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Author Topic:   Editing [faction.txt] and alpha.txt
Courageous posted 02-17-99 02:18 PM ET   Click Here to See the Profile for Courageous   Click Here to Email Courageous  

Hi. I'm just wondering if someone has
collected information on editing/
customizing the game yet.

Firaxis: There appears to be some kind
of undocumented limit on how many modifications a faction can support
on their capabilities. Furthermore, the
FUNGNUTRIENT, FUNGENERGY, and FUNGMINERALS
modifications don't seem to work right,
but this may be do to the limit.

Is their a # of character limit to the
modification line, or other restrictions
we need to know about?


Chris Pine FIRAXIS posted 02-18-99 10:08 AM ET     Click Here to See the Profile for Chris Pine FIRAXIS  Click Here to Email Chris Pine FIRAXIS     
It's a little tricky.

FUNGNUTRIENT, FUNGENERGY, and FUNGMINERALS all only give you 1 addition resource per fungus square, no matter what number you enter after them.

Also, there are two different kinds of bonuses: those that are 'counted' and those that aren't. You only get 8 of the 'counted' ones, which include the FUNG stuff and the SOCIAL stuff.

For example,

SOCIAL, +++MORALE

means the same as

MORALE, 3

However, the first one will count as one of your eight 'counted' bonuses, while the other is 'free'. (The down side is that the latter is an outmoded usage and thus doesn't show up in the Social Engineering screen.)

Other bonuses that count toward your 8 are:

- Your starting tech (though not the number of free techs you get when you start)

- Your bonus facility (like Perimeter Defense for the Hive)

- SOCIAL, ROBUST, IMMUNITY, IMPUNITY, and PENALTY bonuses

- VOTES

- Bonus Vehicle (though I haven't tried this, so I'm not sure if Brian left it in or not)

Much of what was left was not intended to be used, but was left in from earlier versions of the game. They do provide some unofficial ways around the eight-bonus limit (though you really shouldn't need that many...). For example, the morale trick above. You can also use the RESEARCH and TECHCOST bonuses to get around using SOCIAL, RESEARCH (though again, it won't show up in the SE screen). You can use COMMERCE and INTEREST to avoid using SOCIAL, ECONOMY, and so on. (Be careful when using INTEREST! It is way too powerful! NEVER set it above 10!)

Remember, if none of the official factions use it, we give no guarantees that it works!

DAT posted 02-18-99 10:36 AM ET     Click Here to See the Profile for DAT  Click Here to Email DAT     
Thank you, Chris! That's the kind of meaty feedback that makes these forums MOST valuable!
Marian posted 02-18-99 04:45 PM ET     Click Here to See the Profile for Marian  Click Here to Email Marian     
Take a look at the ACZone to find an article about it and some new faction (4 by now)

Ciao

Marian
Editor of the Alpha Centauri Zone
alphazone.cjb.net

UndertakerAPB posted 02-19-99 02:09 AM ET     Click Here to See the Profile for UndertakerAPB  Click Here to Email UndertakerAPB     
I tried many times playing around with the alpha.txt.Like the way I use to do with CIV2.But it just seem alot more complex than I thought it would be.

I hope Firaxis could come out with something similiar to the scenario editor Microprose made for CIV2/GOLD.It would then be much easier to change techs and even unit designs.

Fiannaidh posted 02-19-99 09:27 AM ET     Click Here to See the Profile for Fiannaidh  Click Here to Email Fiannaidh     
You can have a max of 256 characters in your special rules/social rules and effects line, I think it's some sort of play balancing safeguard firaxis put in so we couldn't cheat too much

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