posted 06-19-99 02:38 PM ET
yeah i changed my mind, but the reason i changed my mind is i found where the punishment penalty comes into play and it's a hidden number. i wrote a VERY VERY detailed discription of how the research system works except i lost my internet connection and i restarted my computer and lost it all! ARGGG!ok but here's how punishment spheres work. to make it simple i'm basing this on one city. take the total research number from your city (that's the raw number plus the bonus points) then multiply that number by the research penalty/bonus for your factions social engineering. this gives you the tech per turn number on the F2 screen. now if you have a punishment sphere the game multiplies the tech per turn number by 1/2 when it adds it to the total tech accumulated in the F2 screen. so when you have a punishment sphere in your city, you actually are only going to add half the number it has in tech per turn. try it it works.
there is a bug though!
in my game it's basing the turns till discover on the tech per turn number before it's modified by the punishment sphere. so it's saying i'm going to discover a tech twice as quick as what i really am. so i did find a bug, just not a big one. but all i got to say unless you know where and what to look for you're not going to see how a punishment sphere effects you.
korn469