands of him/her, then the AI would declare Vendetta. Well, then, so should you! After you've shown them that they're in no position to make demands, they'll usually come crawling back.

Blackjack is puzzled why a castaway remnant of humanity would engage in mutual slaughter.

Have you read the story of the Bounty mutineers? They settled in an idyllic island paradise with their beautiful native wives, then started quarrelling. When the British Navy located them years later, the first generation, the mutineers, had killed themselves off.

Five out of seven of the factions are mutineers (all but Lal and Miriam), so they fit the pattern. The main incongruity is that Lal and Miriam don't behave according to the Unity storyline.

As for the Civ2 empires behaving rationally, I don't think so! You've beaten a civ to a pulp, they only have one or two cities left against your hundred, and they insist on breaking Treaties without warning and dashing their pitiful troops against your well-defended city walls. ?

Ender4000 posted 02-25-99 07:29 AM ET     Click Here to See the Profile for Ender4000  Click Here to Email Ender4000     
I'm playing at thinker and I've had no problem with the AI. I usually have at least 2 pact brothers/treaties at all times. This is much more success than I ever had with negotiations in civ II.
bvar posted 02-25-99 11:51 PM ET     Click Here to See the Profile for bvar  Click Here to Email bvar     
I tottally have to agree with Benjamin.
The AI is simply stupid diplomacy-wise.
I am currently playing a game with the
Gaians on librarian level and I have more than half of planet and I am very bored with the war that
has been going on for around 100 years.
Which by itself is absolutely ridiculous.
In all human history there were very few
wars that lasted a hundred years.
And if you look at the 20th century, the
longest war was less then 6 years long!
But to get back to the point in my scenario
the AI should make peace to avoid
annihilation and try to win the game
by other means. But they don't do this
because they can't. When it comes
to managing their bases the AI is as stupid
as the governor so they have to choose
war. This is a design decision because
the AI programmer spent only a week
on the project.
Brother Greg posted 02-26-99 12:19 AM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
Well, Bvar, spend a little more time on the game, and you'll see that that is not the case at all. The last game I played, I had peace with 3 factions for almost the entire game.

As for your last comment ont hem only spending a week on the project - the sheer idiocy of that statement merely leads me to lend even less credibility to your claims.

KJohnstone posted 02-26-99 12:19 AM ET     Click Here to See the Profile for KJohnstone  Click Here to Email KJohnstone     
Problem: Al the AI hate me!
Solution: Do not be the faction ranked #1!

Play a game where your pretend it's poker: Bluff everyone into hating one guy, then pull it out. I held an entire continent, without colonizing it greedily, for 100 year. I was behind, But I had it secured.

I promoted infighting, I traded techs, I seemed weak. When they least suspected it... I controlled a HUGE empire and no one could STOP me, because they had all weakened themselves! MMMMMbhahahahhahahahah

KJ

Gergi posted 02-26-99 12:20 AM ET     Click Here to See the Profile for Gergi  Click Here to Email Gergi     
Geez bvar, you really enjoy SMAC bashing without validity, huh? Not trying to flame, just curious why all the hostile anti-SMAC comments...
In regards to the AI, I have to reiterate my earlier comment: While the AI is not perfect, I think the major problem is YOUR playing style...
CEO Benjamin posted 02-26-99 08:10 PM ET     Click Here to See the Profile for CEO Benjamin  Click Here to Email CEO Benjamin     
Thanks for all the helpful feedback, gang, but I need to clarify a couple of points:

1) If you aren't playing on at least 'Thinker' level (which is the most fun level, IMHO), then don't waste our time. If you can only handle the candy-ass levels, then the stuff the rest of us are talking about will not apply.

2) I have played 3 more full games as Morgan at 'Thinker' level, and have come to the conclusion that this MUST be a bug. The computer AI starts out at 'Obstinate' and immediately is at 'Seething' NO MATTER HOW MUCH YOU KISSED UP TO THEM ON THE FIRST CONTACT! This can't possibly be based on my Societal Engineering choices, since nobody has had a chance to make any yet!

In my current game, I have given the Hive and the Spartans every thing they have ever asked for, but they always and inevitably attack me anyway. Actually, it is generally in Morgan's best interest to become a 'Master of Butt-Kissing' anyways, since in my current game, I was getting over 100 energy a turn from commerce with just the Hive and Spartans before they went psycho.

It's still incredibly annoying that there is no way to play a diplomatic game like in MOO2. The game shouldn't force these types of things on you, but allow you to play the way you want (with plusses and minuses, of course, and without making you choose a lower difficulty level). I want to be a friendly guy and try to get along (until it's time to wipe them all out), but the AI seems hard-coded to FORCE you to engage in warfare as soon as possible.

I am still enjoying the game, but some seriously toned-down AI hostility would make it MUCH more fun. I enjoy blasting that tree-hugging bitch Deirdre and that commie pinko bastard Yang as much as the next guy, but I should NOT be FORCED into it by a poorly programmed AI. And there's really little excuse for this, as Firaxis clearly has the talent to change this for the 3.0 patch.

Thanks for listening to my ranting,

Chris Benjamin

geraden posted 02-26-99 11:56 PM ET     Click Here to See the Profile for geraden  Click Here to Email geraden     
CEO Benjamin -

This is probably the thing that is most overlooked about the AI which also causes Morgan to be, in my experience, one of the weaker AI races. Morgan gets commerce bonuses. BIG TIME. Any time Morgan gets a treaty, BAM more money goes into his coffers. The easiest way to prevent this, of course, is to make sure that you don't deal with him all that much. This is what _I_ do with Morgan, on any difficulty - I'm not going to get into a treaty with him so he can use one of his best traits! Why would you expect the AI to do any differently? Would it make sense, if the AI knows about who has what in abilities, to say, "well, that Morgan fellow sure is being nice. I'll give him a treaty, in spite of his ability to double any money we give him". IT DOESN'T MAKE SENSE. In fact, in every game I've seen played with Morgan, the computer players are mercilessly pounding the crap out of Morgan, almost always at war with him for one reason or another. I've never seen Morgan crack the top five, and I'm betting it's because of a bias vs. Morgan, not vs. the player.

Also note that other characters have not had this problem - theirs is more faction-oriented than anything else. I've basically seen it divided up into two main factions - UoP/Gaians/PK and Hive/Spartans/Believers, with Morgan thrown in for the fun. If I'm playing one of these factions, chances are I can make friends with the other two, and will have enemies of the other faction. But as UoP, for instance, I've never had a game where Dierdre didn't like me (except near the end, of course), and the PKs were also usually friendly. Yang almost always declares war immediately, and Santiago does so eventually. But Morgan always seems the odd man out.

However, it does sound like the AI is programmed to do this poorly. Instead of simply saying "to hell with him, I'm just not going to give him garbage" as the standard response, they seem to have elected to go with Morgan == bad relation, no matter who it is. Which makes a certain amount of sense, from both the storyline and from his abilities, but diplomatically it seems somewhat...wrong. You don't declare war on someone just because you don't want to trade with him after all. Anyway, perhaps the denying of Morgan's abilities is the main crux of the AI's naughtiness towards you.

Gardener Geraden

ViVicdi posted 02-27-99 01:34 AM ET     Click Here to See the Profile for ViVicdi  Click Here to Email ViVicdi     
I've posted this before, but Morgan is a "late bloomer", not at his peak effectiveness until around the time you discover Industrial Automation, Environmental Economics, & Bioengineering.

After that he's unstoppable.

I doubt the AI is programmed to "know" this; more likely an unfortunate coincidence of SE preferences wrecks The Mogul's political career. At his "computer-preferred" settings of Democracy / Free Market / Wealth, he has only 1 friend in the world: The Peacekeepers [Democracy].

At the "scalability breakpoint" where "Green" becomes the economy of choice only Deirdre and Lal are natural allies. (Green / Democracy)

And lastly, when your military is prepared to deal with Planet's counterattacks and you've bought the HK Algorithm, Free Market / Knowledge makes you buddies with Zakharov but doesn't sit well with Skye.

As a final thought, after reading "Advanced Concepts" I realized that my playing on "Transcend" level skews my perspective; for instance, environmental damage is less on lower levels, and the "scalability breakpoint", where efficiency must be used to counter the bureaucracy penalty, is at a much higher number of bases.

Transcend requires a "cornered animal" mentality to play correctly. Next game I'll try "Thinker" just to get a feel for what the game is "supposed" to play like.

Krushala posted 09-06-99 08:07 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
the ai psychotic, not likely. It's normal to trade your bast bases for useless ones.
HandofBobb posted 09-07-99 04:19 AM ET     Click Here to See the Profile for HandofBobb  Click Here to Email HandofBobb     
okay, I may be late getting on the boat here, but I've experienced these same problems, on multiple difficulty levels, and it doesn't seem to be restricted to Morgan, either. I usually play as UoP, and find myself constantly being harassed for tech advances- "Gee- Zak, what do you mean you don't want to trade Fusion Power for a copy of my map- guess I'll have to kick your ass."- this from Lal- he and Yang seem to be the most guilty of this sort of behavior. at least from yang, I expect it- he's supposed to be an asshole.
Someone once mentioned that the AI runs on a simple set of rules, and, sad as it seems, after much experience, I'm forced to agree. The rules are:
1: Get whoever's winning.
2: Get whoever's losing.
3: Get whoever's closest to you.
4: get whoever has the most tech.
5: get whoever has the most money
6: get whoever's the human player

If anyone noticed one I missed, feel free to add to them.

SMACTrek posted 09-07-99 02:43 PM ET     Click Here to See the Profile for SMACTrek  Click Here to Email SMACTrek     
I've noticed all of those trends. The AI only seems to stop after I manage to beat them down. Or when I move a PB into range then threaten them.

Often, I'm started right next to a potential enemy. So it's good to get them before they get you. In my last game, I was Morgan sharing a border with Santiago. Of all the people in the world....

Being ruthless usually hurts the reputation, but I consider it necessary. A good workaround is to arm up, deploy your units, and then provoke your neighbor into breaking the treaty for you. In a way, the psychotic AI is quite helpful.

evil_conquerer posted 09-09-99 06:10 PM ET     Click Here to See the Profile for evil_conquerer  Click Here to Email evil_conquerer     
krushala: That's a bug, so it doesn't have to do with the AI wiping you from the face of the earth.

Maybe patch 12 will fix it...

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