Mongoose
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posted 06-10-99 02:17 PM ET
Puppet - Energy from commerce should be included in the base screen. Add up the energy from worked tiles, energy bearing supply crawlers and orbital power transmitters. Add the energy from commerce. This should be the raw energy produced from the base (before loss due to inefficiency) The amount net of inefficiecy loss is then subject to your energy allocation as per the SE screen. Each sub-category (economy, labs, psyche) is then subject to modification determined by base improvements, specialists, etc. The resulting economy amount is the left number for the base on the energy screen detail, the right number is the maintenence cost for the improvements therein. The net is also shown. There is something I'm forgetting... VictorK reported a few weeks back that the higher difficulty levels err in calculating maintenence expenses. Topic: Maintenance cost always halved at Transcend difficulty (bug or intended?) That's all I can remember now. Anyone else? |