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Author | Topic: The Ultimate contest; TI+ Level ! |
ARES 7 |
![]() ![]() The Ultimate contest; TI+ Level ! Hi smacers, for the really hard-core adicts of you, I proclaim the ultimate SMAC-contest. Standard-sized random planet with standard settings (middle, average). Standard rules. Everthing just default, beside: Iron Man, TI Just easy to put. No special settings to special strategies or faction-choices. Just this one and only one. For everybody, for every strategie and faction and playstile. No restrictions and so on. Just the easy way, how the game was likely planned to be played. Easy and fair to compare.
TALENT, 4 (PK: TALENT, 2 ; UoP: leave out DRONE, 4) That�s all. The goal is: You see the extraordinary challenge? Believers without reseach-penalty, UoP with ++++RESEARCH, no drone-problems and quicker building SP�s (and everything else). Also there is no way to escape into transcendence, while AI is busy to fight each other. You really have to build an army, defend AND attack. With the highest possible tech! I personally never was challenged to do this before in a builder-stile game won by transcendence. Loads of fun and good luck. |
MichaeltheGreat |
![]() ![]() ![]() As SMACjunkie pointed out, I'll be done by year 2101 without turning the computer on. ![]() Sounds cool - sounds almost impossible, but if anyone can do it, I can. |
ARES 7 |
![]() ![]() Hi, the conditiones for the contest, may be they sound too hard for you. That was exactly I was looking for: Something (possibly too) hard to beat, even with a silly AI as opponents, so that it is a challenge for an experienced player. I started a game with PK. Just a mediocre starting place. No rainy. No bonus. Only one pod and a little river. (The save-file, I gave to aceplayer for his scenario-page). When I realized, UoP is my next neighbour, I was excited. Being behind in tech is not too bad with UoP next door. Send over some probes ... ! Make him surrender and he will be your research-slave. But it came in another way. First attack came from believers with transports. They surprised me with 422-rovers, when I had 212-ones. Later, they posessed half the world, eating up huge hive-imperium. Fighting back Miriam and still force the building challenged me 100%, but I succeded. Then I was ready to take care for Zak. I faded when I realized his power. He had the parameter-defence-SP and many others, going to finish hunter seeker! Chaos (A8) and air-power against my A4, D3. Out of the first 15 SP�s I got only two. This was a really unknown feeling for me (may be since the old days of CIV1, emperor level). Zak had still a treaty with me, but his attitude in the communikation-window showed: agressive. Before restarting, I wanted to demolish this game just for fun and sent over two probes, one turn before Zak got hunter. I got 2 techs. Both times he declared, that he does not like this, and that I should do this not again. At that point, I realized that he didn�t think of me as an opponent to take serious, and that he is a peaceloving person against weak factions like me poor little underdog. So I continued. Zak had 45 techs compared to my 35. Through intense micromanagement, I was able to at least keep this difference of 10 techs for a while. This phase was most thrilling. Every moment Zak could come over. Ok, every game comes out different. With other neighbours, may be some games are not to win. If you play my save-game, you know it is possible to win. Because, I am on the way to it. It is just a question of time to conquere UoP, the missing SP�s and to research 50 tr.thinker-techs (in the end, they will come in a bunch every turn). Have fun and a good time |
ARES 7 |
![]() ![]() Hi Michael, did you have a chance to check my save-file? Have fun. ARES 7 |
aceplayer |
![]() ![]() ![]() ares 7 - did you get my msg I need the exact goal of the scenario - is it to achieve transndence or best score by year 2350 or what ? (i think you said 2350 in your email) also I need a sav solution file from you with the goal achived and score as soon as I get them I will post it.... |
jimmytrick |
![]() ![]() ![]() I haven't tried this yet. Still looks too easy. Give the AI some more stuff. If we can get it stiff enough to be a real challenge, maybe we should get a CMN to set it up as a scenario and MTG, ARES 7, aceplayer, tfs99, and myself could run a little contest from the exact same starting position. |
ARES 7 |
![]() ![]() Hi ace the goal of the scenario (TI+) I sent to you some ours ago. Do you really need me to finish the game, before you can post it?? I definitly will finish it soon, but there is still some work to do. I think, in the meanwhile, others can start. You also published the miriam-scenario, before anyone (including yourself) had a score with it. But if you feel its necessary, i will hurry up a little bit. Please tell me. Thanks ARES 7 |
aceplayer |
![]() ![]() ![]() ares 7 - what was the goal ??? |
aceplayer |
![]() ![]() ![]() ok - I got it - please check it and let me know if its ok Faction: Lal of the PeaceKeepers Game Description: Tweaking: Challenge: Survive between mighty neighbours, Go for fastest Transcendence, but Installation Directions: Unzip and place the sav file in your Scenario Difficulty: medium
soon as I get that - I will put it up |
aceplayer |
![]() ![]() ![]() ares 7 - one more item the iron-man wont prevent ppl from saving a winnning - will it ??? |
ARES 7 |
![]() ![]() Hi ace, I checked your last posting about my scenario-descriptions: Game Description: Comments to Tweaking: So my suggestion: .
Comments to Author: Is there any eMail-adress necessary? People will eMail to you anyway. So I would prefer to write just:
Iron man will never prevent anybody from saving at any time. The only thing it does is to prevent people from gambling for better results (in fights, with opening pods ...) after the next reload. I guess, these results are calculated in advance and also saved, so you always get the same for the rest of the turn. I like this definitely. Thanks, ace. |
aceplayer |
![]() ![]() ![]() k - made the changes - looks good It will be on site in about 12 hours... Anyone wanting to try this very difficult scenario - can get it at: http://www.geocities.com/TimesSquare/Dome/3802/ |
aceplayer |
![]() ![]() ![]() k - its posted and ready to play... |
ARES 7 |
![]() ![]() Hi smacers, just finished my game on TI+level (aceplayer referres to it on his page as: T50_Lal_2101). Lot of fun and action. Normally, when i went for trancendence on odinary TI, I rushed through the science-tree, had a tech an more every turn, didn�t care for military-units, for AI-opponents didn�t care much about me. Mostly 111 scouts as defenders were enough. Many games I finished already after 90 to 150 moves, because the winner seemed to be settled. What I missed most was, that I never had a chance to work with the high-tech-units. Even when I played long enough to get these techs, there was no necessity to build these units. Much different this game: although I was a builder (and a quite quick one), I had to fight in most phases of the game, with full concentration on the workshop to design the most effective units. Learned a lot with it. In year 2227 I only had 2 SP�s (AI had 11, mostly Zak), Finished in year 2339 There where more than 39900 labs per turn (with dem/green/science/kyb and 100% research), that makes a tech-rate of 5.4 ! Have fun with it. ARES 7 |
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