posted 06-10-99 01:40 AM ET
Nobody (especially Firaxis) knows all the combinations of unit types and capabilities that the game allows - there are some bugs, and some things the designers either didn't think of, or it was too hard to write special case code for an oddball unit.Hovertanks as transports? A total waste IMHO. (I play exclusively as Transcend/Ironman, and am hosting over 2 dozen PBEM games, so I know a little about the game
) But there are some bizarre behaviors in the unit/ability combos, and the occasional bug.
As far as #2 goes, as a combat vet I can tell you if we are standing and talking and a mortar round lands between us, it ain't gonna sort out who's who - it's gonna waste both of us, and whoever else is standing around. If you get caught in a cross-fire, you get popped. Learn to be careful about who you pact with.
#3 - You have to get the right sequence. The AI is telling you they got into the vendetta because another faction asked them to, directly or by a pact. So if you can get the right pact to make peace first, the others will follow by next turn, but you still have to ask them - so they might not talk to you. Some factions are naturally more hostile to others, or you, due to their ideological differences. Deirdre the treehugger and Morgan the landraper are one combo example where it is hard to get them to cooperate. Miriam and Zakharov are another.