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Pol posted 06-30-99 04:40 PM ET   Click Here to See the Profile for Pol   Click Here to Email Pol  
I am fairly new to this game and have played a little single player and a little multiplayer (modem to modem).
I am thinking of taking part in a bigger multiplayer game (ie. more than 2 humans) on the net, and was wondering, before I got too enthusiastic, if there is anyway that someone can "cheat" in a multiplayer game (non-PBEM).

The sort of cheats I am talking about are, for example, keying in a certain keypress combination and you get to see what everyone is doing etc.

I was just wondering whether the game was "tight" in that respect, as it has a direct bearing on whether i'll bother playing it on the net against people I don't know.

While I know that 95% of players are like me and not at all interested in these unnecessary little cheat codes that game developers insist on including in the game, there are always the few who find it entertaining.

Another thing I was wondering about was, it is actually feasible to meet up in forums on the net and play a game against say 5 humans, due to the length of time the game takes to complete! I mean, I take it that all 5 players have to keep meeting up time and time again until the game is resolved.

I would appreciate it if any one could help me with the above points.

Jack Diamond.

HelloKitty posted 06-30-99 04:46 PM ET     Click Here to See the Profile for HelloKitty  Click Here to Email HelloKitty     
Boy I bet you get a whole bunch of offers to play now. Check out the MP rules list to see the restrictions.

Kitty

Nell_Smith posted 06-30-99 05:05 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Pol:
As far as I know, there are no keyboard "cheat codes" in SMAC (not like the ones in Quake etc). However, there are ways to "cheat" in multiplayer, depending on what you regard as cheating. For instance, some people regard it as cheating to use the Design Workshop to upgrade units, thereby being able to upgrade and attack in the same turn: other people don't mind this. You'd need to be sure that all the players were aware of the rules for your individual game before starting it, really.

There are threads about this kind of thing on the Multiplayer Forum - check out, for instance, the thread posted by cousLee and entitled "CMNs, and the players who love them", which has extensive lists of possible "cheats" or abuses of some of SMAC's vulnerabilities. The URL for the thread is:
http://alpha.owo.com/ubb/Forum8/HTML/000096.html

Hope this helps,
Nell

Nell_Smith posted 06-30-99 05:07 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Pol:
Oh yeah, you're right, it does take a long time to finish a game, assuming all the players are pretty competent. I've only played a couple of direct IP games, and those against only one opponent, but these games tend to take 20+ hours... with 5 players, also, you're going to get more crashes and a slower data transfer rate, so the players would all need pretty good ISPs, fast modems and reasonably fast PCs.
Nell
aceplayer posted 06-30-99 06:47 PM ET     Click Here to See the Profile for aceplayer  Click Here to Email aceplayer     
hi nell, hi kitty

who is slowing down our PBEM game??

Nell_Smith posted 06-30-99 07:57 PM ET     Click Here to See the Profile for Nell_Smith  Click Here to Email Nell_Smith     
Ace:
Not guilty m'lud... unless they're sent to me overnight, I usually play and send on PBEM turns within the hour... and always within a day of receiving them (unless I'm away, in which case I warn in advance).
Nell... not obsessed with PBEM, or anything like that...

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