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Author | Topic: Strategy guide needs help |
trippin daily |
![]() ![]() ![]() Due to the complexity of writing a broad guide for all factions, I'm revising the strategy guide as follows, this will allow other to more freely contribute to the guide's development. Each faction will have its own seoerate comprehensive guide, from beginning to the end of the game (how to start off, tactics, projects, tech goals, base facitlies, etc.) There will also be a sperate guid on terraforming. And a seperate section describing how to effectively fight a war (through cold war, to all out war). I'm currently working on my first faction guide right now... the UoP (I play them the most, so I know how to get them off to a good start.) Try to write this at thinker level, because at transcend, the tactics truly change totally from other levels, so it wouldn't help beginning players at all. If anybody wants to write a faction guide, email me at [email protected] and tell me the guide your interested in writing, or at least contributing to. So far... So if you would like to contribute, and you are a veteran player who has won consistently for the faction they are writing for on at least thinker, then please feel free to offer your services, they would be greatly appreciated. I plan on each guide being completely thorough, so I'm looking at guides of more than just a one or two pages (my UoP Trippin Daily |
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