![]() |
![]() ![]() ![]() ![]() ![]() |
Author | Topic: Point n' Click Adventures vs. RPGs |
Hugo Rune |
![]() ![]() ![]() I never understood the reason why people like to play Role Playing Games on their computers. The whole point of a real role playing game (Paper and Pencil/Live) is to use your imagination to create a beleavable world, to immense yourself in a character of your own creation, to be only bounded by your imagination. This clearly means nothing can be pre-scripted or pre-created: Everything is created through the interaction of real people. A role playing game with the whole story pre-outlined just doesn't work- It wouldn't be a role playing game. Because of this, Role-Playing games on the computer have tried, and in my opinion failed, to create a world in which a large random factor is added. Units are not all neeeded, the player is often killed, random monsters appear. However, this does not increase the desired effect of player interaction- rather it becomes apparent that the PC Role Playing game is nothing like its real-mind counterpart, but rather the poor cousin of the greatest of PC Games Genres- The Point n' Click Adventure Game. Look at it like this: In an adventure game, every single object has it's use, and is cunningly scripted into the game in such a way that it is essential for progress. In a PC RPG, mos objects are really useless, and in a semblance of "imagination" you have to chose which to bring. This will most likely destroy your game later on, forcing you to restart. In a good adventure, this never happens. In an Adventure Game, there is nothing to distract from the main points of the game- The story and the thought out puzzles. The RPG, however, has combat and death. There's nothing so distracting from a game's athmosphere than having to constantly save, be penalised for jumping 2 mm too long or dying in combat instead of solving puzzles. It breaks the story line, it means skill instead of brains come into play, and it generally makes you frustrated. By the very nature of an RPG, it has to be open-ended. This means the story line by definition can't be as strong- It can be nothing like an Adventure game where everything plays into the equation. An adventure game is a game of wits, while a role-playing game is usually very simplistic in it's nature- Bring this there, etc. Finally, there seems to be no place in an RPG for all the little quirks that make adventure games great: The Humor, the Great and Funny Charachters, the witty dialogue, etc. All and all, RPGs on the PC are just crappier Adventure Games. Poorer story, poorer puzzles, poorer dialogue, no humour. Crappier, generally. |
JohnIII |
![]() ![]() ![]() Er... Role Playing Game Mot "Sub-standard Adventure". Take Daggerfall, an RPG. You Play a Role in the Game, but do not merely read a book on your PC (an "adventure" game). Instead, you are drawn into a world where there is nothing you have to do, but plenty of things you can do, if you so choose. This makes the game less linear and more rewarding. John III |
Hugo Rune |
![]() ![]() ![]() This makes the game storyless, boring, ambivalent, unimainative and a drag. Oh and you get killed, too. You do not assume a role as it is not a real role, just a charachter made up out of the Designer's Head. As is The Charachters in the Adventure Game, But they can be made much more inventive, witty and funny than those in a role-playing game can, because of the closed nature of the game. |
SnowFire |
![]() ![]() ![]() I for one liked the console role playing games, where you were locked into a set story line (usually) but had to develop your character and fight tons of monsters to win. I agree that role playing with real people is better, but I don't think that computer RPG's are that bad, though your faults clearly weight heavily on them. I've never actually had time to play a Computer RPG, though I can usually make time for Point & Click Adventures though. Too bad they don't sell as well as they used to though- I sure hope that Grim Fandago isn't the last of the genre. |
JohnIII |
![]() ![]() ![]() "you get killed" No, you get killed ![]() "You do not assume a role as it is not a real role, just a charachter made up out of the Designer's Head" |
MiKaeLe |
![]() ![]() ![]() SnowFire: Grim Fandango? No, it's not the last. New stuff coming from lucas soon..no details revealed...and if you want something else just as good as grim (although grim was real good, it was dissapinting at the end..don't know why) ![]() ![]() Everybody has to try this game!!! The Adventure of the decade as far as i am concerned.. Cheers MiKaeLe |
Ambro2000 |
![]() ![]() ![]() AH Adventure games ![]() This is something I know stuff about..(probably played them all I have to agree with Hugo Rune here. I find CRPG quite pointless. I used to play pen&paper rpg's a few years back (8-10 years ago?) and there is no way near as much freedom in a CRPG. All you do in a CRPG is to enter a cave, kill bad guys, find treasure, get exp, enter cave, kill monster, save girl, get exp, buy knew weapons, enter cave, kill monster, get treasure............boooooring. No I haven't played Balders Gate and I hope I never will.........(I've played Bards Tale, Eye of the Beholder, MM6 etc etc though...) Am I missing something??
I also felt disappointed at the end of Grim Fandango and I don�t know why either..strange?? Probably because it was so damn good and I never wanted it to end. The game was/is a true masterpiece. The humour, the puzzles, storyline, atmosphere (the land of the dead I mean how much better can it get?), characters (Glottis anyone?) and so on��..
Well enough of my mindless rambling now... Ambro2000 |
Picker |
![]() ![]() ![]() FFVII was awesome. |
Philip McCauley |
![]() ![]() So, I take it that you guys haven't heard about that White Wolf game coming out? Supposedly, it's on-line multiplayer, with a GM (who can design adventures and stuff). Don't ask me how. And what about the other online RPG's? If you can live with making up your group's goal, you can have a decent roleplaying experience. No plot twists like a good D&D game, but you can roleplay a character. |
SnowFire |
![]() ![]() ![]() I actually haven't gotten Grim Fandago yet, though I will. I know I disliked the ending of Curse of Monkey Island a lot- it was hillarious up to the ship combat part, which was okay, and the next part was hillarious but I used a walkthrough to get through 90% of it, alas. Which stole the challenge. And the final two chapters were kinda lackluster, and the ending wasn't good at all. But hey, the rest of the game was worth it. |
MiKaeLe |
![]() ![]() ![]() Ambro2000(3000)or whatever: I have to dissagree with you about Blade Runner. The only thing that makes you think the way you wrote is because you still haven't searched through all of the opportunities that this game has to offer. Sometimes it takes a part of a second to make a move which can completely change the storyline as you play it further. As an example: The Indian fella in the research lab that explodes (the one tied with a chain), the first time i played it, he got wounded and died, the second time i was faster and he survived. This had effect on the game further. Also, in how many ways have you finished the game? It takes only an hour to finish the game Come on Ambro, after playing it the first time, in the next attempts you always followed the previous path, and that's why you menage to finish it so fast, but surely not in an hour. Maybe in 2,3 hours. It's on four CD's for heavens sake.
MiKaeLe |
JohnIII |
![]() ![]() ![]() Philip: Middle-Earth Online John III |
Ambro2000 |
![]() ![]() ![]() ************WARNING*************** Below message contains spoilers!! Beware!!
MiKaeLe The only differens in two of the endings are if you didn't kill blond girl you'll get the ending were you leave with here and if you managed to find the little red headed girl in the arcade and talk nice to her you'll get the other ending and leave with here. I also think that not killing the buthcer in China town affects the game somhow? Well, I know for sure that if you don't manage to catch up with him he is waithing for you at home and tries to kill you. How much is that for a totally different game?? I didn't dislike the game it just didn't live up to the high demands I had on it. One of the CD's is for the end sequence only! Having 4 CD's means nothing. You have to agree with me that the game was a little bit to easy....
Gabriel Knight, The beast within. is looking good but I'm always afraid when Sierra tries to make a new adventure game.......they have so many failures in the past. Ambro2000 |
jig |
![]() ![]() ![]() Ultima Online? |
Hugo Rune |
![]() ![]() ![]() I heard the beast within was a really sucky game. It's a shame since Sins of the Fathers (GK1) was just about the best non-lucasarts adventure game ever. |
Ambro2000 |
![]() ![]() ![]() I mean Gabriel Night III Blood of the Sacred, Blood of the Damned! Sorry. Check it out! It seems pretty good.. ![]() Anyone else who likes those Tex Murphy Series??
|
MiKaeLe |
![]() ![]() ![]() Again Ambro2000: I know what you're trying to say, but, i menaged to finish the game in 8 different ways, which i wouldn't like to post here, so if you wanna talk about this...we can use the mail. Just want to tell you that the game is practicaly changing every time you play it. On one occasion i even menaged to kill(retire) 80% of all the persons appearing in the game. ![]() Just wondering..how did you come with the test on the fella in the guns shop? I found him once non-replicant, second time replicant, and the third time he escaped! Oh, you've played Phantasmagoria too...i must say that the first part was revolucionary and good, but the second...was...humm...nice? And Tex Murphy is something like the second part, so i must say that i am dissapointed from that too, although i don't quite remember what the game was, played it long time ago. |
MiKaeLe |
![]() ![]() ![]() And i must say that i must say that you'd like to say that i must ay that i like saying i must say! LOL ![]() MiKaeLe |
Ambro2000 |
![]() ![]() ![]() And I really must say that I like to say what I say when I say it... And no I must say that I'm afraid to say that it was a rather long time ago I played Blade Runner.. But i remember the gunshop owner. I've had all the thins you said and once he killed me too. That Bastard!! Can't remember why though?? I'd like to say that there are roughly only 2 endings, the ones over at the Moonbus(?) and the ones when you leave with the car as possibly a replicant(ever notices how close that sounds to a filhty repulican? Now you made me confused? When didn't I kill my police partner? It must have been when I killed both Lucy(little redheaded girl?) and that blond woman and never killed any non-replican?? I ofcourse killed all the replicants in the moonbus!! As far as I remember it wasn't that romantic though.... Phantasmagoria was a very boring and a non-interactiv game, the beginning of the downfall of true adventure games The Tex Murphy Series are however rather interactive. There are 4 of them by the way. The last one wasn't as good as the ones before but still worth the money..I'm suprised you don't like them. They have basicly the same settings as Blade Runner!
if you have more endings please email them to me! |
Ambro2000 |
![]() ![]() ![]() that should be "ever notices how close that sounds to a filhty republican?" nor repulican!! |
Ambro2000 |
![]() ![]() ![]() and that should be "not repulican!" not nor! Damn!
Damn damn damn! |
Picker |
![]() ![]() ![]() Wait until I finish my on-line rpg(i've been working on it for two years now) that'll change your mind about them. |
Ambro2000 |
![]() ![]() ![]() Do you have any screenshots of it? When is the Demo coming out? Ambro2000 |
MiKaeLe |
![]() ![]() ![]() Ambro2000 The gunshop owner: You were killed by him possibly in the period when you're hunted by the LPD as a replicant suspect. Othervise he gives you better ammo. You can make eye ret test on him...but the end result...LOL...only the westwood fellas know what they were doing. About Lucy and the Blonde Mega Chick: Hmmm..i never killed lucy so far, but, it sounds like a good idea Your partner chick: She gets killed at the end before the moonbus screen, in a bomb trap..and if you're fast enough...you might menage to warn her about the bomb...and she lives...and happyend...and stuff. There are three main ends i menaged to find: The moonbus (13 ends found so far) Runaway-with car or by flying away in a stolen plane (7 poss ends so far) In the Tyrell's corporation-the ending similar to the one in the movie (18 poss. ends so far) + all the possible deaths, imprisonments and other un-happy ends. And there are many more posibilities that i still haven't discovered...but working on it, as a matter of fact i have been playing this game a year and a half already...and hope to do it much more time. Killings in the game: I wasn't talking about killing 80% of the skin jobs...you can kill almost every character in the game (including yourself) I could send you some save games i have, but it would be very confusing for you to start from somewhere that you don't know how you got there, so, it would be the best if you could play the game and ask me if you get stuck somewhere. Phantasmagoria part I: It was a great game. One of the greatest of it's time. I liked it very much. Nothing else to say. Phantasmagoria part II: Not worth mentioning
I'll have to check on this Black Dahlia since i haven't seen it yet. But i think Dennis ok too
|
Ambro2000 |
![]() ![]() ![]() Hmmm you're pretty addicted to this game aren't you ![]() Oh i killed Lucy right at the end scene on the roof!he he Pretty funny
Your partner chick:Yes but I killed her once too because she was a replican, I think it led to a sad ending were I walked home all alone and my dog was killed. What I'm trying to say is that their really isn't much differens in the game until the last 5 minutes - the end scene! For example, have you ever had a game were you weren't hiding from the cops in the sewers?? The game was to short, to easy and not that great replayability as Westwood said. Not that I care much of replayability in a adventure game. It's just that I find it to be anoying when they promise something they can't keep. Oh, try and find a copy of one of the Broken Sword games too! They aren't so shabby and quite cheap today too
|
Ambro2000 |
![]() ![]() ![]() Oh and you who seems like a person who judge a game after how many CDs it has. *sit down* Black Dahlia *hold your breath* has *I hope you ain't weak-hearted* 8 CDs!!! ![]() Oh man oh man...
|
Hugo Rune |
![]() ![]() ![]() I have to disagree about Phantasmagoria. Apart from beig real crappy-looking, it was ridiculously easy, and could be solved in a day. I did not like Black Dahlia. Crap Looking, not funny and too hard with some really crappy puzzles. Broken Sword was fun, but you died too easily. As for No. 2-- It was ridiculously easy, had too many boring, repetetive and obvious puzzles, and all in all was not as good as the first game. And it had a crappy ending. I'm sticking to Lucasarts games and the odd sierra classic. |
Ambro2000 |
![]() ![]() ![]() Yes Lucasart are the Kings of Adventure games and they only had a little competition from Sierra many years ago when they did the Space/Kings/Police Quest and of course GK1. Lucasart: ManiacMansion, Zak McKraken and the Alien Mindbenders, Monkey Island 1.2.3, Loom, The Day of the tentacle, Sam&Max hit the road, Indy Fate of Atlantis, Indy and the last crusade, Full Throttle and of course Grim Fandango! Hmm come to think of it, Lucasart is the best gamecompany in the bussines today!(no offens Firaxis
~Hmm maybe I should be a promoter or something fot Lucasart |
MiKaeLe |
![]() ![]() ![]() Yep, Ambro, you're right...but i enjoy playing Blade Runner as much as i enjoy playing SMAC...and you don't have to be that criticizing now that you sold your game ![]() The Atmposphere and the graphics are something not seen so far. (cheers Kinetix) And about the cd's. i don't judge a game by the number of CD's...it's just that you were saying that you finished the game in an hour...and that is not enough time to see all the cutscenes in the game, apart from playing it... Hugo Rune: Phantasmagoria part I was the greatest game of it's time as i have mentioned before...when it came out...like 4 or more years ago there wasn't anything even remotely close to it. That's why i enjoyed playing it very much. Now, well, i wouldn't think so if i've seen the game in the last two years since there were already more great game out and we were getting used to cool graphics and things like that.
BROKEN SWORD??? No man...i hate that game...it's not something i would play with all these great games around...
|
Ambro2000 |
![]() ![]() ![]() I can understand why you like Phantasmagoria because the game actually has 12 CDs ![]() I too liked the game...for about 20 minutes. Then I found out that all it was about was to scroll through endless dialoges, solve illogical puzzles etc etc...It had great Graphics for its time though..... like 4 or more years ago there wasn't anything even remotely close to it. Wrong! Sierras other project The beast whithin was out in the market about the same time and even though it was crappy it was still better than Phantasmagoria. There were others too. The first Tex Murphy Game for example... And about the cd's. I don't judge a game by the number of CD's...it's just that you were saying that you finished the game in an hour...and that is not enough time to see all the cutscenes in the game, apart from playing it... I was kidding. Actually it took me an hour anf a half To be quite honest I haven't played the second Broken Sword game(played the demo nothing else). But the first one was OK when it came out, not a brilliant Lucasart game but OK. Hugo Rune Yes the puzzles are near darn impossible and it hasn't perhaps the best Graphics but the story is great and the acting OK. It gets better the longer you've played it. One of the best endings I've seen too
|
MiKaeLe |
![]() ![]() ![]() Ambro2000 First of all, Phantasmagoria wasn't ilogical at all, how the heck did you come up with the illogical idea? It had a great (oh well, maybe not THAT great) storyline, fine(hmmm) actors...and some realy exciting gameplay. Second: Tex Murphy and the Beast within (which came out a month later) were kids play compared to Phanta. which had some realy cool drama scenes, horor scenes too. Also a bunch of pre-rendered screens. The dialogs were crap, but, whatever. And you must be trying to get me pissed off with this time to pass Blade Runner. (between me an you: actualy i tried to go through it as fast as i could, and it took three hours, as the talkings and the cut scenes cannot be interrupted) MiKaeLe |
Valtyr |
![]() ![]() ![]() I just can't wait for Morrowind (or whatever the sequel to Daggerfall is going to be called) to be released! |
JohnIII |
![]() ![]() ![]() I think it's still being developed, butI haven't heard anything from Bethtesda for AGES. John III |
Ambro2000 |
![]() ![]() ![]() Here we are arguing over the greatness of old adventure games. Are you as bored as I am? ![]() (between me an you: actually I tried to go through it as fast as I could, and it took three hours, as the talking and the cut scenes cannot be interrupted) For those of you that care, here is a article I stumble upon about future LucasArt games: There have been many rumors of a new LucasArts adventure game that is in development. It all started when someone saw a LucasArts interview in a German gaming magazine that said that there is a new adventure in development at LucasArts. It didn't give any hints to what the title of the new game might be. Gamesdomain has reported that there is definitely a new adventure in development at LucasArts. They also stated that it will use an engine similar to Grim Fandango's, and that it will be somehow related to a previous LucasArts effort. Last week, the Monkey Island Scumm Bar posted Matt Shaw's news, in which he reported that an English TV program recently interviewed some people over at LucasArts about the new Phantom Menace games. Here is what he had to say: I have just seen something which suggests the evidence of Monkey Island 4 is in production. Our unofficial sources tell us that a Maniac Mansion sequel is in the works. In the first Maniac Mansion game, released back in 1987, you control three teenagers and your mission is to rescue Sandy, whose been kidnapped by the evil Dr. Fred. In the sequel known as Day of the Tentacle, released in 1993, one of Dr. Fred's creations, Purple Tentacle, has plans for taking over the world. Naturally, it is your mission to save the world. The cartoon style art, of Day of the Tentacle looks incredible, and would look even better in 3D, using the Grim Fandango engine. All the information above is unofficial. No word has come from LucasArts yet. We�ll just have to wait. We�ll keep posting you the latest news about the upcoming LucasArts adventure titles. Other adventure games that are on the way:
I know some about Indiana Jones and the Infernal Machine but not much about the rest. If you have any info or links to were I could check them out I'd be happy
|
Spoe |
![]() ![]() ![]() Why's no one mention MU*s? Unless you're just talking commercial, I surprised at you -- .se used to be a bit of a hub in the MU* would. ISTR a goodly number of lpmuds run out of chalmers.se, Darker Realms down at tamu.edu, and a whole host of others. I'll never forget some of my MU* personas, such as Lt. Colonel Agust Bengtsen, XO Delta Regiment, 12th Vegan Rangers from BattleTech: 3056(A modified MUSE and later MUSH) or Jestod the Mighty from La Mudde Pathetique(a DikuMUD). Closest to a real RPG experience I've found on a PC. |
Kefaed |
![]() ![]() ![]() This is all I've got to say on rpgs/adventures: If it ain't Final Fantasy, it's crap. |
Valtyr |
![]() ![]() ![]() JohnIII: Yes, Bethesda is not exactly known for their fan support or information about their games.. There is absolutely nothing on their website (www.bethsoft.com) on this game. I'll do a search and see if I can come up with some news. |
SnowFire |
![]() ![]() ![]() I'll give it to FFII and FFIII. FFVII I'm hesitant about, and FFVIII, even more hesitant. The theme is supposed to be "love" or some crap like that (nature was FFVII's theme, and magic/technology was FFIII's theme). Hmm... I think I'll abbreviate perhaps my favorite roleplaying moment for the forum. It was just me and my cousin (who was being DM) and some "Enter tower kill wizard" quest. First room of the tower, I decide, on a whim , to check for secret doors. My cousin rolls, and I find to my surprise that I found one. I ask if I can open it, and he says no. I then show my NPC companion the secret door and ask if he can find the catch or figure out how it works. My cousin says he can't even find it. I say that I show it to him slowly and nicely. He says that he still doesn't see it. I'm a bit flustered now, and ask if I can break the secret door open. He says I can try, so me and my NPC hurl ourselves against the wall, and really try and work on it, until, at last, the wall cracks open and we fall through... and find ourselves outside again. We had just put a hole in the wall. Oh, I was laughing for awhile. I botched the secret doors roll apperantly, and found a secret roll that wasn't there. What my cousin should have done was an intelligence check for me to realize I was trying to break my way back outside the tower and the wall I was on didn't lead inward, but hey... I'll take what I can get. It was a good thing I didn't do that too often though; the tower would have come crashing down, and after taking damage from giant hunks of rock from the sky, I would have had the pleasure of fighting all the undead who were in the tower at once. At least my mission to kill the wizard would have been accomplished, though. In any case, it's good to have a modified dice system to increase the number of 20's and 1's, like rolling a 1d6 to see if you get a 1 or a 6 (and counting that as a 1 or 20) before rolling the standard 1d20. When I looked at the bridge over to the tower, not only did I see the bridge, I saw how it was made too (A good botch would be "Disbelieving" the trapped, illusionary bridge, when it's really just an, er, bridge."). And over near the strand of pines near the tower was... a unicorn! Actually skeletons on inspection, but details! |
MiKaeLe |
![]() ![]() ![]() Ambro2000: Nice effort this time friend ![]() But, as i have noticed. some of your(whoever) info is pretty much old. Simon The Sorcerer 3D, i've played this game 3 months ago. It was a late beta though. It's out now for sure. There's Indiana Jones 3D game roaring long time ago, but it was postponed for some "technical" reasons. Most of the other games you mentioned are unknown to me, but i'll make sure that changes ![]() I am pretty dissapointed of you not remebering or playing some of the old stuff. Oh well...nobody's perfect SnowFire: LOL
|
Valtyr |
![]() ![]() ![]() JohnIII: This is some information I've managed to find at the different TES and Morrowind fan sites. www.bethsoft.com had no info at all(!). They will probably have something up soon. - released early 2001 at best (probably much later, then |
Ambro2000 |
![]() ![]() ![]() Actually Simon the Sorceror will not be out until OCT this year and you can only pre-order Indy.... I know based on your homesite that you do/know a lot about cracking so that's how you've got to play those game at an early level. BTW: I got the info from this site http://www.adventuregamer.com/ A great site with a lot of information and links to pretty much all adventure games. I just found it the day I posted my earlier message I've played basicly all adventure games but not allways the sequals od certain games...
|
MiKaeLe |
![]() ![]() ![]() Ambro2000 I was just informed that the new Lucas Arts game has an early beta. A friend from Russia is sending it to me tommorow..as soon as i get it it will be available for you to try it. lol |
JohnIII |
![]() ![]() ![]() Thanks Valtyr. John III |
Hugo Rune |
![]() ![]() ![]() Anearly beta of the new lucasarts game? A hoax, surely! I need to see! |
JohnIII |
![]() ![]() ![]() I WANT DISCWORLD NOIR! The adverts are good, and it's Discworld. What more could you want? John III |
MiKaeLe |
![]() ![]() ![]() As much as i can see this far, it's around 90megs. So, i will be sending it only to those who have a FTP site, cable, afcourse. For those of you who ain't got one...well you'll have to jerk off over the screen shots i'll post here. ![]() MiKaeLe |
Ambro2000 |
![]() ![]() ![]() I have a cable modem ![]() Here is a good link to a interview with Terry Pratchett: CLICK ME and a preview of the new Discworld game here: OR CLICK ME
|
Ambro2000 |
![]() ![]() ![]() Tell me, does it come with one of those nifty trojan horses?? ![]()
|
MiKaeLe |
![]() ![]() ![]() Ambro2000 I am realy offended now. *ALERT* *ALERT* And while we're at it. FREE KEVIN!!!
|
Valtyr |
![]() ![]() ![]() One of the qualities I look for in a game before spending $70 on it is replayability. What do you do when you've solved an adventure game? Wouldn't it be boring playing it again? That's the main reason why I don't buy adventure games. I mean some of them are fun (playing on my brother's old Amiga), but not challenging if you play it more than once. Have adventure games developed since then? Do they have multiple story lines, different endings? Or is it just the same over and over again? I'm curious. |
Hugo Rune |
![]() ![]() ![]() Valtyr: Why do you go see a good movie? Because of the different endings? Why do you read a good book? Because of the re-readability? No, seriously. A good Adventure game is good for two reasons: (1) It challenges you mentally. The puzzles in an adventure game give you a totally different sensation of fulfillment than a strategy game ever could. How many times have I laid awake at night thinking what to do next? (2) The Story. The story element in an adventure game is stronger than in any other type of game, because it doesn't have to be flexible. A good adventure game will take 10-12 hours to complete. A good movie will be 1.5 hours long. Thus, they offer about the same value for money... Except the fact that an Adventure game challenges you mentally too. |
Valtyr |
![]() ![]() ![]() Yes, but a movie or a book doesn't cost $70! I can't afford to buy that many games, so when I buy one I expect to spend a large part of the next three or four months (or even longer) playing it before I buy a new game. If I'm just going to finish it a week or two, I may be very satisfied, but what do I do next? If it were a book, I'd buy (or borrow) a new one, but with a game: that's it! I can't afford to buy one, so I'd have to dig up an old and overused game which would amount to several weeks with little or no challenges game-wise. |
JohnIII |
![]() ![]() ![]() "Because of the re-readability?" Good Omens was very re-readable, as was Interesting Times. John III |
Valtyr |
![]() ![]() ![]() Here are the adventure games I've played on the Amiga: Simon the Sorcerer: Liked it. There are some others, too, but I can't remember their names, it's been a long time... I gather there would be much better adventure games out there. Should I buy Grim Fandango? What are the system requirements? |
MiKaeLe |
![]() ![]() ![]() Valtyr You should buy Grim Fandango without any second thoughts. It is one of the greatest adventures ever made. It is a trip you'll never forget ![]() Grim is a 3d game, taking action on pre-rendered scenes. Couldn't tell you what are the sys reqs. but i played it on k62 300/64RAM/RivaTNT 16mb and it was running kewl..but have seen some lines appear on the screen, and the game blocking (possibly becouse of the lousy cd quality) Here's what they say at game spot: minimum system requirements
If you want to read more, go to: http://www.gamespot.com/adventure/grimfand/review.html
MiKaeLe |
Valtyr |
![]() ![]() ![]() Thanks. Aarrgghh!! I only have a crappy S3 Virge (the world's first graphic de-accelerator)! I should've upgraded my computer when I had the money. |
Ambro2000 |
![]() ![]() ![]() Come on MiKaeLe, you know as well as I do that you wouldn't give me a 90meg Trojan! You would hide it very well in some files so I wouldn't notice them and then you would sabotage my HD ![]() ![]() Valtyr: You can get a lot of other cheaper LucasArt games that still are good. In fact all of them are great...........
ps. Who is Kevin by the way?? |
MiKaeLe |
![]() ![]() ![]() Ambro2000 Okay, and please don't say anymore that i send trojans and stuff...or people around here will not trust me anymore ![]() I got the game, and am making a key generator for it, since it is a developers version. I think i will menage to make one in a week or so...if my friend doesn't find one in the meantime. But, to send you the game, you have to have a FTP site..so that i don't have to re-send it every time the line breaks...and it will brake, bealive me. And no FTP progz such Gozilla and bulitproof FTP are good for the job, if you ment to ask me that. Kevin Mitnick is a good man, but as usual, the stinking US law has found another way to imprison a good man. I see you're from Sweden No Cheers MiKaeLe |
SnowFire |
![]() ![]() ![]() Though I seriously doubt I'll ever have time for it or buy it, Planescape: Torment looks pretty good. Valtyr: Get Curse of Monkey Island first, I bet it's really cheap now, and might be difficult to find later. |
Ambro2000 |
![]() ![]() ![]() OK. I guess that I just have to 'jerk off' to the pics you post here ![]()
|
Picker |
![]() ![]() ![]() Kou Shibousawa |
ZRand007 |
![]() ![]() ![]() Ambro 2000, On the matter of Secret of Vulcan Fury: 1. It is not the third game based on the Star Trek license from Interplay, nor is it the first adventure game. The first game Interplay made based on Star Trek was Star Trek: 25th Anniversary Edition. This was an adventure game. The next game they made was Star Trek: Judgement Rites, the sequel to 25th Anniversary, and also an adventure game. The third game they made was Star Trek: Starfleet Academy, a horrible space-sim/adventure game. They are now working on Starfleet Command, a superior RTS/Action game, Klingon Academy, the pseudo-sequel to Starfleet Academy, and Star Trek: New Worlds, a 3D RTS game. 2. Secret of Vulcan Fury was "placed on hiatus" at the beginning of this year, so in other words: CANCELLED. Now that pissed me off. I have been waiting for it since the trailer you were forced to watch after installing Starfleet Academy. After completing the three current games that are in production, Interplay will lose the license to Activision, who is working on three titles right now. Microprose lost the Next Generation license since it released Birth of the Federation. Finally, Simon and Schuster owns the DS9 license, and is working on its final game, The Fallen. -007 |
Valtyr |
![]() ![]() ![]() Hehehe. I just bought Simon the Sorcerer II! Anyone played this? The graphics and (especially) the sound is not great! Even Simon the Sorcerer I was better on the Amiga. Sad story (about the Amiga, that is ![]() |
Valtyr |
![]() ![]() ![]() Argh! When will I ever learn? "The graphics and the sound are not great", not "is not great". I should know this by now ![]() |
![]() ![]() |
Powered by: Ultimate Bulletin Board, Version 5.18
© Madrona Park, Inc., 1998.