Author
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Topic: What do Air units defend with?
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BKrani |
posted 06-04-99 01:29 AM ET
G'dayI recall reading on some post, (can't remeber where), that Air units defended with thier Attack value (not Defence). The post also went on to say that this was not always the case. I'm curious because I can't find any reference to either of the above being the case (logical assumption would be that it is NOT the case, but...) Anyone care to enlighten me.
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MichaeltheGreat
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posted 06-04-99 01:41 AM ET
In air to air combat, air unit combat is resolved just with attack values. If an air unit on the ground is attacked, it defends like a ground unit, with its defense values.Thats why you can really rack AI aircraft on the ground with artillery, or ship bombardment, since the AI never puts armor on its air units, at least that I've observed in lots of games, mostly at transcend/ironman level |
LoD
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posted 06-04-99 04:35 AM ET
MtG: I fear I must disagree. Attack values are only compared if both units have Air Superiority. Other than that, it's normal attack-to-armor combat.LoD |
MichaeltheGreat
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posted 06-04-99 09:55 AM ET
LoD - I know it's supposed to be that way, but I've found from experience that my shard neutronium fusion interceptors take an unusually high amount of damage against piddly 6/1/12 missile needlejets - so unless there's a hidden bump in the AI combat values as another cheat - I calculated the damages (which are determined statistically as a die roll) and the numbers game out a lot closer to 26/6 than 26/1 or 13/1, and my planes were vet/commando against disciplined/hardened. So what I've observed is different from what the rule is supposed to be. Nothing new in SMAC (yes DarkStar, I am coming over to the dark side) |
LoD
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posted 06-04-99 11:08 AM ET
Well, it happens only on Thinker/Transcend anyway... But I won't be whinning about SMAC AI for at least a weak. The reason? I'm writing an AI for tic-tac toe. 588 lines so far.  LoD |
MichaeltheGreat
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posted 06-04-99 11:42 AM ET
LoD - I play TI only, so that's where I calculated the effect.Are you doing C++ for your Tic-Tac-Toe AI? Or something else? |
LoD
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posted 06-04-99 12:30 PM ET
Michael: It's C ++. And I'm done for the day - 8 hours of programming is more than enough.LoD "I just *love* "if" statements in "if" statements in "if" statements in "if" statements in "if" statements in a "while()" loop" |
bene4
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posted 06-04-99 02:48 PM ET
I seem to remember that an Air Unit that has Scrambled to defend a ground unit near a city will defend with it's attack value. I can't remember. |
HughTheHand
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posted 06-04-99 03:42 PM ET
It does. But again, only if it has air superiority. |
LoD
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posted 06-04-99 03:48 PM ET
IIRC, the air unit on alert actally *attacks* the intruder (ground units if they don't have air superiority, air units if they do).LoD |