Author
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Topic: Care & Feeding of Mind Worms
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RockGroin |
posted 05-13-99 03:51 PM ET
Hey all! What would you say is the best strategy to use with mind worms (ie. playing with Gaian mind worm capture). Particular techs of interest? Battle strategies which help them grow? RockGroin
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Gixxer
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posted 05-13-99 04:08 PM ET
I rarely breed mindworms myself, but do occaisionally find use for them when they happen to follow me home. I usually use them for exploration. They suffer no movement penalty in fungus and they are great for checking out pods. If mindworm happen to spring out, they won't attack unless I do first. Isles of the deep seem to be the exception. They heal to full strength in fungus, but a better solution is to send them to a monolith. If I can afford supporting them or better yet, they're independant, I will run them around near the ruins and attack any mindworms they come across. They will be demon boils in no time, plus the added energy credits for "husks". I tried making patrol routes for them, but they never run into strays, however they will on automatic (Shift+A). I'm not sure the techs so someone may want to confirm. Concentrate on the "Explore" techs and the Xenoempathy Dome, Pholus Mutagen SP add +1 to their lifecycle. The Biology Lab adds +1 as well. I'm sure there's more. |
HeatherWst
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posted 05-13-99 05:21 PM ET
I was about to go on and on about all of my mindworm strategies when I realized that I would just be helping you squash me in our multi-player game. Though, the patrolling around in fungus is a good one. That's what I usually do. |
RockGroin
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posted 05-13-99 05:55 PM ET
Awww... Actually, I don't find they're an end-game force at all; usually people have fairly powerful psi defence capabilities towards the end. So, it's only a *part* of the strategy.  Now, if Dr. Animus would just get that save game to me..  RockGroin |
HeatherWst
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posted 05-14-99 06:50 PM ET
I don't know. I tend to use the locusts of chiron in the end game pretty well. But then again, that's against stupid computer AI. I'll attack them for a turn with locusts so they start building up empath this and empath that, so then the next round I just go attack them with a plane or something. (which prompts them to switch back to the AAA defense) then the worms strike again! |
Singularity
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posted 05-14-99 07:37 PM ET
Too bad trippin isn't here, he could sell you some fungus to put in the container with your mind worms. |
umbra1
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posted 05-15-99 10:47 PM ET
HeatherWst: Locusts of chiron do have one major advantage... The only air unit that can capture a city.As for Care & Feeding of Mind Worms, I find a diet of pesky spartans is great for a glossy coat  |
Druid
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posted 05-16-99 12:17 AM ET
umbra1:gravshps are just like tech locusts.. they can capture cities. stay in the air indefinately.. |
umbra1
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posted 05-16-99 08:10 AM ET
Druid: I don't really go for the gravships except for building gravship formers; very useful for fighting back the rising sea levels. By the time you get Gravships I usually have drop pods and the Space Elevator for "Army On Demand" orbital insertions... Mmmm ! |
Dim Cat
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posted 05-16-99 11:48 PM ET
Taking about Space Elevator and orbital insertion, did anybody, by chance, find a way to combine worms with drop pods? I know that native-life forms are not supposed to be modified, but I'd just love to drope a couple of demon boils in the midst of friendly believers. Anybody?........... Aaa, I guess it's hopeless  |
cousLee
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posted 05-16-99 11:52 PM ET
well, if they fix the drop transport bug there will be. |
Urban Ranger
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posted 05-17-99 12:25 AM ET
Stick your demon boils in drop transport pods, and when the pods get there just pop them open. |
Empath
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posted 05-17-99 09:47 AM ET
Usually I end up feeding them a clean former or two, and then I attempt to feed them some Elite Trance Police. This tends to be hard on their digestive tracks... the Trance units get stuck somewhere in there & the worms die.  |