posted 04-30-99 04:27 PM ET
I actually did not expect any argument to come close to making me think about the time warped start. Yours, well it at least made me think about it.1) I like the random events, I actually like them more when they put me behind (except on Transcend) because then there is a challenge. Also if I randomly get a tech or a unit or something else that I normally do not go for early then I have more of a temptation to play a slightly differant style.
2)Good point. If one is willing to give up having their pet SP, or having to crush the faction that has it then this makes more of a early challenge. Good reason.
3) They are all even, ok but then that also means that there is no one ahead of me, and in SP by the time I have 3 bases that reduces the challenge.
4) Using basement dwelling factions to your advantage is a fun style point in the game.
D.D. While your arguments aren't enough to convince me that T. W. is better, I do have a more open mind and may approach it positively to give it a chance.
I still think that the CMN approach to designing and creating a time warp start for MP is the way to go. But that is personal bias.
Goob