posted 06-20-99 04:46 PM ET
The units in the game represent in only a few variables a group of composite units. You never see pure armor in the real world, or pure infantry with infantry weapons - the armor has infantry support in IFV's, and coordinates with artillery and scout/attack helos and recon elements.US Mechanized Infantry divisions typically have ten line battalions - 5 infantry and 5 armor, but they mix and match down to the company level. The US M2 Bradley IFV has two TOW-2 ATGMs, plus there is the mediocre Dragon man-portable ATGM for dismounted infantry etc. Plus at close range, infantry can take down unsupported armor - I'm an ex light (not mechanized) infantryman, so I know. That is why armor never operates by itself.
If you served in the gulf war (I did) then you realize first hit-first kill is real life. US M2 and M3 Bradley IFV's and CFV's, with minimal armor support from M1A1's typically kicked ass against dug in Iraqi Republican Guard T-72 MBT's - why? The TOW missiles on the Brads, and the 120mm guns on the supporting M1A1 tanks killed enemy targets first round at longer range. The Brads sure as hell don't have the armor to stand up to a main gun hit from a T72, in fact the turret armor of a Brad can be holed by Russian made 14.5 mm AAMG's that are the secondary armament on the T-72. The point is that the second firing side has to (a) live and (b) hit their target.
You're getting too hung up on the literal interpretation of weapons and armor, instead of thinking in terms of total offensive ability and total defensive ability. Think of the units as battle groups with a unit mix dominated by the main type.
The offense/defense distinction is dead on legitimate. If a tank rumbled down my street, I could pop it from my second floor window with any number of ATGM's, or even in desperation, Molotov cocktails into the engine deck area or tracks. Moving out on the offensive in open terrain to get within range to use those weapons is a totally different story, however.