posted 05-21-99 03:20 PM ET
I haven't bougth the game myself, but I had a little fun reading the patch list:Civilization�: Call to Power�
Greetings from Activision
Hello and welcome to the Civilization: Call to Power supplemental documentation!
The game in your hands is the product of hundreds of people's effort and dedication. As a group we would like to thank you for purchasing our creation. We hope it brings you many hours of enjoyment.
This Readme has the following 2 Sections:
I. Readme for 1.1
II. Readme for release version
I. The Readme for Version 1.1 has the following 4 sections:
A) Feature Changes
B) Crash Fixes
C) Novell Client v2.5 for Windows 95 and 98
D) Saved Games Use Color-Coding
A) FEATURE CHANGES
1. Civilizations: Correct spelling of Cities and Leaders.
2. Editor: EDITOR_README.DOC has detailed instructions of the Editor�s features.
3. Editor: CLEAR MAP in the Terrain section changes all the Tiles on the Map to Shallow Water.
4. Editor: DIFFICULTY changes the Difficulty Level.
5. Editor: Goods may be added and removed from the Map.
6. Editor: Items in the Unit/City menu display distinctly when selected.
7. Editor: RESET LOS adjusts the line-of-sight to the existing Units Vision Range.
8. Editor: Scenario support allows customized databases to override default databases. Users can create customized game items, such as Units and Wonders, and store them with Saved Games. Customized game options are not officially supported by Activision.
9. Editor: START LOCs. Allows editing of the starting locations by player or Civilization.
10. Great Library: Accurately reflects that Diamonds do appear on Volcanoes.
11. Great Library: Revised description of Bombarding.
12. Interface: Allied units do not displace foreign Workers and Slaves when occupying a tile.
13. Interface: Animation speed is controllable by a slider from within the game.
14. Interface: Attempting Piracy will trigger a warning before violating a Treaty.
15. Interface: Auto-Centering properly shows enemy moves.
16. Interface: Auto-Save option is supported.
17. Interface: Build Queue allows inserting items into the middle of a queue.
18. Interface: City Names can be toggled ON/OFF from the Graphics Options menu. This is not currently mapped to a key. You may use the KEYBOARD option to bind this to the key of your choice.
19. Interface: City Status Screen no longer opens in the center of the screen.
20. Interface: Diplomacy Screen has indicators to identify Alliances.
21. Interface: ESC cancels dialog boxes and closes Screens.
22. Interface: Left-handed Mouse support.
23. Interface: Mouse speed controllable by slider from within the game.
24. Interface: New Advance Screen hyperlinks to the new Advance�s Great Library entry.
25. Interface: New Advance Screen pauses all action while displayed.
26. Interface: Reset Trade Routes functions properly.
27. Interface: Saved Games no longer have blank spaces (saves in Windows NT).
28. Interface: Settling a new City triggers the message, "You have founded the city�"
29. Interface: Show-all-battles-in-battle-view option functions properly.
30. Interface: Tabs update and refresh accurately.
31. Interface: Quick Load/ Quick Save is supported.
32. Multiplayer: Chat multi-line-spacing functions properly.
33. Trade: Players may now Trade Goods with a City that they have not encountered, but that they have learned about through Trading Maps.
34. Units: Nukes do not detonate when first encountering Stealth Units.
35. Units: The Space Plane requires Advanced Composites.
36. Units: Using a Nuke against a Civilization is an act of war.
37. Units: Units_historic.txt contains realistic combat values for Units. This file is in \ctp_data\default\gamedata\. To use this file, overwrite Units.txt with a copy of Units_historic.txt. To play with the released version, overwrite Units.txt with a copy of Units_release.txt. Customized game options are not officially supported by Activision.
38. Victory Conditions: With the Bloodlust option ON, conquest is the only method of victory.
39. Wonders: The AI Entity properly changes ownership of the Units in Cities that Revolt.
40. Wonders: The GlobeSat turns off the Fog-Of-War for the host Civilization.