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Alpha Centauri Forums
Non-SMAC related Total Annihilation vs StarCraft |
Author | Topic: Total Annihilation vs StarCraft |
JohnIII |
posted 06-05-99 09:29 AM ET
I prefer TA, because of it's better interface and "feel", but this is open to discussion. BTW, I have both, so I know about them. John III |
Fjorxc the Maniac |
posted 06-05-99 09:41 AM ET
Hmm... another one of these. I've had enough of these to fill something that can hold a lot. Better hope TA RULEZ doesn't show up. That having been said... SC RULES! |
JohnIII |
posted 06-05-99 09:45 AM ET
No, TA does. More units, better graphics, bigger maps, flammable trees, the D-Gun, unlimited resources (Red Alert's main problem), to name but a few of it's charms. John III |
Alphaman |
posted 06-05-99 10:48 AM ET
Major faults of TA: 1) too many units Other than that I enjoyed the game immensely. However SC simply is more involving. It draws you into the story better (via: three sides totally different, units are unique and interesting [not just Med Tank, Huge Tank, Monster Tank, like in TA] and the cut scenes are really cool) SC over TA any day, though both are good games. |
JohnIII |
posted 06-05-99 11:32 AM ET
"not just Med Tank, Huge Tank, Monster Tank, like in TA" Or KBOTs, Millenium battleships, Lurkers, The Commander, Hawks, Brawlers... SC just can't compete. "runs a bit slower due to all the 3D (which doesn't look as good as the box made it out to be)" too many units which are identical to each other" "both sides are essentially identical" "Non-existence of a story. "units are unique and interesting" Major faults of SC: 1) Sprites. Sorry, not in today's world. John III |
Ser_Olmy |
posted 06-05-99 11:34 AM ET
They both have good points, TA's Graphics are great, Starcraft has well balenced and different sides. I don't prefer either. |
Dreadnought |
posted 06-05-99 11:50 AM ET
They are both good games, but TA just didnt have the hold on me that StarCraft did. It was the first game to *succesfully* have balanced sides without using miror units. I also like the fact that the SC untis all have little movie type things when you click on them, and actually have voices instead of mechanical whirring. The endings for TA really sucked too, but the music kicked ass! JonhIII PS- How are they pitifull? They acutally require skill to use. I hated in TA you just made the nuke, pointed and BOOM!, you killed 70% of the other base. Besides, it's much more rewarding to carefully sneak a cloaked ghost into the opponents base, get in a spot where they won't find you, and imagine the look on his face when he notices the little red dot on his peon line right before the nuke falls. |
JohnIII |
posted 06-05-99 11:53 AM ET
"How are they pitifull? " In that they are WEAK, like Red Alert's. John III |
Alphaman |
posted 06-05-99 12:26 PM ET
Well nuking half a base out of existence is little fun. Do you want one big mutha weapon or a truly involving RTS? Ok, the music in TA was good. Others: 1) Sprites. Sorry, not in today's world. 2) Not enough units. 3) No true line-of-sight. 4) Limited resources. 5) Story is unoriginal and boring. 6) Hackneyed cut-scenes. 7) No flammable trees! 8) No D-Gun! 9) Tiny explosions. 10) Pitiful nukes. 11) No proper order-stacking. 12) Music not as good as TA's 13) It won't lead to TA:Kingdoms! |
Alphaman |
posted 06-05-99 12:28 PM ET
JohnIII - BTW thats one of your longest posts I have seen. |
Hugo Rune |
posted 06-05-99 12:38 PM ET
Neither. Red Alert, any day. TA: Too many indistinct units, lack of balance, similar sides, crappy water stuff, Boring Graphics, No humour, No distinct characters, no memorable story. SC: Looks crap, too many weird areas, steep learning curve, stupid units, indistinct sides (They might have looked different, but palyed about the same), No Quirky units, Crap Infantry, No Humour, Doesn't suck you in (Very on-the-surface), Standard Sci-Fi Story, Not enjoyable like WarCraft was. Red Alert: Fun Units, Great Story, Good Learning Curve, Cool Missions, Great Multiplayer, Love the graphics (quirky infantry, among others), High Fun Factor, Tanya! (Che-Ching!), Cool Intro. I'm waiting for Tib Sun. TA:Kingdoms looks great too. Seems they've solved the "Indistinct sides and units" problem. |
JohnIII |
posted 06-05-99 12:41 PM ET
That's because I know many are wrong, and I must convert them "Well nuking half a base out of existence is little fun" "Kbot = walking tank" "I'm not a 'true to life' fanatic." "You get more than enough to finish the map" "You call the SC story unorig? not in my book" "the scene with the Amerigo self destruct is soooo cool." "i can do that in my local park" "the d-gun is way too powerful anyway" "i dont like nukes anyway" "the others had it" "SC: Brood Wars " John III |
TheScientist |
posted 06-05-99 12:42 PM ET
Don't forget that SC has the best scenario editor in the whole genre. |
JohnIII |
posted 06-05-99 12:43 PM ET
Hugo: "Great Multiplayer" Have you heard of the tank rush? I am afraid Red Alert is too old, but I do remember Tanya fondly In fact, I might give it one last chance.... John III |
Alphaman |
posted 06-05-99 01:08 PM ET
I don't know how you ppl can say that SC's story is crap. The three sides are intervowen really well in that what you fought for with the terrans is what you are fighting against with the zerg or protoss. more stuff: 1) Big huge base (like you need in TA) becomes unmanageable and hard to keep an eye on. 2) The reason the base building is one at a time is because you dont need that huge a base in SC. Just a well designed one. 3) Other cool cut scenes: Arcturus's victory speech. Very cool. 4) Combat in TA = click and drag a huge mass of tanks and then click. sit back and watch a million things blow each other up. hope that you win. 5) Combat in SC = use each unit to its strategic advantage. ie guardians are dead it attacked air-to-air, therefore must use brain and find a way around this. 6) Battle.net . . . Enough said 7) The tree burning thing is a bitch when your base is in the middle of a forest. 8) Insert pro-SC propaganda here: _________!
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Hugo Rune |
posted 06-05-99 01:23 PM ET
Actually, I never used the tank Rush. I preferred using a combination of great defense, Ships (Yes I play Allies) and Nukes/Tanyas. Fun! |
JohnIII |
posted 06-05-99 01:38 PM ET
"Big huge base (like you need in TA) becomes unmanageable and hard to keep an eye on." You obviously haven't discovered map bookmarks "Battle.net . . . Enough said" "Other cool cut scenes: Arcturus's victory speech. Very cool." "The tree burning thing is a bitch when your base is in the middle of a forest." "4) Combat in TA = click and drag a huge mass of tanks and then click. sit back and watch a million things blow each other up. hope that you win." "Combat in SC = use each unit to its strategic advantage. ie guardians are dead it attacked air-to-air, therefore must use brain and find a way around this." John III |
Ser_Olmy |
posted 06-05-99 01:50 PM ET
You lot just wait until Homeworld comes out it will walk all over SC and TA. |
JohnIII |
posted 06-05-99 01:55 PM ET
If the controls can handle 3D properly... John III |
Valtyr |
posted 06-05-99 06:24 PM ET
Well, I'm not a huge fan of "build as many units as fast as possible"-games, but I did buy Starcraft because of Blizzard's name (Diablo, I love you !). I have also tried Red Alert. The coolest thing about Starcraft is the messages you get when you continually click on the units (e.g. many Diablo references .). I do not really care much for sci-fi stories anyway, so I can't say if it was good or not. It seems fairly balanced, though, and there wasn't that big a difference between the races (However, I did have some difficulties with early Zerg development.). What irritated me most was that I didn't get to kill that moron Arcturus Mengsk . As for Red Alert, I didn't play it long enough to make a judgment, but I can remember being annoyed when I found out that only the Allies had a navy and only the Soviets had planes . Tanya was cool, though . I have heard many praises of TA, but I felt I had enough RTS games for a guy that really don't like them too much (Hey, I need relaxing games !). |
Wraith |
posted 06-05-99 09:46 PM ET
Hail, Although I thought the storyline in StarCraft was better, I much prefer the gameplay in TA. I really liked the ability to have truly useful artilery pieces, even if they weren't mobile (Big Bertha, baby). As for the StarCraft unit quotes, they were pretty pitiful. Compared to the ones in Warcraft and Warcraft 2, they seemed to just have been put in cause they were trying to keep it as a "feature" rather than from any good jokes. (I loved the goblin sappers: We've got explosives.... Kabooom! Oh, it's beautiful...) Wraith |
Plasmoid |
posted 06-05-99 10:39 PM ET
StarCraft! Why? Runs WELL in WINE. nuff said |
Zekkei |
posted 06-06-99 12:30 AM ET
They all suck! Seriously, I think game producers are all a little slow when it comes to coming up with better games, they tend to be all just a little better than the previous lot. Oh well, I should stop complaining and go make a game myself eh? Unlimited resources is good? I like limited resources a lot better. I suppose it's really just a question of what you like rather than a question of which one is better. Red alert? boring boring boring, and totally unoriginal... it was almost exactly like the first one. The terrain in TA was pretty good. No water units in Starcraft. Bah! Ta - both sides too much alike. Red Alert - rush rush rush, what more can I say? (And I don't just mean tank rush). Fun? Red alert? what fun.. if you call that fun, well, lets just say that a rock has more fun compared. And being able to create a few-thousand tanyas.. what do they do? Clone her? " "Combat in SC = use each unit to its strategic advantage. ie guardians are dead it attacked air-to-air, therefore must use brain Well, in that case there are NO half-decent RTS' |
Ser_Olmy |
posted 06-06-99 04:04 AM ET
I aggree with Zekkei on that most RTS games don't improve much on the last one but if Homeworld can pull off all it's suppost to it should be refreshingly different :^) |
Alphaman |
posted 06-06-99 05:16 AM ET
What is Homeworld? Haven't head of it. The next RTS as far as I know is C&C: Tiberian Sun. |
4Horses |
posted 06-06-99 11:58 AM ET
I haven't played TA but this I have to say about SC: 1. The ghosts were the best part of the game. And the nukes were just the right size. Other than that, the game was pretty average in my book. 2. Good intro. 3. The cut scenes sucked! Like watching a soap opera. And I hate soap operas. 4. If you played the mission you were usually ok...but if you played one of the misc. scenarios you were quickly overrun by the enemy(ies). 5. Not enough diverse units. Not enough weaponry. 6. Doesn't compare to Command and Conquer or even Warcraft for that matter. |
Jay |
posted 06-06-99 02:48 PM ET
SC rules. I have played TA, and *I* think it is inferior compared to SC. The graphics may be 3d, but they look awful. Still it is a good game, SC is just better. Battlezone. The king of build&bash RTS'es. Cool graphics, superior gameplay. Anyhow, none of those is the true king of RTS'es. The best RTS ever is Myth 2: Soulblighter. |
TheHelperMonkey |
posted 06-06-99 03:18 PM ET
1 of 2 things may happen if try to make a lot of units. 1. Half of them will be useless Both things happened it TA. I can't remember the last time I built a spider mine, it was useless. And the Korgoth was very unbalancing. And the Annihilator, 'nuff said. IN SC there about 10 units per side each. Only one of them is the same (the peons, duh). The game is balanced and a blast to play on B.net. For me, TA's mp code was full of bugs. Only 10% of the games actually got going. Another thing, TA's unit sounds where really annoying. That's all I have to say. |
Dark Nexus |
posted 06-06-99 03:36 PM ET
#d. Whoop-de-do. The only thing that the 3d engine did for the game was to add real-physics to the game (some of the arieal manouvers are really cool), but the graphics SUCK. The models are horrible, with a few (very few) exceptions, the texturing sucks (also a very few exceptions). The terrain isn't that bad though. TA is far too hardware intensive, where Starcraft will run smoothly on anything above a 486. Large games of TA are unbearable on anything below a 200. Starcraft has fewer units which are more useful. No unit becomes obsolete later in the game, where in TA there are a number of units that are all but useless except in certain situations. BTW, last I heard, that's what Cavedog is going to do with TA:K. Fewer, but more diverse and useful units. Multiplayer. They both have some good features. I like the ability to give resources to your allies that TA has. I like shared vision in SC. I like all the different game types in SC. I like all the different map types in SC. All the stuff you can do with the triggers is cool. Frankly, I think TA has some nice features (able to select more than just 12 units, for example), but it isn't anywhere near as good as Starcraft. Dark Nexus |
Shining1 |
posted 06-07-99 12:59 AM ET
To be brutally honest, T.A is just a little dull when compared with Starcraft. Though it has better units, INFINITELY better dynamics (the fearsome phoenix when compared with SC's stop to shoot Scouts and Wraiths), loads more variety in the available units and is hugely more varied from a tactical perspective (Nukes are great, but they take ages to get up and running. If you don't cover yourself, it's your own fault.) I like the battleships too, and Krogoths just make me drool ("ARM are a pack of soft boys!"). Having said that, there are several flaws that make T.A somewhat inferior. Except for the sight of couple of advancing Krogoths, the game has virtually no personality (click, whirr, buzz, etc) to it. Secondly, the top down perspective, and the small field of view, require that the units themselves be very small and inconsequential. There is also little variety in unit size - a couple of PeeWee units (human size infantry robots) take up about the same space as a Goliath tank. This leads to the commonality of all T.A units - they look different, but they're all more or less the same size. SC excels in its visuals and unit personality - the quality of presentation of the whole game, from the registry onwards, right up until the final scenes, is unmatched. Moreover, the vareity of gameplay gives it a dimension that T.A lacked. Example: T.A mission template: SC mission template: Red Alert mission template:
Finally, the T.A resource model wasn't the best. Building slowdowns were no fun, constantly rebuilding metal extractors was a pain, and the whole metal patch idea seemed a bit dumb (infinite patchs of metal in the ground?? Not at all well explained). NOW - having said all that, it wouldn't take too much of a change in T.A to make it a much better game than Starcraft. Kingdoms has just gone GOLD and is to be released on the 25th of June. I can't wait. |
Zekkei |
posted 06-07-99 02:04 AM ET
Tiberiun Sun looks good so far.. I hope it is not just Command and Conquer all over again though. However, it isn't the only RTS coming out.. there is Black and White, Homeworld, and a few others which I can't remember . take a look here, http://www.lionhead.co.uk |
Shining1 |
posted 06-07-99 02:20 AM ET
RTS's due out this year: T.A Kingdoms (June 25): nuff said. Probably the best RTS ever. Homeworld (third quarter): A revolutionary RTS, 3D space combat and all that. Potentially the Half-life of the RTS genre. AoEII (??? this year ???): Better combat, same basic idea as the original. HUGE maps, great atmosphere, etc. C&C2 Tiberian Sun: C&C gone 3D, but with voxhals, which can't be accelerated (the first reason for slow SMAC). Will probably be great for the singleplayer campaigns aspect alone. And... DiabloII: Which might be an RTS or might not, depending upon the definition (RTRPG?) used. But is good all the same. |
Bishop |
posted 06-07-99 07:44 AM ET
I must say I like TA sooo much better than SC, yes SC does have some nice features, but you can�t compare them with the utter carnage in TA. I like things that blow up ! And boy, does things blow up in TA !!! TA ROCKS !!! Bishop |
JohnIII |
posted 06-07-99 01:22 PM ET
Zekkei, are you on the forums at http://www.lionhead.co.uk/cgi-bin/UBB/Ultimate.cgi ? "Kingdoms has just gone GOLD" "Ta - both sides too much alike." "Big Bertha, baby" "Listen to stuff. Be shocked and appalled. Feel cunning and ravenous. Feel honored and dutybound. Feel afraid." "The coolest thing about Starcraft is the messages you get when you continually click on the units" "can't compare them with the utter carnage in TA" That's all for now. |
CrayonX |
posted 06-07-99 01:40 PM ET
I just got Seven Kingdoms: Ancient Adversaries at the bargain bin the other day. Haven't played it yet, the reviews seemed to be very good overall. I didn't really like Starcraft or TA. Mind you, I only played the Shareware versions, but there's something about most RTS games where strategy goes out the window. TA formula: build units/bases, select units, massive attack (or rescue), return to base, rinse and repeat Starcraft: pretty much the same thing, except there's a storyline in there. I don't like no brainers where you have to click as fast as you can or get caught off guard because you're too slow. |
Ser_Olmy |
posted 06-07-99 02:14 PM ET
Just to set Alphaman striaght, Home World is a RTS set in space (in 3D), you start with a big mother ship and have to mine asteroid belts and planets and destroy the opposition, visit www.homeworld.net for more info. |
Valtyr |
posted 06-07-99 10:42 PM ET
JohnIII: Nope, I don't. |
Shining1 |
posted 06-08-99 02:28 AM ET
JohnIII: No, the storyline in T.A was appalling (god DAMN the narrator sucks, man!), the one in Starcraft was a little bit tame. I loved the Kerrigan plot twist though - a great way to learn the ropes in the Zerg section. And it made for some great cutscenes (I'm with Alphaman on this, the scene onboard the Amerigo is just hilarious). As for the Quotes, I take it you must have missed Tassadar's: "In the face of Total Annihilation they still cling to their failing traditions!" Classic. ONE thing that T.A undisputably did better than anything else in the RTS genre is the music. I play that CD nearly as often as a commercial one. I take it on holiday, cunningly disguised in an old mozart case. Starcraft was good, but Blizzard make the unfortunate mistake of leaving the C.D unenabled. Bad idea - especially after WarcraftII. |
Shining1 |
posted 06-08-99 02:49 AM ET
P.S Does anyone else think that the T.A storyline and general setting would make a kick ass TBS/RTS combo. Say as a prequel to the original game. Oh, and I forgot to mention - SC has nothing to match the feeling of having a fully powered rapid fire plasma gun at your disposal. Virtually impossible in multiplayer, I know, but SO MUCH FUN! Better than Nukes, better than Krogoths, just goddamn great. Like I said, it wouldn't have taken much to make T.A a much better game than Starcraft. |
Zekkei |
posted 06-08-99 05:39 AM ET
You can't really say "Like I said, it wouldn't have taken much to make T.A a much better game than Starcraft. " ...well, you can, but then I can say, "it wouldn't take very much to make Starcraft a better game than it is at the moment". The point is about what they are like now, not what they could have been like. I agree with Crayon.. they're really just click click games, mouse speed counts a lot (I know it does it SC anyway)... or maybe that's just me whinging coz by the time I click all my units go charging off in the wrong directions. JohnIIIIIIIIII - yup, I'm there.. currently masquerading under Kezsc. I noticed you there.. I think.. unless that was someone else using JohnIIIII? |
JohnIII |
posted 06-08-99 01:12 PM ET
Zekkei, please don't abuse my Is Yes, that is me. John III |
Tintelpe |
posted 06-08-99 02:26 PM ET
Well, I have to cast a vote for SC. TA didn't do it for me, mainly because the differently coloured little blocks (sometimes called "units") have little change of purpose. Alot of them could be consoldated into just one unit. (Whats the purpose of having both a PeeWee and a Flash Tank? Why not just have one or the other and cut down on the extra junk.) Another thing I really didn't like about TA was the "slower than molasses" tank bullets. Any time my eyes can follow the cource of a shell fired from a tank, somethings wrong. Faster units shouldn't be able to "outrun" tank shells. Inaccuracy is frin (though no RTS has put in the concept of inaccuracy, AFAIK) but the ability to "dodge" most of the large bore shells. Come on. What really does it for me in SC is the spells. They add a whole diminsion to the game for me (Though Psi Storm can go and I'd be happier.) Dark Swarm and plague make for intresting defence breakers and tacticle weapons, as the Ghost Lockdown, Science Ves Irradiate, etc. The handful of useful spells which can really turn the tides in your favour make for much more intresting battles. (Although, Psi Storm was their big mistake, since it requires little planning and skill, you just throw it out there and all is good.) Tin |
Valtyr |
posted 06-08-99 04:34 PM ET
Starcraft: Rednecks in Space vs. Bugs in Space vs. Psionic Honourbound Warrior-Type Alien Clich�s. |
Q Cubed |
posted 06-08-99 11:14 PM ET
i think SC adds in inaccuracy, but only when you're firing up. units firing up towards higher terrain or to air units suffer a 30% penalty or something like that. i like Tiberian Sun's concept of verterans...i hope they can pull it off well. As for the TA-SC debate: And keep smac. methinks CTP is not as good. |
Alphaman |
posted 06-09-99 02:55 PM ET
Ser_O: I appreciate the link, however there is two things wrong with what I saw. 1) Sierra - IMO the crappest game developers ever. 2) The site is next to useless in telling you what Homeworld actually is. |
JohnIII |
posted 06-09-99 02:58 PM ET
Sierra are publishing Homeworld, Relic are developing it. John III |
Valtyr |
posted 06-09-99 04:29 PM ET
Could somebody tell me if Sierra has ever produced something worth playing? |
JohnIII |
posted 06-09-99 04:32 PM ET
Half-Life. John III |
Valtyr |
posted 06-09-99 04:37 PM ET
Worth playing i.e. not a FPS . Just kidding, haven't tried it yet. My brother is going to buy it soon, then I'll see. |
JohnIII |
posted 06-09-99 04:42 PM ET
You must get it. John III |
Wraith |
posted 06-09-99 06:33 PM ET
Hail, Half-Life takes rather more thinking (tactically, at least) than the average FPS, and it certainly has one of the best stories for them (System Shock still has it beat, tho... can't wait for System Shock 2). For those of you looking for a new RTS, TA: Kingdoms should be out in a couple weeks (25th, I believe). To address earlier arguments: it's supposed to have a really good story-line (the authors know and admit the TA storyline was just sort of there to justify robot wars); it's got four unique sides with different abilities, should run fairly well on low-end machines, and has some truly awesome firepower (a god can show up in some circumstances... big enough booms for you?), and will have over an hour of between mission animation. Don't know about you, but I've already reserved a copy I'm really looking forward to playing the Zhon (no fixed structures at all!), since I'm a very air personality, and the thought of hit and run raids with my entire army, including "builders".... oh my Wraith |
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