posted 02-15-99 02:18 PM ET
A couple of tiny little suggestions I might make... (Feel free to add your own.)Disclaimer: I think SMAC kicks butt. It r00lz, OK! But there are a couple of things I would tweak if I could, so if y'all have some spare time when you're working on the final patch...
==
When engineers suggest new designs, they should check to see if there's a better design that costs the same. For example, at my current technology, a needlejet with the best weapons and armor costs exactly the same as a needlejet with the best weapons and no armor. So why should the engineers automatically fill a slot with the "no armor" version? They should check and see, "Oh, it costs the same with silksteel", and automatically bump it up.
==
Related: Once I upgrade a design, the engineers often keep suggesting the old design. For example, I find at a particular time that a rover with hand weapons and armor costs the same as one without armor. So I upgrade the no-armr design to the armored one. The next time I discover a tech, the engineers, amid great fanfare, re-reveal the design for an unarmored rover. (Similarly, it seems like every time I get a new tech, the engineers reveal the "unarmored needlejet" design, and I click "upgrade" to turn it back into my armored needlejet design.)
==
Right now, when a city builds a unit, if the queue is empty, the city starts building another unit. It would be nice if I could toggle this for non-combat units-- have the option of having the game pop up a dialog box whenever a city builds a former/colony pod/etc. Very often, I want a city to build just one of these things, but I don't know yet what to put in the queue after it. (Apologies if there's already a way to do this.)
==
Again, thanks for writing a great game!