Author
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Topic: Poll: Blind tech ON Blind tech OFF
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jimmytrick |
posted 06-13-99 09:37 AM ET
This most famous comment on this is "do you play chess with dice?"I play blind on because it varies gameplay. I would like to hear from others on this subject. ON-1 OFF-0
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MichaeltheGreat
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posted 06-13-99 10:10 AM ET
1010101010I normally play with blind on in SP games, when I play SP games, since it is more realistic and gives more variation. I only play with blind off in PBEMs if the majority want it that way (the WIMPS!!!), and in a couple of games where I'm trying to beat Alkis' fastest transcend challenge. |
OldWarrior_42
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posted 06-13-99 11:25 AM ET
I play with blind off...I like to see where I am going. Besides , I usually take a different route through the tech tree every game anyway so as to get good variation. |
MoSe
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posted 06-13-99 11:58 AM ET
Yeah, yeah, old story, why a poll, or rather, why a duck?  As usual the issue is: FUN. Opinions vary. To get fun, many think that your skills have to be put to test, or that you prove that you mastered the strategic overall design and can pick the most suitable goals (mid & long term) in any variable circumstances you may face. Now, to show that you logic is superior, you'd like Blind OFF, as well as random events [Pagan]. But your skill can be displayed also in responding to Godzilla plowing (ploughing?sp?) in your SimCity, or to face a nasty random event here in our game. Or to prove that you can get to your goal with what you have at hand: "what? I lost my lighter! Darn! How can I lit my fag now? hmm.. let's see... stones->sparks... rub some sticks... I'd better go and find a stove-burner!" Maybe that way you get more fun, as long as you don't expect it to reflect the exact ranking of the contenders, since they might not find balanced difficulties Actually, I'm naturally inclined to Blind OFF, but I now play equally both options, and Blind Research is a nice challenge too, methinks it requires a DEEPER knowledge of the tech tree. talked enough, thanx 4 patience oh, my vote: 51% OFF 49% ON |
LoD
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posted 06-13-99 12:13 PM ET
OFF currently. ON if blind gets improved (more MOO style).LoD |
Mongoose
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posted 06-13-99 12:27 PM ET
I prefer blind, don't really know why, suspense maybe. Play a lot of blind off in MP. It's alright. MoSe, rofq (quacking!)  |
DarthMordeth
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posted 06-13-99 12:37 PM ET
ONIt gives a greater feel. DarthMordeth
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laurens
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posted 06-13-99 12:37 PM ET
Well, as was in my previous thread "your favourite nemesis on your condition"...Blind research's tougher, more challenging.
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jimmytrick
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posted 06-13-99 01:27 PM ET
On: 5 Off: 3MoSe was counted as off. |
Krushala
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posted 06-13-99 04:32 PM ET
Blind research off. I know it's less realistic. But I can barely get the important SP's as it is now. I probably could only get 2 out of the first 7 with it on. In the second half of the game it doesn't matter.BR on:5 BR off:4 |
Mcerion
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posted 06-13-99 04:47 PM ET
On, like Mongoose said, I like the suspense. |
HolyWarrior
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posted 06-13-99 09:02 PM ET
Blind OFF. I'm too much of a control freak. As I said before, with blind ON, you may as well set on the autogovs and let the computer play for you. |
Koshko
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posted 06-13-99 09:35 PM ET
OFF It gives you the feeling of having more controll. Besides how blatently the AI 'cheats', I don't trust them enough to choose for me. |
jimmytrick
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posted 06-13-99 09:58 PM ET
ON-6 OFF-6Holy Warrior, I don't really understand your point. Aw......forget it. |
Shining1
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posted 06-13-99 10:47 PM ET
Blind tech OFF.God does not play dice. Neither should the Believers. |
Darkstar
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posted 06-13-99 11:32 PM ET
I normally play with Blind On.With it off, I feel more like I am playing Civ under a mod pack than SMAC. Especially when those red shield mindworms dump off an IoD and head for a city. Go figure. -Darkstar |
Mergle
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posted 06-14-99 03:38 AM ET
ON. Its far to easy to concentrate on crucial techs and follow a single optimal strategy with it off. With it on, you need to do better all round and adapt your strategy to whatever you actually have available |
Aredhran
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posted 06-14-99 04:18 AM ET
Blind ON. Except when I was learning the game back in February , or when I set up a scenario/PBEM game.Speaking of PBEM, Blind ON can be really tough if you're not lucky... WHAT ? MOBILITY ? I WANT ECOLOGY, NO USE FOR FREAKIN' ROVERS NOW ! Aredhran |
master k
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posted 06-14-99 06:01 AM ET
blind on, never played blind off, dont know why |
mcostant
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posted 06-14-99 06:08 AM ET
Blind research ON. I know THIS is less realistic. Do you really think that a lab of researcher works on a random study? Sometime they accidentally discover the hint of a new principle, but most of the time they reach what they are looking for (maybe later than expected). I would prefer a BLIND OFF WITH VARIABLE TIME between the begin and the end of a research, and also the ability to research simultaneously into the four research trees (explore,build etc.), putting different effort (percent, like now) only to change the time required to achive a discovery, but with a more realistic feel of parallel research in different fields. Anyway, total is now: BR on:10 BR off:7 |
Picker
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posted 06-14-99 08:30 AM ET
OFF, it's more realistic. |
MikeH II
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posted 06-14-99 10:26 AM ET
On, never felt the need to play with it off, I like the suspense.On 11 Off 8 |
googlie
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posted 06-14-99 11:22 AM ET
Onthe point made that in real life researchers know what they are researching is only valid the first game you play. After that you know the fast track to Green Democracy or airpower which may be several stages up the tech tree. Besides, don't you get a game bonus score for blind on? |
Kris Huysmans
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posted 06-14-99 11:58 AM ET
OFF Choosing good techs is a part of my strategy. |
jimmytrick
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posted 06-14-99 07:32 PM ET
On 12 Off 9Come on folks we need 50 replies to get a valid result! |
aceplayer
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posted 06-14-99 07:42 PM ET
On - its tough enough under Transcend... and it adds to the strategyOn 13 Off 9 |
OldWarrior_42
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posted 06-15-99 02:18 AM ET
It is 14-9 ...You guys are adding wrong...Count from when jimmytrick said it was 6-6 and mcostant says it is 10-7. That is the point where he should have said 11-7 and it has been one off ever since. |
mcostant
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posted 06-15-99 03:34 AM ET
OldWarrior_42 you are right, I didn't count myself (too much modest, you know ). Sorry for the inconvenience  googlie - you wrote:"the point made that in real life researchers know what they are researching is only valid the first game you play. After that you know the fast track to Green Democracy or airpower which may be several stages up the tech tree." You are right, but that won't work if Firaxis will write a more interrelated "discoveries tree" and will change the lab rules as I propose (you search in ALL four fields at same time, putting different effort - percent - but losing efficence if you concentrate too much effort into a single branch). If you CAN'T draw a real shortcut to major enhancement, you can't manage to hurry a research path too unrealistically fast (or, at least, so quick that spoil the game). "Besides, don't you get a game bonus score for blind on?" Yes, as far as I know, or at least so state the manual  |
MoSe
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posted 06-15-99 11:09 AM ET
If you really want to compare scores (not for just "dickwaving" as Eris said) they're only significant in the same playing conditions. Nonsense to me to compare an IM to a non-IM score, for instance: how did FurXs decide that IM is worth the double of normal play? Couldn't it be +78% or +127% really? Same for the Blind bonus (if actually gets calculated...), why should we trust it's appropriatley rated?Mconstant=E/(c^2) idea should be pushed to what was adopted in "Stars!". There you had 6 fields and you didn't direct your research to a particular knowledge, but to a field in itself, and what you obtained was a level advance in that field. You gained the ability to build a given item (rather than "discover" it) when you reached the required LEVEL in MORE than 1 field (say, to get to the ability of building ramscoop interstellar engines, you had to reach level 6 in "Propulsion", level 3 in "Energy" and level 2 in "Electronics", [just an example, not actual values]). You still had to understand research priorities, but you could throw away an overwhelming entangled tech-tree, the prerequisites were in knowledge levels, not in specific techs. You had a "Generalized research" racial ability, that allowed you to earn each turn the average research set aside in each field from all races (including yours). And a "Bleeding Edge" optional racial ability (penality, you gained customization points to use in other bounses), that forced you to pay 50% more an item if you didn't get yet 1 level upper in each of the required fields. Here we could make it even more flexible allowing to split research in more than one field at the same time. I still insist that both settings now have their peculiar taste and interest. "...far to easy to concentrate on crucial techs and follow a single optimal strategy..."? Well, optimal strategIES are different depending on different game settings, factions, and INDIVIDUAL players. So it's still very interesting confronting YOUR optimal strategy with YOUR OPPONENTS' ones. Here I'm opposing to Aredhran: I prefer Blind ON in SP Blind OFF in MP MoSe |
Resource Consumer
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posted 06-15-99 11:46 AM ET
Blind on.No idea what the score is - there seems to be some dispute. |
PaulBot
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posted 06-15-99 09:32 PM ET
Blind = OFF!! |
whirlwind13
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posted 06-15-99 10:12 PM ET
SOMEONE ELSE PLAYS STARS! IM PUMPED HARD-CORE!!!!!!!The ArchChancellor |
HandofBobb
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posted 06-16-99 02:29 AM ET
Blind tech OFF. It's bad enough that the game chooses what techs are availible to me at any given time (I've had more than one game where I get cyberethics before optical computers, just becasue the computer wouldn't show it to me as an optio), plus considering the fact that the computer cheats like a bastard for the first hundred or so turns, I don't trust it to give me anything useful if it doesn't have to. once, I even had the computer give me Information Networks as my free tech advance while playing UoP! One particular thing I'd like to see is the ability to throw money at research, in an attempt to speed it up- I'm not talking about allocation, as if you do that too much before a certain point, the inefficiency kills you, but actually being able to spend a certain amount of energy credits to buy of a year or so of research, but limiting it so you couldn't buy it completely. |
cousLee
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posted 06-16-99 02:53 AM ET
I had preferred off, but have been trying blind on because of all the whoopla about it making the game harder. BS. with blind on, I have discovered techs that I didn't have the pre-reqs for. Getting shard before silksteel will change the game, and not for the difficult. I am still checking out blind and may change my mind, but for now, blind off. |
OldWarrior_42
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posted 06-16-99 03:21 AM ET
Blind on=15 Blind off=12 Resource Consumer...their is no dispute...just a miscalculation in math that I happened to notice. No big deal. I just like to point things out if I see them that's all. |
laurens
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posted 06-16-99 07:25 AM ET
To: jimmytrickA little help for the minimum of 50 votes required - you might want to refer to the "Your favourite nemesis, on your condition" under Strategies and Tactics for adding in anyone else's opinion who might have missed the thread here.
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MoSe
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posted 06-16-99 08:27 AM ET
off topic to whirlwind: I played some "Stars!" Single Player Demo last summer, analyzed the concepts, the stats, made some custom charts, browsed in Waypoint Zero, read SSG. I really found it genial (with genius, sp?), but I was connectively challenged at the time, and kept on playing CivII. Then SMAC came and I quit CivII from morning to evening, never played it again. Coincidence, yesterday I was looking for old budget games, and I *bought* Stars!, just to have full _registered_ version, and access to multiplay. If I was to speak in theory, I'd say Stars! is less easily enjoyable on the surface, but if you give enough effort (that means a huge lot) to master it, it's far more: -interesting -deep -customizable -replayable -strategically varied and sound -balancedI've still got lot more to give to (and to take from) SMAC, but I plan this summe to take it out of the drawer and begin participate in some Hosted game. I guess you could be one to gimme some hints by that time. back to topic: it's odd cousLee, I experienced instead that 95% of the time BlindR ON keeps giving me techs in the fields I am NOT going for, trying to fill a tech-tree level b4 advancing to the next... |
MoSe
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posted 06-16-99 08:30 AM ET
I forgot: FurXs should really LEARN from "Stars!" how a good UI has to be designed and implemented. |
Igor
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posted 06-16-99 10:07 AM ET
Blind ON. |
googlie
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posted 06-16-99 10:48 AM ET
Good point cousLee. I've noticed the same thing - wow, a level 6 tech when I'm basically at level 4  I think that I read somewhere (Gamespot?) that the programmers gave only a 2 level diff in the blind tech option, so that the choices the AI made for you could never be a level 3 vs a level 7, for instance. But even then, leapfrogging happens But doesn't that happen with tech trade as well. You get a B5 tech gift from Morgan as a pactbro' who says "guard it well" - and you haven't even got B2 yet. How? On balance, tho, I do think that blind on makes the game harder (certainly at transcend IMO)  Googlie |
Igor
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posted 06-17-99 09:16 AM ET
cousLee, shard is in other branch than silksteel. Do you have tech tree? Or maybe you had PDL?  |
umbra1
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posted 06-17-99 09:27 AM ET
JimmyTrick, when I play against AI then I always play with Blind Off... It came as quite a shock to me when we started playing THC that Alex had selected Blind On, I had no idea what I was meant to be aiming for ! |
edgecrusher
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posted 06-17-99 11:53 AM ET
i play with blind on. **and** fog of war. blind resarch is a little more realistic. but what can i say... |
OldWarrior_42
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posted 06-17-99 12:10 PM ET
Score update=17-13 in favor of blind on.I feel like the freakin umpire.Will I get paid? |
aceplayer
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posted 06-18-99 05:03 PM ET
oops - I said on - when I meant off  guess I really messed up the score ... |
Darkstar
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posted 06-18-99 05:43 PM ET
Of course you won't get paid Old Warrior.I've had SMAC turn around under Blind On and give me a D3, D5 and D7... all before any D2 (I think it was the D tree. I remembered how weird that looked at the time.) But I found that tends to be linked to Artifact Linking. An Artifact yeild tech X#. Now, i have the Pre-reqs for X#+1, so its what pops up next. I don't like to play with Pods On, so no one has Artifacts to link. Ergo, no grand hopping up the Tech tree. I can guide development quite well, although I can't guarantee what I will get next. Also, the number of fields of interest that you have selected tend to affect whether you can hop up as well. Single minded and No-minded pursuit of a field is when I have seen the tech hopping. Split interest, and I have to get the pre-reqs first (with Artifacting). Select all, and you tend to just walk the techs.  -Darkstar |
evil_conquerer
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posted 06-18-99 07:05 PM ET
Blind off. I am an official licensed control freak(c). |
ARES 7
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posted 06-29-99 04:52 PM ET
OFF !!! |
Rynn
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posted 06-29-99 04:58 PM ET
On  |
mcv
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posted 07-01-99 12:04 PM ET
My sister prefers blind On, and says I'm a wimp because I have blind off. I started using blind off becasue I wanted to learn the tech tree. I think I prefer blind on, but it depends on my mood.Blind on can certainly be more challenging, like when my sister just couldn't get Loyalty, while she really wanted to build all of those wonders there (especially after she was just too late with the Human Genome). Turned out almost nobody had Loyalty, so she couldn't even trade. She did get lots of level 3 and 4 techs, though. |
Rabid Dog
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posted 07-01-99 12:35 PM ET
Blind ON.Off sends me down a pre-determined early game course, which for me makes the game easier. -RD |
Gungho
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posted 07-01-99 02:55 PM ET
Blind On. Point! |
laurens
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posted 07-01-99 03:06 PM ET
You are right, mcv. Learn the tech tree with blind off - that's a must. Or if you are a master planner that never leave things to chances  Blind on creates a more unpredictable environment, and allows definitely more room for randomness. Even though the uncertainty principle has been proven to be wrong but then I think unstable powers always make up a more dangerous world 
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sandworm
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posted 07-01-99 03:17 PM ET
Blind ON. |
Balleyhoo
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posted 07-01-99 09:26 PM ET
ON |
Balleyhoo
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posted 07-01-99 09:31 PM ET
Was it Hawking that said "Not only does God play dice but he doesn't look where he throws them."? |