Author
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Topic: Probe team insurtion., how is it done ?
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Rafael |
posted 02-14-99 06:59 PM ET
I just built my first probe team and attempted to walk it right into my opponts base but that didn't work. how am i supposed to utilize these things ?Sombody mentioned the ability to bribe other players units to join your side or something like that ? how is that done ?
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Prerogative
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posted 02-14-99 08:34 PM ET
Rafael, I think you should stop posting, sit down, and read the manual  Anyway, you cannot Probe your Pact Brothers/Sisters, so that should be your problem. Otherwise, to use a probe team just waltz it right into the enemy unit/city. At that point a list of options will come up and soon you'll be doing your underhanded deeds to all your enemies. |
Pudz
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posted 02-14-99 09:10 PM ET
what is the manual thing people keep talking about. i never got one.....where can i ask questions relation to the craced version of smac? in case anyone doens't know me, j/k |
Rafael
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posted 02-14-99 09:57 PM ET
Yeah i know i'm posting a lot but this game has a really steep learning curve. I'de like to learn how to play it as soon as possible. anyway about my probe team they were targeted by the city defense units. So they dint' get in ? So my question is how do you get a probe team into a city ? ohh and i had a question concerning bribery as well. How is it done ? |
Prerogative
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posted 02-14-99 10:13 PM ET
Yes, a Probe Team can be stopped before they get anywhere. Or, they can just fail when attempting to do things at certain points.Bribery, unless I'm mistaken, is handled by just moving the Probe Team into the square the unit you want to bribe is. Not having done this, I'm not sure, but in standard TBS rules you can only bribe lone units. |
Shadow
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posted 02-14-99 10:14 PM ET
It also helps if you have the Mission:Impossible movie soundtrack playing loudly on the stereo at the same time... ...good morning Jim...your mission should you choose to accept it is to infiltrate Gaia's Landing and come out with the secrets of Fusion power...remember, should any of your team be captured the Provost will disavow any knowledge of your existance...this posting will self destruct in five seconds... Shadow |
taterbill
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posted 02-16-99 04:36 PM ET
First of all, don't let the probe team end the turn adjacent to another faction's unit, or it won't be around at the beginning of the next turn. (They die very quickly when attacked)Take advantage of their movement allowance of 2 and leave them a square away. Also, try designing and building air-droppable probe teams. Very nasty! |