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Author Topic:   I'm interested in the board game Axis&Allies
Natguy posted 06-26-99 01:35 PM ET   Click Here to See the Profile for Natguy   Click Here to Email Natguy  
Howdy all. I just returned from Summerscape, where I was told by an RA about a board game he enjoyed called Axis&Allies. He claimed it was better than Risk, a game of which I am a huge follower. Any thoughts?
walruskkkch posted 06-26-99 01:41 PM ET     Click Here to See the Profile for walruskkkch    
I think they have a computer version of this available with some add on campaign packs.
Bishop posted 06-26-99 05:32 PM ET     Click Here to See the Profile for Bishop  Click Here to Email Bishop     
Check out these sites:

http://pages.pomona.edu/~djensen/axisallies/index.html

http://www.spring1942.com/ (CD-rom vers.)

Othe games you may find interesting:
� ASL (Advanced Squad Leader)
� Fire In The East
� Advanced Third Reich
These are all fairly complicated (and rater lenghty games) but worth checking out if you think Risk is getting a tad "simple".

Bishop

White_Cat posted 06-26-99 10:14 PM ET     Click Here to See the Profile for White_Cat  Click Here to Email White_Cat     
I've played the game, and a big problem with it is that every game basically plays the same, with the Axis trying to take over Korelia (sp), a territory in northern Russia. If they do, they will eventually conquer Russia, and be assured of victory. If they don't, they are almost guaranteed to eventually lose once the U.S. can build up its production of units. It was still fun to play, though.

I haven't played the computer version, but I read that it was rather buggy and the AI was very lacking.

OldWarrior_42 posted 06-26-99 10:32 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
I have both the board and comp version. The AI is stupid and most games play out the same but I still enjoy it once in awhile. Not too buggy with the patches. And the strategy for the comp game is the same as the board version.....hold asia and russia as long as possible as allies and then USA might takes over.....or take asia and russia as fast as possible as axis and then no time for USA might to help.
Krushala posted 06-27-99 09:47 AM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
The ai in the computer game is terrible. I've seen them build up to 20 submarines that do nothing. Like the ai in smac and civ2 they just can't launch an effective amphibious invasion. You can play multiplayer, but I had some problems with that. Unfortunately the strategy for russia is always the same. Build up infantry to avoid getting run over. Been a few games I've captured Korelia with germany but still didn't win the game. That was against human players of course.
Smeagol posted 06-27-99 12:42 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
I've played the board game quite a bit. With all 5 powers human-controlled, I can tell you that all games do not necessarily play out the same, but there really aren't too many possible outcomes. I think the biggest problem with the boardgame is getting 5 people to play and actually finish a game, because it takes a LONG time. More often than not there was an unfinished game sitting dowm my basement, and it usually never was completed.

The game is certainly a lot more fun than risk, and if you know a few people who would be dedicated to finishing out games, then it's a worthwhile investment.

Oh, and don't play as Great Britain-- they almost always fall to Germany in the first turn. But if they survive that, they become hard to take with the same strategy as Russia-- build up the infantry and they can't take the capitol.

Krushala posted 06-27-99 03:51 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
you say great britain can fall to germany in the first turn. I have never seen anybody do that. I've played quite a bit. Usually the russian player will move his sub and transport around great britain for extra defense. But I think germany has only 1 transport that can reach in the first turn. I suppose if you sacrificed all your aircraft and naval units it could be done. I'll have to try on the computer version.
Smeagol posted 06-27-99 10:11 PM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
Krushala-- It's been quite a few years since I played the game, so I don't remember any details, but I remember distinctly Great Britain falling very quickly to Germany. Of course, Great Britain usually went to the inexperienced guy who couldn't play all that often, and one of the better players usually used Germany. I guess my experience is skewed by this.
OldWarrior_42 posted 06-27-99 10:16 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
There is no possible way Great Britain can fall to Germany on the first turn. The Germans do not have enough attacking units to clear the sea zone first then conquer England . I have been playing this game(board and now comp.)since it first came out and have never played against anyone or heard of anyone who played that had done this.Please tell me how this can be done because I think you are quite a few turns off in your judgement on when it can be captured. If you know something I dont know then I want to know what you know cause I dont know it .....or something.
ejrolon posted 06-27-99 10:23 PM ET     Click Here to See the Profile for ejrolon  Click Here to Email ejrolon     
FYI, though i agree with the strategy for the axis to get russia as fast as possible there is a way to bypass that problem but it takes some luck. Britain is isolated but if instead of buying units it puts a factory in india then the basic problem of having to transport troups is bypassed and it can help russia even if it only can get 3 tanks out per turn. then if it can it can put another base in one of japans territories and start helping russia to get the germans out.the us cannot do it in china because of the proximity of japan.

i still play those 8 hour marathons- not as often...

OldWarrior_42 posted 06-27-99 10:34 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
ejrolon...that is a tactic I employ quite abit and therefore if you are the axis it makes it even all the more imperative that you push quickly against Russia otherwise the buildup of English troops will take down the axis eventually with the combined buildup of Us troops also
OldWarrior_42 posted 06-27-99 11:09 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Also... it is possible for the US to build an Industrial Complex in SinnKiang and hold it...thus putting two units also out on the asian continent per turn.
But this is all most of what I said ...that the game is really based on the land mass from Karelia,CauCassus....to India ,FrenchIndo-China Burma ...To Kwangtung and the Soviet far east. Really the balance centers on all the countries within these boundaries(Russian-Asian continent)due to the amount of IPC's to be gained or lost by the Axis or Allies
Krushala posted 06-27-99 11:32 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Of course an experienced player will go right for those industrial complexes. I usually will ignore russia for a turn and go after india if they put up an industrial complex.

Germany can clear the sea zone around england (especially if russsia doesn't reinforce it), but they don't have enough left over aircraft to take out englands 3 aircraft and 2 inf/1 tank. with one transport they can only get 2 infantry there. So all the planes would have to be casualties. Usually russia takes out a couple of germany's planes the first turn anyway.

OldWarrior_42 posted 06-27-99 11:47 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Of course the experienced player would have to go for it because they would know what happens if they left the IC alone. But you would need to attack it with the Japanese and if you lose because of the dice rolls then that makes it that much easier for the US to follow up with an IC in Sinnkiang and hold it. Lots of things can happen as I am sure you know(You sound quite knowledgeable on the game...I like that)(maybe we can get a game going one day on the zone or through spring1942.com)And the thing that really screws up good strategy sometimes is the freakin dice.Qh well part of the game.
Smeagol posted 06-28-99 01:03 AM ET     Click Here to See the Profile for Smeagol  Click Here to Email Smeagol     
OK, let me just clear up the point that I did not actually mean Germany could take Great Britain on the first turn. I just meant that in my games it has often happened very early, and I erred in saying "first turn" instead.
Krushala posted 06-29-99 05:50 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Yeah the dice rolls on the computer game can be atrocious. I could use those dice for risk. I roll sixes all the time. I have to be a little more cautious taking india (as Japan) when the computer ai builds one there. I bring in 1 or 2 infantry from the philapinnes. I am sure that is spelled wrong. The Japan AI almost always builds one in french indo china. Individually U.S or U.K. can't take it. They usually reinforce it.
OldWarrior_42 posted 06-29-99 08:36 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Krushala....when I play the axis ..I build an IC in Kwangtun not French-Indo China as it is easier to fortify in early rounds with extra troops frm Japan and threatened less by allied powers.
Krushala posted 06-29-99 08:42 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Definately a better place, but only 2 credits or whatever they are called. I can't remember. I was just noting what the ai always seems to do. Manchuria can be fortifies as well. But russia has a decent chance of taking it. Especially if they coordinate with the U.S. I still remember the old days before they put a limit on new industrial complexes built. The allies almost always won. Just put one in persia as U.K. and you're set.
Krushala posted 06-29-99 08:46 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
My mistake it is 3 in Kwangtung.
OldWarrior_42 posted 06-29-99 11:03 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Yes it is three IPC's in Kwangtung...thats why I usually put it there as it is the same as the other 2 locations. Yes ..I figured you were talking about the AI with FR.-Indo,That is where they always put it no matter what...which shows the ineffectiveness of the AI. I remember a long time ago when I used to play against my brother and we built as many IC's as we wanted and allowed ourselves to put as many units on it as possible . No limit to building only the amount of units comparable to the worth of the country. Led to some incredibly long games but still fun nonetheless.We will have to get together one night on the zone and play a game as I have yet to try the comp version vs. a human player. We'll see.
Krushala posted 06-30-99 06:36 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
Are there anymore patches out? The last one I got was 2.0.
OldWarrior_42 posted 06-30-99 09:48 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Krushala...I am not sure if I follow you on this...the original unpatched version is called Axis_1.0 Then each successive patches have gone from 1.1-1.2-1.3.2 and now the latest is 1.3.3. It is a 2.6 mb download from axisandallies.com. And it is the most recent.
Krushala posted 06-30-99 10:03 PM ET     Click Here to See the Profile for Krushala  Click Here to Email Krushala     
1.2 that's what I meant
OldWarrior_42 posted 06-30-99 10:16 PM ET     Click Here to See the Profile for OldWarrior_42  Click Here to Email OldWarrior_42     
Then you need to update it with 1.3.3 It helps with some of the bugs.

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