posted 02-13-99 07:30 PM ET
lemme see...�Advanced Diplomacy Engine
you can now stack your units with your allies, demand techs, ask for bases to be turned over to you without bloodshed, ask for loans, etc.
�Unit Design
you can design your own units
�Atrocities
more variation in atrocities, such as destroying and razing entire cities at the touch of a key, nerve gasses, no unhappiness...
�Weather engine
altering terrain will cause your squares to be more productive or less, depending on how high it is, where it is, etc.
�Ecology Engine
terraforming with reckless abandon will cause the planet to fight back...destroying some of the things you've built, etc.
�Barbarians/Mindworms
they actually do more damage and pose a grave risk to you
�Different Factions
instead of several different civilizations with equal benefits, there are several different factions, with different demeanors, different benefits, different weaknesses...
�UN Council
you can actually communicate with the entire planet and have decisions that affect the entire world and planet- instead of just inciting a few wars, you can raise/lower the sea level...
�Pseudo-3d engine
you have terrain that goes up and down...you can see units attacking, because you have them turn to face the enemy and then shooting weapons...
�Fog of war
sneak attacks work much better now, since they can't see your massive troop movements...and they know that they can't see some areas.
�borders
determines actual territorial areas, shows them on screen.
need i go on?