Author
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Topic: commerce
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zerlan |
posted 02-16-99 01:48 PM ET
Even with a good econ rating, building up bases, and being pres I dont seem to get huge trade bonuses- +5 is probably the best I've seen, with +3 or +4 more typical. How large "should" these be for a peaceful/expansionists type government? So far they seem much smaller than what I'd get in Civ which has been wondering if I'm doing something wrong...
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Jeffrey Morris FIRAXIS
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posted 02-16-99 02:54 PM ET
Those bonuses aren't the amount of energy you generate, if that's what you're getting at. A commerce rating of 5, with say 10 bases of pop 10 or higher, is a LOAD of energy. Right?jkm firaxis games |
zerlan
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posted 02-16-99 03:38 PM ET
Hi Jeff, thanks for the fast reply. I'm stil confused, probably becuase I worded the question poorly, so let me ask the q again. In each base's window there's a panel with commerce income. it says soemthing like "Gains pact +2 (they get +1)." I thought that was the energy at this base, I guess I need to go home and reread the manual.
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Utrecht
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posted 02-16-99 04:56 PM ET
From what I understood, this is the amount of additional currency you are generating from trade. This number will og up as you develop certain technology. (basically anything industry related)It is also dependent on the size of your cities and the size of the other factions cities. I was playing with Morgan and had pacts with four other factions and was pulling doen about +10 for each faction for each city. HTH |
JaimeWolf
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posted 02-16-99 05:09 PM ET
Another point ... they line up your sities and trade your largest with their largest, your 2nd with their 2nd and so on until one of you runs out of cities. |
zerlan
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posted 02-17-99 09:23 AM ET
OK I did read the manual and looked at the help files, and found the formula for computing these commerce numbers but not a statement of what they were. I thought it was extra energy per base, as do some other posters here, but Jeff's reply above made me wonder if thats true. So Jeff, a question: are the comemrce numes in the base screen the extra energy at that base, or are they something else? If the former, then my original comment about the mangnitudes being smaller than in Civ2 seems right? |
Jeffrey Morris FIRAXIS
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posted 02-17-99 10:12 AM ET
The ones listed in the bases are the actual energy that base contribues to the commerce income on the main data-readout. The commerce rating on that same data-readout is the same that you can tailor in the social engineering screen.jkm firaxis games |
zerlan
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posted 02-17-99 11:21 AM ET
OK, that's what I thought at first. In Civ2 by the time I industrialzed each large city would have 3 trade routes of 5-7 or more each, so total trade income per city would be 15-25. In SMAC I have yet to get beyond 5 energy credits of trade at a base and usually only 2 or 3 even if president; have people been getting more and if so how? I tend to (over) build; in my current game my core cities all have tree farms, energy bank,s fusion plants; how can I up the trade incom more? |
Izer
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posted 02-17-99 11:39 AM ET
Pact Sisters my friend, Pact Brothers are good too. Pacts generate twice the trade of treaties. The global trade pact doubles commerce income. Using both of these I�ve managed to push my commerce income to truely ridiculus levels. I even give back cities to factions which surrender for solely this reason. Okay, its also more in character for Deidre. I�ve made well above a 100 energy -in a single city- from trade alone. Allies are everything. |
Izer
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posted 02-17-99 11:42 AM ET
Pact Sisters my friend, Pact Brothers are good too. Pacts generate twice the trade of treaties. The global trade pact doubles commerce income. Using both of these I�ve managed to push my commerce income to truely ridiculus levels. I even give back cities to factions which surrender for solely this reason. Okay, its also more in character for Deidre. I�ve made well above a 100 energy -in a single city- from trade alone. Allies are everything. |
zerlan
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posted 02-17-99 01:36 PM ET
Thanks! I was afraid I wasn't doing well at trade. Now that I know it's possible to do better I'll try harder. In my current game (Gaians/talent) I have a pact with UoP and am at war with the Beleivers, with the other factions much smaller. I'm president but dont have the tech to suggest double trade yet; when it comes up I'll try that. |
MrSmily
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posted 02-17-99 07:15 PM ET
once i had a commurse level of 10 (i was morgan of course and pres.) anyone able to get higher? |
ThRiLL
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posted 02-17-99 09:06 PM ET
well we're talking about the actual trade taken in at each city, not commerce levels... But yes, you should be able to do better. There are a HEAP load of things that seem to affect this though. The best I have done is haveing Pacts with 4 other factions (hehe.. I love making people surrender) as well as being head of the council, and having voted in the commerce pact (double trade) Other things that really affected my trade values in cities was that, as UoP, with the HunterSeeker project, I was WAY ahead in tech, so I also had most of the secret projects. (There are a couple that boost trade I think.) And of course, social choices severely affect trade. Economy and efficiency are both very important. Are any others? (In this game I was bringing in +7 or +8 in my biggest cities for every faction I had a pact with. this probably would have been higher if their cities werent so puny... |
Kedryn
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posted 02-18-99 05:06 AM ET
In a game I was playing, I was getting between 18-20 a turn per faction (excluding Miriam and Yang, anyway) in many of my bases. |