Author
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Topic: Planet Blight Problems....
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wickedwombat |
posted 05-12-99 06:42 PM ET
Could someone please tell me the relationship between planet blight and biology labs? When the blight occurs, I lose all my forests and farms on a particular base and the warning message tells me that I need to build more biology labs. ?? I don't understand this because the benefits of a lab says nothing about preventing blight (just science and psi bonuses). Do I need to build these on every base or do I need a certain amount for my whole empire?Sorry to ramble, but this is very frustrating  Thanks in advance... 
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trippin daily
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posted 05-12-99 08:26 PM ET
Biology Labs do help out with planet blight... I never have blight because i have tons of biology labsTrippin Daily |
Singularity
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posted 05-12-99 08:33 PM ET
I never have that problem. I usually play UoP and Biology labs are some of the first things I build to help speed up my research even more. |
BusterMan
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posted 05-12-99 10:37 PM ET
I used to have the problem but once I got the v3.0 patch it didn't happen again. -Parker |
Earwicker
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posted 05-12-99 11:09 PM ET
Planet blight is one of the random events and biology lab affects it so:If there's no biology lab at the base, then Planet blight wipes out farms and forests (grr). If the base has a biology lab, then a beneficial bacterium is discovered, producing +1 nutrients/ turn for 10 years. |
wickedwombat
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posted 05-14-99 09:17 PM ET
THANK YOU  I have taken all of your responses and applied them to the blight problem. I do have ver 3.0 and I have no other problems. Plus Thanks Earwicker (sounds like a lame documention problem to me, huh?) WE NEED TO KNOW THESE THINGS, FIRAXIS!!! Ok I'm done, thanks again :O |
RockGroin
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posted 05-17-99 10:27 AM ET
...but, doesn't it say when you get PlanetBlight that you should "build more Biology Labs to contain future outbreaks" or something like that? RockGroin |
Earwicker
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posted 05-17-99 03:00 PM ET
wickedwombat: Yeah, I don't think the manual gets into the random events. When my housemate got me the game there was a joint promo on a Strategy Guide (I forget whose), so he picked that up, too. It has a list of all the possible random events. From a "Strategy" perspective it's pretty lame, since it must have been written based on pre-release test playing. Nothing remotely as insightful as these Hallowed Halls (or simply playing a lot) will divulge. but it is a useful reference (I just don't find the Datalinks as easy to use as the CivPedia). Most important, it has an INDEX!!! RockGroin: ISTR it does say something about the "build more Bio Lab's to contain outbreaks" bit, but that doesn't clue into the potential boon associated with it if you've built the lab.
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evil_conquerer
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posted 05-17-99 04:22 PM ET
There are a bunch of random events that are dependent on certain facilities. The manual doesn't cover any of them, though. Once, I had the message "Childrens' Creche reports population boom in U.N. Education Agency!" and the population there jumped from 9 to 12 (I'd hate to see what would happen without the childrens' creche ). I also had a research problem (I forget what) and it said more network nodes would help solve the problem. |