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  Gought the last base from Lal

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Author Topic:   Gought the last base from Lal
Martin posted 05-09-99 06:57 AM ET   Click Here to See the Profile for Martin   Click Here to Email Martin  
I'm playing Gaia and was fighting the UN.
They had a wonder I wanted and Lal decided to atack me, so I took the opertynity (I hate wiolwnce ;-) so I anihilate it.....)

Well I got about half way through his bases (including twice taking his HQ) when he surrendered and offered me his tech and money. I took it and bullied/bought his remaining bases from him.
Actually he called his last base an unimportant prison base and gladely accepted 148 credits.

Well no faction destryd message and no monument update, and Lal was there til the end of the turn, but next turn he was gone.

P.s. I do have a save game where it can be reproduced.

smod posted 05-23-99 12:36 PM ET     Click Here to See the Profile for smod  Click Here to Email smod     
Same thing happened to me: I bought a base from Morgan to get a foothold on the same continent as the Gaians, and he was such a pushover I decide to see what would happen if I bought his one remaining base: he sold it to me, and I think the next turn I got a 'faction eradicated' message, but it ws a few full games ago so I'm not sure.....
Very silly, at any rate. Surely the price they ask should be affected by the total number of bases they have: id they only have a few, they should be totally unwilling to sell.
MichaeltheGreat posted 05-27-99 03:59 PM ET     Click Here to See the Profile for MichaeltheGreat  Click Here to Email MichaeltheGreat     
Al Capone once said "You can get a lot further with a kind word and a gun than with a kind word alone." - I would assume that the base selling is analogous to surrender, or in the middle ages, the declarations of fealty and paying homage, etc. from subordinate kings to more powerful kings - like Scotland to England more most of its history.

If a faction has one base, it makes sense that they'd sell (surrender) it, rather than put you through the minimal exercise of wiping it out. So the details may be a little weird in the game's execution, but the general idea is very real world. Most historical empire expansion was based on surrender, not direct conquest. Since conquest was expensive, the empire builders tended to be very brutal, so that all the victim's neighboring city-states would get a clue that cutting a deal was a better solution than resistance. The reason the Romans salted the land around Carthage was not to prevent a new city, but to send a message to everyone else.

So the game's solution is a little strange, and not well implemented, but the option of a hopelessly outmatched faction surrendering makes a lot of sense.

MatFis posted 05-28-99 05:37 AM ET     Click Here to See the Profile for MatFis  Click Here to Email MatFis     
I play Morgan and had bought all cities of Miriam without problems (but not with diplomacy, with probe teams).
Miriam was dead in the same turn, I bought her last city.

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