posted 05-28-99 03:56 AM ET
I love this game. That's all there is to it.These are some things I'd like to see in a patch to make my gameplay more enjoyable. Hopefully most of these are a common theme and have already been implemented in #4, but just in case.
Secret Project Data:
1. I'd like to zoom into the bases or hurry production (or at least locate enemy bases on the map for targeting purposes).
Automation AI
1. The last combat/defense unit should NEVER leave the base (on transports or by any other means
2. Air colony pod and air transport AI added
3. More auto options (auto forest/kelp, auto raise/lower, etc.)
Unit Movement:
1. Aircraft should NOT always park in the first city they enter (particularly gravships, but planes and choppers too)
Group Control
1. In the base operations menu, set groups of cities (that are capable) to produce the same item (i.e. pressure dome) or add an item to their queues (i.e. planet-busters mwah hah hah)
2. The ability to establish a standard initial production queue (w/ initial orders) for each city (i.e. plasma sentinels on HOLD, automated former, a colony pod...). Might need to have three (sea base, coastal base, inland base).
3. In the military command nexus, set all selected unit types to same orders (as appropriate) - useful for staging invasions
Miscellaneous:
1. Option for NO native lifeforms
2. Option to prevent my bases from building native lifeforms
3. Detailed pulldown menus of'land combat' , 'land defense' , 'air combat' , 'air defense' , etc. with individual yes/no options (default yes for the benifit of newbies/lazy veterans)
4. Button/hotkey to pause automated troop movement (230+ cities worth of stuff moving during a thunderstorm wasn't fun)
5. no {upgrade production/make unit obsolete} because of designes based on different chassis (and no, I don't want to upgrade all future singularity deathspheres to fusion needlejets - thank you for asking)
Thanks for tolerating my ramblings.
Let me reiterate one last thing - I love this game.