posted 06-23-99 11:15 AM ET
It depends. If you liked the original TA< then you'll really
love TA:K, but if you didn't like TA, then you probably won't like TA:K.First things first, this game has incredible graphics. The screen shots don't do this game justice. TA:K has easily the best graphics I have ever seen in an RTS
There are less units to choose from, so theren't aren't as many
redundant units as in TA. This can be a good or bad thing,
depending on whether or not you used medium tanks at all in TA
=P. Terrain is still far more important than in most RTS games,
but unfortunately, many of the pre-packaged maps are fairly flat.
There are quite a few very nice ones, though.
There are 4 races, and they are different. aside from the fact 2
of the races have virtually the same basic infantry, the sides
have drastic differences (the 2 sides are Aramon and Veruna, they
both use a footman and an archer for their weakest units, but
they are very different after that). Each race has a Sacred
Dragon unique to that race (each one has different spells, though
the effects tend to be similar). Only 1 Sacred Dragon may exist
for a player at a time. In other words, you can't build a second
until the first dies. There is also a randomly-appearing Deity
for each race, although I have not seen any yet. All units are
payed for with Mana, the only resource, which must be collected
using LodeStones placed on Sacred Stones. This is the ONLY
method of getting Mana, unlike TA with multiple ways to produce
metal, you get Mana ONLY from LodeStones, which MUST be built on
Sacred Stones, which in turn are fairly rare.
Aramon (Earth): These guys have a TOUGH army. High HP, high
damage, and high speed make them pretty strong on the land. An
extremely weak navy (their only water unit is a combination
transport/gunship) and no real air power (their only flying
combat unit is their Sacred Dragon)
Veruna (Water): The only race with floating buildings, Veruna
also has the largest navy. Their ground power is fairly
impressive, too. They also have little air power (more than
Aramon, though), and they tend to be on the slow side.
Zhon (Air): The only race that doesn't produce units from
buildings. In fact, aside from the mana-gathering LodeStone and
Divine LodeStone, Zhon has only 2 buildings, the Shield
Battery-like Sacred Fire and the Tesla Coil-like Death Totem.
Zhon is the most unpredictable; they have a competent ground
force, an excellent air force, and a single-unit navy that is
nonetheless competent. Some of their units are very fast and
weak, while others are slow and strong. Some, like the Drake,
are fast AND fairly strong, and need to be watched for. However,
if you know what Zhon is doing, its easier to counter than the other 3 races.
Taros (Fire): These are the guys SC players will like the most,
since micro pays off here. For practically every combat unit,
Zhon has a spellcaster. Luckily, in TA:K, you can designate a
spell for a unit, and when it is attacked, it will automatically
cast that spell on the enemy. This does mean you need to
remember to leave the spell set to something that targets a
single unit, so you don't end up blasting your own guys when Zhon
flies one of their super-fast air units over a spellcaster.
Also, you should know that the campaign is played quite diffrently than most RTS games. You start playing the single campign, and switch between the diffrent sides as you complete each mission. This leads to some very creative situations, where for instance you establish a beachhead on the Zhonian coast as Veruna for one mission, and in the next mission, as Zhon, your objective is to destroy that same base! The entire campign has a total of 47 missions.
This isn't a review, per se, but just a basic look at TA:K for Old_Warrior42 and whoever might be interested in the game. I hope I was of assitance.