posted 05-13-99 09:19 PM ET
Hope you don't mind me posting this here, but I thought some of you might be interested in this.
I had been looking forward to this game as the first new modern naval warfare sim beyond the single ship level in some time.My first impression on starting this game was good(aside from a skimpy 46 page manual, 17 of which don't even directly adress the game but the mission editor). Good graphics and what seemed a decent interface. But this game has been spoiled for me by Harpoon and its sequels.
The first issue I have with the game is the way aircraft are handled. All aircraft have fixed loadouts, some of which have been confirmed as physically impossible by naval personnel(e.g. the SH-60 carrying 2 Mk-50 torps, 1 Penguin ASM, and 4 Hellfire ASM). Others simply show a lack of flexibility, such as the F-14 with 2 AIM-9 Sidewinders, 2 AIM-120 AMRAAMs, and 2 AGM-84 Harpoons or the inability to fit AV-8B Harriers with Sidewinders. I'd hardly usually put an air superiority fighter/interceptor such as the F-14 up with antiship missiles. Come on, Jane's. For a game with you label, and developed by a defense contractor I'd expect at least the ability to choose from several loadouts, a capability that has been in the Harpoon franchise since its inception in 1989.
The other major problem I have with the game is that the way the interface is set up right now it is a click-fest is you attempt a scenario with more than two to three ships total. Every missile launched againt one of your ships must be manually engaged by first clicking on one of you ships and then right clicking on the missile. This is no problem against one or two small missile boats, but what about when you are up against a major surface action group supported by a regiment of Backfire? You could easily be facing 100 inbound missiles in such a situation. As far as I can tell the is no way to set a ship for automatic missile defence, as lack I find particularly interesting in the case of the automatic Aegis ships. Also annoying is that it seems you need to issue separate orders for each individual missle launched(with the exception that a second missile will be launched after a miss). This seems odd in an arena where a basic tactic is overwhelming your opponent's defenses through massive waves of missiles.
This last point brings up another point: there doen't seem to be even rudimentry strike management tools. The closest seems to be drag-select a bunch of platforms and issue an 'engage' command.
All told, I am currently dissappointed with this game(I shudder at calling it a simulation) and hope that there will be patches available to correct some of the more egregious shortcomings. I'll give it about a 6 out of 10 at this point. I also hope that Harpoon/4 will make a better showing next summer.